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This is the complete list of members for DummySoundManager, including all inherited members.
| AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | virtual |
| AddSndQueue(int queueID, SndCtrlID sndCtrlID) | DummySoundManager | virtual |
| DummySoundManager(iBase *parent) | DummySoundManager | |
| GetCombatStance() const | DummySoundManager | virtual |
| GetPosition() const | DummySoundManager | virtual |
| GetSndCtrl(SndCtrlID sndCtrlID) | DummySoundManager | virtual |
| Initialize(iObjectRegistry *objReg) | DummySoundManager | virtual |
| InitializeSectors() | DummySoundManager | virtual |
| IsChatToggleOn() | DummySoundManager | virtual |
| IsCombatMusicToggleOn() | DummySoundManager | virtual |
| IsListenerOnCameraToggleOn() | DummySoundManager | virtual |
| IsLoopBGMToggleOn() | DummySoundManager | virtual |
| IsSoundActive(SndCtrlID sndCtrlID) | DummySoundManager | virtual |
| IsSoundValid(uint soundID) const | DummySoundManager | virtual |
| LoadActiveSector(const char *sectorName) | DummySoundManager | virtual |
| PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir) | DummySoundManager | virtual |
| PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID) | DummySoundManager | virtual |
| PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist) | DummySoundManager | virtual |
| PushQueueItem(int queueID, const char *fileName) | DummySoundManager | virtual |
| ReloadSectors() | DummySoundManager | virtual |
| RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | virtual |
| RemoveSndQueue(int queueID) | DummySoundManager | virtual |
| SetChatToggle(bool toggle) | DummySoundManager | virtual |
| SetCombatMusicToggle(bool toggle) | DummySoundManager | virtual |
| SetCombatStance(int newCombatStance) | DummySoundManager | virtual |
| SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange) | DummySoundManager | virtual |
| SetListenerOnCameraToggle(bool toggle) | DummySoundManager | virtual |
| SetLoopBGMToggle(bool toggle) | DummySoundManager | virtual |
| SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity) | DummySoundManager | virtual |
| SetSoundSource(uint soundID, csVector3 position) | DummySoundManager | virtual |
| SetTimeOfDay(int newTimeOfDay) | DummySoundManager | virtual |
| SetWeather(int newWeather) | DummySoundManager | virtual |
| StopSound(uint soundID) | DummySoundManager | virtual |
| Update() | DummySoundManager | virtual |
| UpdateListener(iView *view) | DummySoundManager | virtual |
| UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | virtual |
| ~DummySoundManager() | DummySoundManager | virtual |