alive | GEMClientActor | protected |
anim_hash | GEMClientActor | |
animeshObject | GEMClientActor | |
baseScale | GEMClientActor | |
BeltGroup | GEMClientActor | |
BracerGroup | GEMClientActor | |
cal3dstate | GEMClientActor | |
cel | GEMClientObject | protectedstatic |
ChangeName(const char *name) | GEMClientObject | virtual |
charApp | GEMClientActor | protected |
CharAppearance() | GEMClientActor | inline |
chatBubbleID | GEMClientActor | protected |
CheckLoadStatus() | GEMClientActor | virtual |
CloakGroup | GEMClientActor | |
CopyNewestData(GEMClientActor &oldActor) | GEMClientActor | |
DRcounter | GEMClientActor | protected |
DRcounter_set | GEMClientActor | protected |
eid | GEMClientObject | protected |
entitylabel | GEMClientObject | protected |
equipment | GEMClientActor | |
factName | GEMClientObject | protected |
factory | GEMClientActor | protected |
flags | GEMClientObject | protected |
Flags() | GEMClientObject | inline |
GEMClientActor(psCelClient *cel, psPersistActor &mesg) | GEMClientActor | |
GEMClientObject() | GEMClientObject | |
GEMClientObject(psCelClient *cel, EID id) | GEMClientObject | |
gender | GEMClientActor | |
GetAnimIndex(csStringHashReversible *msgstrings, csStringID animid) | GEMClientActor | |
GetBBox() const | GEMClientObject | virtual |
GetChatBubbleID() const | GEMClientActor | |
GetEID() | GEMClientObject | inline |
GetEntityLabel() | GEMClientObject | inline |
GetFactName() | GEMClientObject | inline |
GetGroupID() | GEMClientActor | inline |
GetGuildName() | GEMClientActor | inline |
GetLastPosition(csVector3 &pos, float &yrot, iSector *§or) | GEMClientActor | |
GetMasqueradeType() | GEMClientActor | inlinevirtual |
GetMesh() const | GEMClientObject | |
GetMode() | GEMClientActor | inline |
GetName(bool realName=true) | GEMClientActor | virtual |
GEMClientObject::GetName() | GEMClientObject | inlinevirtual |
GetObjectType() | GEMClientActor | inlinevirtual |
GetOwnerEID() | GEMClientActor | inline |
GetPosition() | GEMClientObject | virtual |
GetRotation() | GEMClientObject | virtual |
GetSector() const | GEMClientActor | virtual |
GetSectors() const | GEMClientObject | virtual |
GetShadow() | GEMClientObject | inline |
GetType() | GEMClientObject | inline |
GetVelocity() const | GEMClientActor | |
GetVitalMgr() | GEMClientActor | inline |
GetYRotation() const | GEMClientActor | |
groupID | GEMClientActor | protected |
guildName | GEMClientActor | protected |
hasLabel | GEMClientObject | protected |
HasLabel() const | GEMClientObject | inline |
hasShadow | GEMClientObject | protected |
HasShadow() const | GEMClientObject | inline |
helmGroup | GEMClientActor | |
InitCharData(const char *textures, const char *equipment) | GEMClientActor | protected |
instance | GEMClientObject | protected |
IsAlive() | GEMClientActor | inlinevirtual |
IsGroupedWith(GEMClientActor *actor) | GEMClientActor | |
IsOwnedBy(GEMClientActor *actor) | GEMClientActor | |
lastDRUpdateTime | GEMClientActor | |
lastSentRotation | GEMClientActor | |
lastSentVelocity | GEMClientActor | |
linmove | GEMClientActor | |
LoadMesh() | GEMClientObject | |
masqueradeType | GEMClientActor | protected |
matName | GEMClientObject | protected |
MounterAnim | GEMClientActor | |
mountFactname | GEMClientActor | |
mountFactory | GEMClientActor | protected |
mountScale | GEMClientActor | |
Move(const csVector3 &pos, const csVector3 &rotangle, const char *room) | GEMClientObject | |
Movement() | GEMClientActor | |
movementMode | GEMClientActor | protected |
name | GEMClientObject | protected |
NeedDRUpdate(unsigned char &priority) | GEMClientActor | |
ownerEID | GEMClientActor | protected |
partName | GEMClientActor | |
path_sent | GEMClientActor | |
pcmesh | GEMClientObject | |
Pos() const | GEMClientActor | |
position | GEMClientObject | protected |
post_load | GEMClientActor | protected |
PostLoad(bool) | GEMClientObject | inlinevirtual |
race | GEMClientActor | |
RangeTo(GEMClientObject *obj, bool ignoreY) | GEMClientObject | |
RefreshCal3d() | GEMClientActor | |
rider | GEMClientActor | protected |
Rot() const | GEMClientActor | |
Rotate(float xRot, float yRot, float zRot) | GEMClientObject | |
scale | GEMClientActor | |
SendDRUpdate(unsigned char priority, csStringHashReversible *msgstrings) | GEMClientActor | |
serverMode | GEMClientActor | protected |
SetAlive(bool aliveFlag, bool newactor) | GEMClientActor | |
SetAnimation(const char *anim, int duration=0) | GEMClientActor | |
SetAnimationVelocity(const csVector3 &velocity) | GEMClientActor | |
SetCharacterMode(size_t id) | GEMClientActor | protected |
SetChatBubbleID(unsigned int chatBubbleID) | GEMClientActor | |
SetDRData(psDRMessage &drmsg) | GEMClientActor | |
SetEntityLabel(psEffect *el) | GEMClientObject | inline |
SetGroupID(unsigned int id) | GEMClientActor | inline |
SetGuildName(const char *guild) | GEMClientActor | inline |
SetIdleAnimation(const char *anim) | GEMClientActor | |
SetMode(uint8_t mode, bool newactor=false) | GEMClientActor | |
SetOwnerEID(EID id) | GEMClientActor | inline |
SetPosition(const csVector3 &pos, float rot, iSector *sector) | GEMClientActor | virtual |
GEMClientObject::SetPosition(const csVector3 &pos, const csVector3 &rot, iSector *sector) | GEMClientObject | virtual |
SetShadow(psEffect *shadow) | GEMClientObject | inline |
SetVelocity(const csVector3 &vel) | GEMClientActor | |
SetYRotation(const float yrot) | GEMClientActor | |
shadow | GEMClientObject | protected |
speedNode | GEMClientActor | |
stationary | GEMClientActor | |
StopMoving(bool worldVel=false) | GEMClientActor | |
SubstituteRacialMeshFact() | GEMClientObject | |
SwitchToRealMesh(iMeshWrapper *mesh) | GEMClientActor | protectedvirtual |
traitList | GEMClientActor | |
traits | GEMClientActor | |
type | GEMClientObject | protected |
UnsetCelClient() | GEMClientObject | inlinestatic |
Update() | GEMClientActor | virtual |
vitalManager | GEMClientActor | |
~DelayedLoader() | DelayedLoader | inlinevirtual |
~GEMClientActor() | GEMClientActor | virtual |
~GEMClientObject() | GEMClientObject | virtual |