cacheManager | SpawnManager | protected |
database | SpawnManager | protected |
DecodeCommandArea(Client *client, csString target) | MessageManagerBase | |
entityManager | SpawnManager | protected |
FindObjectByString(const csString &str, gemActor *me) const | MessageManagerBase | |
FindPlayerClient(const char *name) | MessageManagerBase | |
FunctionPointer typedef | MessageManager< SpawnManager > | |
gem | SpawnManager | protected |
GetLootRandomizer() | SpawnManager | inline |
HandleDeathEvent(MsgEntry *me, Client *notused) | SpawnManager | protected |
HandleLootItem(MsgEntry *me, Client *client) | SpawnManager | protected |
HandleMessage(MsgEntry *msg, Client *client) | MessageManager< SpawnManager > | inlinevirtual |
KillNPC(gemActor *npc, gemActor *killer) | SpawnManager | |
LoadHuntLocations(psSectorInfo *sectorinfo=0) | SpawnManager | |
LoadSpawnRanges(SpawnRule *rule) | SpawnManager | |
looting | SpawnManager | protected |
lootRandomizer | SpawnManager | protected |
PreloadDatabase() | SpawnManager | |
PreloadLootRules() | SpawnManager | |
RemoveNPC(gemObject *obj) | SpawnManager | |
RepopulateItems(psSectorInfo *sectorinfo=0) | SpawnManager | |
RepopulateLive(psSectorInfo *sectorinfo=0) | SpawnManager | |
Respawn(PID playerID, SpawnRule *spawnRule) | SpawnManager | |
Respawn(psCharacter *chardata, InstanceID instance, csVector3 &where, float rot, const char *sector) | SpawnManager | |
rules | SpawnManager | protected |
SpawnHuntLocations(Result &result, psSectorInfo *sectorinfo) | SpawnManager | |
SpawnManager(psDatabase *db, CacheManager *cachemanager, EntityManager *entitymanager, GEMSupervisor *gemsupervisor) | SpawnManager | |
Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01) | MessageManager< SpawnManager > | inline |
Unsubscribe(msgtype type) | MessageManager< SpawnManager > | inline |
Unsubscribe(FunctionPointer handler, msgtype type) | MessageManager< SpawnManager > | inline |
UnsubscribeAll() | MessageManager< SpawnManager > | inline |
Verify(MsgEntry *pMsg, unsigned int flags, Client *&client) | MessageManagerBase | virtual |
~MessageManager() | MessageManager< SpawnManager > | inlinevirtual |
~SpawnManager() | SpawnManager | virtual |