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EEditApp Member List

This is the complete list of members for EEditApp, including all inherited members.

APP_NAMEEEditAppstatic
CancelEffect()EEditApp
CONFIG_FILENAMEEEditAppstatic
CreateParticleSystem(const csString &name)EEditApp
EEditApp(iObjectRegistry *obj_reg, EEditReporter *_reporter)EEditApp
ExecuteCommand(const char *cmd)EEditApp
Exit()EEditApp
GetCamFlag(int flag)EEditApp
GetConfigBool(const char *key, bool defaultValue) const EEditApp
GetConfigFloat(const char *key, float defaultValue) const EEditApp
GetConfigManager() const EEditApp
GetConfigString(const char *key, const char *defaultValue) const EEditApp
GetCurrEffectID()EEditAppinline
GetCurrEffectName()EEditApp
GetCurrParticleSystemName()EEditApp
GetEffectManager()EEditApp
GetEngine() const EEditApp
GetEventQueue() const EEditApp
GetGraphics2D() const EEditApp
GetGraphics3D() const EEditApp
GetInputboxManager()EEditApp
GetLoader() const EEditApp
GetMousePointer()EEditApp
GetObjectRegistry() const EEditApp
GetPaws()EEditAppinline
GetReporter() const EEditApp
GetTextureManager() const EEditApp
GetToolboxManager()EEditApp
GetVFS() const EEditApp
GetVirtualClock() const EEditApp
HandleEvent(iEvent &event)EEditApp
HideToolbox(size_t toolbox)EEditApp
Init()EEditApp
IsToolboxVisible(size_t toolbox)EEditApp
KEY_DEFS_FILENAMEEEditAppstatic
LoadCustomMesh(const csString &meshFile, const csString &name, csVector3 pos)EEditApp
LoadMap(const char *mapFile)EEditApp
LoadPositionMesh(const csString &meshFile)EEditApp
LoadTargetMesh(const csString &meshFile)EEditApp
LoadWidget(const char *file)EEditApp
LoadWidgets()EEditApp
RefreshEffectList()EEditApp
ReloadCurrentEffect()EEditApp
RenderCurrentEffect()EEditApp
RenderEffect(const csString &effectName)EEditApp
SetCamFlag(int flag, bool val)EEditApp
SetConfigBool(const char *key, bool value)EEditApp
SetConfigFloat(const char *key, float value)EEditApp
SetConfigString(const char *key, const char *value)EEditApp
SetCurrEffect(const csString &name)EEditApp
SetDefaultActorPositions()EEditApp
SetPositionAnim(size_t index)EEditApp
SetPositionData(const csVector3 &pos, float rot)EEditApp
SetTargetAnim(size_t index)EEditApp
SetTargetData(const csVector3 &pos, float rot)EEditApp
SevereError(const char *msg)EEditApp
ShowToolbox(size_t toolbox)EEditApp
TEMP_EFFECTS_LISTEEditAppstatic
TogglePauseEffect()EEditApp
ToggleToolbox(size_t toolbox)EEditApp
UpdateEffect()EEditApp
WINDOW_CAPTIONEEditAppstatic
~EEditApp()EEditApp