Planeshift
MiniGameManager Member List

This is the complete list of members for MiniGameManager, including all inherited members.

DecodeCommandArea(Client *client, csString target)MessageManagerBase
FindGameDef(csString gameName)MiniGameManager
FindObjectByString(const csString &str, gemActor *me) const MessageManagerBase
FindPlayerClient(const char *name)MessageManagerBase
FunctionPointer typedefMessageManager< MiniGameManager >
gameBoardDefMiniGameManagerprotected
GetSessionByID(uint32_t id)MiniGameManager
HandleGameUpdate(MsgEntry *me, Client *client)MiniGameManagerprotected
HandleMessage(MsgEntry *msg, Client *client)MessageManager< MiniGameManager >inlinevirtual
HandleStartGameRequest(Client *client)MiniGameManagerprotected
HandleStartStop(MsgEntry *me, Client *client)MiniGameManagerprotected
HandleStopGameRequest(Client *client)MiniGameManagerprotected
Idle()MiniGameManager
Initialise()MiniGameManager
MiniGameManager()MiniGameManager
ParseGameboardOptions(psString optionsStr)MiniGameManagerprotected
playerSessionsMiniGameManagerprotected
RemovePlayerFromSessions(psMiniGameSession *session, Client *client, uint32_t clientID)MiniGameManagerprotected
ResetAllGameSessions(void)MiniGameManager
ResetGameSession(psMiniGameSession *sessionToReset)MiniGameManagerprotected
sessionsMiniGameManagerprotected
Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01)MessageManager< MiniGameManager >inline
Unsubscribe(msgtype type)MessageManager< MiniGameManager >inline
Unsubscribe(FunctionPointer handler, msgtype type)MessageManager< MiniGameManager >inline
UnsubscribeAll()MessageManager< MiniGameManager >inline
Verify(MsgEntry *pMsg, unsigned int flags, Client *&client)MessageManagerBasevirtual
~MessageManager()MessageManager< MiniGameManager >inlinevirtual
~MiniGameManager()MiniGameManager