Planeshift
SoundSectorManager Member List

This is the complete list of members for SoundSectorManager, including all inherited members.

AddObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
GetCombatStance() const SoundSectorManagerinline
GetCommonSector()SoundSectorManagerinline
GetSingleton(void)Singleton< SoundSectorManager >inlinestatic
GetSingletonPtr(void)Singleton< SoundSectorManager >inlinestatic
GetTimeOfDay() const SoundSectorManagerinline
Initialize(iObjectRegistry *objectReg)SoundSectorManager
IsCombatMusicOn() const SoundSectorManagerinline
IsLoopBGMOn() const SoundSectorManagerinline
OnSoundChange(SoundControl *sndCtrl)SoundSectorManagervirtual
ReloadSectors()SoundSectorManager
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
SetActiveSector(const char *sectorName)SoundSectorManager
SetCombatMusicToggle(bool toggle)SoundSectorManager
SetCombatStance(int newCombatStance)SoundSectorManager
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)SoundSectorManager
SetLoopBGMToggle(bool toggle)SoundSectorManager
SetTimeOfDay(int newTimeOfDay)SoundSectorManager
SetWeather(int newWeather)SoundSectorManager
Singleton(SoundSectorManager *ptr)Singleton< SoundSectorManager >inline
Singleton(void)Singleton< SoundSectorManager >inline
SoundSectorManager()SoundSectorManager
UnloadSectors()SoundSectorManager
Update()SoundSectorManager
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
~Singleton()Singleton< SoundSectorManager >inline
~SoundSectorManager()SoundSectorManagervirtual