Planeshift
DummySoundManager Member List

This is the complete list of members for DummySoundManager, including all inherited members.

AddObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManagervirtual
AddSndQueue(int queueID, SndCtrlID sndCtrlID)DummySoundManagervirtual
DummySoundManager(iBase *parent)DummySoundManager
GetCombatStance() const DummySoundManagervirtual
GetPosition() const DummySoundManagervirtual
GetSndCtrl(SndCtrlID sndCtrlID)DummySoundManagervirtual
Initialize(iObjectRegistry *objReg)DummySoundManagervirtual
InitializeSectors()DummySoundManagervirtual
IsChatToggleOn()DummySoundManagervirtual
IsCombatMusicToggleOn()DummySoundManagervirtual
IsListenerOnCameraToggleOn()DummySoundManagervirtual
IsLoopBGMToggleOn()DummySoundManagervirtual
IsSoundActive(SndCtrlID sndCtrlID)DummySoundManagervirtual
IsSoundValid(uint soundID) const DummySoundManagervirtual
LoadActiveSector(const char *sectorName)DummySoundManagervirtual
PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir)DummySoundManagervirtual
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID)DummySoundManagervirtual
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist)DummySoundManagervirtual
PushQueueItem(int queueID, const char *fileName)DummySoundManagervirtual
ReloadSectors()DummySoundManagervirtual
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManagervirtual
RemoveSndQueue(int queueID)DummySoundManagervirtual
SetChatToggle(bool toggle)DummySoundManagervirtual
SetCombatMusicToggle(bool toggle)DummySoundManagervirtual
SetCombatStance(int newCombatStance)DummySoundManagervirtual
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)DummySoundManagervirtual
SetListenerOnCameraToggle(bool toggle)DummySoundManagervirtual
SetLoopBGMToggle(bool toggle)DummySoundManagervirtual
SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity)DummySoundManagervirtual
SetSoundSource(uint soundID, csVector3 position)DummySoundManagervirtual
SetTimeOfDay(int newTimeOfDay)DummySoundManagervirtual
SetWeather(int newWeather)DummySoundManagervirtual
StopSound(uint soundID)DummySoundManagervirtual
Update()DummySoundManagervirtual
UpdateListener(iView *view)DummySoundManagervirtual
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManagervirtual
~DummySoundManager()DummySoundManagervirtual