| AddRandomRange(csVector3 &dest, float radius, float margin=0.0) | ScriptOperation |  | 
  | Advance(float timedelta, NPC *npc) | ScriptOperation | virtual | 
  | ang_vel | ScriptOperation | protected | 
  | AtInterruptedAngle(const csVector3 &pos, const iSector *sector, float angle) | ScriptOperation | virtual | 
  | AtInterruptedAngle(NPC *npc) | ScriptOperation | virtual | 
  | AtInterruptedPosition(const csVector3 &pos, const iSector *sector) | ScriptOperation | virtual | 
  | AtInterruptedPosition(NPC *npc) | ScriptOperation | virtual | 
  | brain | ChangeBrainOperation | protected | 
  | ChangeBrainOperation(const ChangeBrainOperation *other) | ChangeBrainOperation | protected | 
  | ChangeBrainOperation() | ChangeBrainOperation |  | 
  | CheckEndPointOk(NPC *npc, const csVector3 &myPos, iSector *mySector, const csVector3 &endPos, iSector *endSector) | ScriptOperation | virtual | 
  | CheckMoveOk(NPC *npc, csVector3 oldPos, iSector *oldSector, const csVector3 &newPos, iSector *newSector, int resultFromExtrapolate) | ScriptOperation | virtual | 
  | checkTribeHome | ScriptOperation | protected | 
  | collision | ScriptOperation | protected | 
  | COMPLETED enum value | ScriptOperation |  | 
  | consecCollisions | ScriptOperation | protected | 
  | CopyCheckMoveOk(ScriptOperation *source) | ScriptOperation |  | 
  | Failure(NPC *npc) | ScriptOperation | virtual | 
  | failurePerception | ScriptOperation | protected | 
  | falling | ScriptOperation | protected | 
  | GetAngularVelocity(NPC *npc) | ScriptOperation | virtual | 
  | GetCollisionPerception(NPC *npc) | ScriptOperation | virtual | 
  | GetFallingPerception(NPC *npc) | ScriptOperation | virtual | 
  | GetInBoundsPerception(NPC *npc) | ScriptOperation | virtual | 
  | GetName() const  | ScriptOperation | inlinevirtual | 
  | GetOutOfBoundsPerception(NPC *npc) | ScriptOperation | virtual | 
  | GetState() const  | ScriptOperation | inlinevirtual | 
  | GetVelocity(NPC *npc) | ScriptOperation | virtual | 
  | inBounds | ScriptOperation | protected | 
  | INTERRUPTED enum value | ScriptOperation |  | 
  | interrupted_angle | ScriptOperation | protected | 
  | interrupted_position | ScriptOperation | protected | 
  | interrupted_sector | ScriptOperation | protected | 
  | InterruptOperation(NPC *npc) | ScriptOperation | virtual | 
  | Load(iDocumentNode *node) | ChangeBrainOperation | virtual | 
  | LoadCheckMoveOk(iDocumentNode *node) | ScriptOperation |  | 
  | LoadVelocity(iDocumentNode *node) | ScriptOperation |  | 
  | MakeCopy() | ChangeBrainOperation | virtual | 
  | name | ScriptOperation | protected | 
  | OPERATION_COMPLETED enum value | ScriptOperation |  | 
  | OPERATION_FAILED enum value | ScriptOperation |  | 
  | OPERATION_NOT_COMPLETED enum value | ScriptOperation |  | 
  | OperationResult enum name | ScriptOperation |  | 
  | outOfBounds | ScriptOperation | protected | 
  | parent | ScriptOperation | protected | 
  | READY_TO_RUN enum value | ScriptOperation |  | 
  | Run(NPC *npc, bool interrupted) | ChangeBrainOperation | virtual | 
  | RUNNING enum value | ScriptOperation |  | 
  | ScriptOperation(const char *sciptName) | ScriptOperation |  | 
  | ScriptOperation(const ScriptOperation *other) | ScriptOperation |  | 
  | SetAnimation(NPC *npc, const char *name) | ScriptOperation |  | 
  | SetParent(Behavior *behavior) | ScriptOperation |  | 
  | SetState(State state) | ScriptOperation | inlinevirtual | 
  | StartMoveTo(NPC *npc, const csVector3 &dest, iSector *sector, float vel, const char *action, float &angle) | ScriptOperation | protected | 
  | State enum name | ScriptOperation |  | 
  | state | ScriptOperation | protected | 
  | StopMovement(NPC *npc) | ScriptOperation | protectedstatic | 
  | TurnTo(NPC *npc, const csVector3 &dest, iSector *destsect, csVector3 &forward, float &angle) | ScriptOperation | protected | 
  | vel | ScriptOperation | protected | 
  | VEL_DEFAULT enum value | ScriptOperation |  | 
  | VEL_RUN enum value | ScriptOperation |  | 
  | VEL_USER enum value | ScriptOperation |  | 
  | VEL_WALK enum value | ScriptOperation |  | 
  | VelSource enum name | ScriptOperation |  | 
  | velSource | ScriptOperation | protected | 
  | ~ChangeBrainOperation() | ChangeBrainOperation | inlinevirtual | 
  | ~ScriptOperation() | ScriptOperation | inlinevirtual |