Planeshift
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This is the complete list of members for PositionPerception, including all inherited members.
ExecutePerception(NPC *npc, float weight) | Perception | virtual |
GetLocation(csVector3 &pos, iSector *§or) | PositionPerception | virtual |
GetName() const | Perception | virtual |
GetRadius() const | PositionPerception | virtual |
GetTarget() | Perception | inlinevirtual |
GetType() const | Perception | |
instance | PositionPerception | protected |
MakeCopy() | PositionPerception | virtual |
name | Perception | protected |
Perception(const char *name) | Perception | inline |
Perception(const char *name, const char *type) | Perception | inline |
pos | PositionPerception | protected |
PositionPerception(const char *n, const char *type, InstanceID &instance, iSector *sector, csVector3 &pos, float yrot, float radius) | PositionPerception | inline |
radius | PositionPerception | protected |
sector | PositionPerception | protected |
SetType(const char *type) | Perception | |
ShouldReact(Reaction *reaction, NPC *npc) | Perception | virtual |
ToString(NPC *npc) | Perception | virtual |
type | Perception | protected |
yrot | PositionPerception | protected |
~Perception() | Perception | inlinevirtual |
~PositionPerception() | PositionPerception | inlinevirtual |