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GEMClientActor Member List

This is the complete list of members for GEMClientActor, including all inherited members.

aliveGEMClientActorprotected
anim_hashGEMClientActor
animeshObjectGEMClientActor
baseScaleGEMClientActor
BeltGroupGEMClientActor
BracerGroupGEMClientActor
cal3dstateGEMClientActor
celGEMClientObjectprotectedstatic
ChangeName(const char *name)GEMClientObjectvirtual
charAppGEMClientActorprotected
CharAppearance()GEMClientActorinline
chatBubbleIDGEMClientActorprotected
CheckLoadStatus()GEMClientActorvirtual
CloakGroupGEMClientActor
CopyNewestData(GEMClientActor &oldActor)GEMClientActor
DRcounterGEMClientActorprotected
DRcounter_setGEMClientActorprotected
eidGEMClientObjectprotected
entitylabelGEMClientObjectprotected
equipmentGEMClientActor
factNameGEMClientObjectprotected
factoryGEMClientActorprotected
flagsGEMClientObjectprotected
Flags()GEMClientObjectinline
GEMClientActor(psCelClient *cel, psPersistActor &mesg)GEMClientActor
GEMClientObject()GEMClientObject
GEMClientObject(psCelClient *cel, EID id)GEMClientObject
genderGEMClientActor
GetAnimIndex(csStringHashReversible *msgstrings, csStringID animid)GEMClientActor
GetBBox() const GEMClientObjectvirtual
GetChatBubbleID() const GEMClientActor
GetEID()GEMClientObjectinline
GetEntityLabel()GEMClientObjectinline
GetFactName()GEMClientObjectinline
GetGroupID()GEMClientActorinline
GetGuildName()GEMClientActorinline
GetLastPosition(csVector3 &pos, float &yrot, iSector *&sector)GEMClientActor
GetMasqueradeType()GEMClientActorinlinevirtual
GetMesh() const GEMClientObject
GetMode()GEMClientActorinline
GetName(bool realName=true)GEMClientActorvirtual
GEMClientObject::GetName()GEMClientObjectinlinevirtual
GetObjectType()GEMClientActorinlinevirtual
GetOwnerEID()GEMClientActorinline
GetPosition()GEMClientObjectvirtual
GetRotation()GEMClientObjectvirtual
GetSector() const GEMClientActorvirtual
GetSectors() const GEMClientObjectvirtual
GetShadow()GEMClientObjectinline
GetType()GEMClientObjectinline
GetVelocity() const GEMClientActor
GetVitalMgr()GEMClientActorinline
GetYRotation() const GEMClientActor
groupIDGEMClientActorprotected
guildNameGEMClientActorprotected
hasLabelGEMClientObjectprotected
HasLabel() const GEMClientObjectinline
hasShadowGEMClientObjectprotected
HasShadow() const GEMClientObjectinline
helmGroupGEMClientActor
InitCharData(const char *textures, const char *equipment)GEMClientActorprotected
instanceGEMClientObjectprotected
IsAlive()GEMClientActorinlinevirtual
IsGroupedWith(GEMClientActor *actor)GEMClientActor
IsOwnedBy(GEMClientActor *actor)GEMClientActor
lastDRUpdateTimeGEMClientActor
lastSentRotationGEMClientActor
lastSentVelocityGEMClientActor
linmoveGEMClientActor
LoadMesh()GEMClientObject
masqueradeTypeGEMClientActorprotected
matNameGEMClientObjectprotected
MounterAnimGEMClientActor
mountFactnameGEMClientActor
mountFactoryGEMClientActorprotected
mountScaleGEMClientActor
Move(const csVector3 &pos, const csVector3 &rotangle, const char *room)GEMClientObject
Movement()GEMClientActor
movementModeGEMClientActorprotected
nameGEMClientObjectprotected
NeedDRUpdate(unsigned char &priority)GEMClientActor
ownerEIDGEMClientActorprotected
partNameGEMClientActor
path_sentGEMClientActor
pcmeshGEMClientObject
Pos() const GEMClientActor
positionGEMClientObjectprotected
post_loadGEMClientActorprotected
PostLoad(bool)GEMClientObjectinlinevirtual
raceGEMClientActor
RangeTo(GEMClientObject *obj, bool ignoreY)GEMClientObject
RefreshCal3d()GEMClientActor
riderGEMClientActorprotected
Rot() const GEMClientActor
Rotate(float xRot, float yRot, float zRot)GEMClientObject
scaleGEMClientActor
SendDRUpdate(unsigned char priority, csStringHashReversible *msgstrings)GEMClientActor
serverModeGEMClientActorprotected
SetAlive(bool aliveFlag, bool newactor)GEMClientActor
SetAnimation(const char *anim, int duration=0)GEMClientActor
SetAnimationVelocity(const csVector3 &velocity)GEMClientActor
SetCharacterMode(size_t id)GEMClientActorprotected
SetChatBubbleID(unsigned int chatBubbleID)GEMClientActor
SetDRData(psDRMessage &drmsg)GEMClientActor
SetEntityLabel(psEffect *el)GEMClientObjectinline
SetGroupID(unsigned int id)GEMClientActorinline
SetGuildName(const char *guild)GEMClientActorinline
SetIdleAnimation(const char *anim)GEMClientActor
SetMode(uint8_t mode, bool newactor=false)GEMClientActor
SetOwnerEID(EID id)GEMClientActorinline
SetPosition(const csVector3 &pos, float rot, iSector *sector)GEMClientActorvirtual
GEMClientObject::SetPosition(const csVector3 &pos, const csVector3 &rot, iSector *sector)GEMClientObjectvirtual
SetShadow(psEffect *shadow)GEMClientObjectinline
SetVelocity(const csVector3 &vel)GEMClientActor
SetYRotation(const float yrot)GEMClientActor
shadowGEMClientObjectprotected
speedNodeGEMClientActor
stationaryGEMClientActor
StopMoving(bool worldVel=false)GEMClientActor
SubstituteRacialMeshFact()GEMClientObject
SwitchToRealMesh(iMeshWrapper *mesh)GEMClientActorprotectedvirtual
traitListGEMClientActor
traitsGEMClientActor
typeGEMClientObjectprotected
UnsetCelClient()GEMClientObjectinlinestatic
Update()GEMClientActorvirtual
vitalManagerGEMClientActor
~DelayedLoader()DelayedLoaderinlinevirtual
~GEMClientActor()GEMClientActorvirtual
~GEMClientObject()GEMClientObjectvirtual