Planeshift
SoundSystem Member List

This is the complete list of members for SoundSystem, including all inherited members.

Create3dSource(csRef< iSndSysSource > &sndsource, csRef< iSndSysSource3D > &sndsource3d, float mindist, float maxdist, csVector3 pos)SoundSystem
Create3DSource(csRef< iSndSysSource > &sndSource, csRef< iSndSysSource3D > &sndSource3D, float minDist, float maxDist, csVector3 pos)SoundSystem
CreateDirectional3dSource(csRef< iSndSysSource3D > &sndsource3d, csRef< iSndSysSource3DDirectionalSimple > &sndsourcedir, csVector3 direction, float rad)SoundSystem
CreateDirectional3DSource(csRef< iSndSysSource3D > &sndSource3D, csRef< iSndSysSource3DDirectionalSimple > &sndSourceDir, csVector3 direction, float rad)SoundSystem
CreateSource(csRef< iSndSysStream > &sndstream, csRef< iSndSysSource > &sndsource)SoundSystem
CreateSource(csRef< iSndSysStream > &sndStream, csRef< iSndSysSource > &sndSource)SoundSystem
CreateStream(csRef< iSndSysData > &snddata, int loop, int type, csRef< iSndSysStream > &sndstream)SoundSystem
CreateStream(csRef< iSndSysData > &sndData, bool loop, int type, csRef< iSndSysStream > &sndStream)SoundSystem
GetListenerPosition() const SoundSystem
Initialize(iObjectRegistry *objectReg)SoundSystem
Initialize(iObjectRegistry *objectReg)SoundSystem
RemoveSource(csRef< iSndSysSource > &sndsource)SoundSystem
RemoveSource(csRef< iSndSysSource > &sndSource)SoundSystem
RemoveStream(csRef< iSndSysStream > &sndstream)SoundSystem
RemoveStream(csRef< iSndSysStream > &sndStream)SoundSystem
UpdateListener(csVector3 v, csVector3 f, csVector3 t)SoundSystem
UpdateListener(csVector3 v, csVector3 f, csVector3 t)SoundSystem