This is the complete list of members for SpawnRule, including all inherited members.
AddRange(SpawnRange *range) | SpawnRule | |
CheckSubstitution(PID originalplayer) | SpawnRule | |
dead_remain_time | SpawnRule | protected |
DetermineSpawnLoc(psCharacter *ch, csVector3 &pos, float &angle, csString §orname, InstanceID &instance) | SpawnRule | |
fixedinstance | SpawnRule | protected |
fixedspawnrot | SpawnRule | protected |
fixedspawnsector | SpawnRule | protected |
fixedspawnx | SpawnRule | protected |
fixedspawny | SpawnRule | protected |
fixedspawnz | SpawnRule | protected |
GetDeadRemainTime() | SpawnRule | inline |
GetID() | SpawnRule | inline |
GetLootRules() | SpawnRule | inline |
GetMinSpawnSpacingDistance() | SpawnRule | inline |
GetRespawnDelay() | SpawnRule | |
id | SpawnRule | protected |
Initialize(int idval, int minspawn, int maxspawn, float substodds, int substplayer, float x, float y, float z, float angle, const char *sector, LootEntrySet *loot_id, int dead_time, float minSpacing, InstanceID instance) | SpawnRule | |
loot | SpawnRule | protected |
maxspawntime | SpawnRule | protected |
minSpawnSpacingDistance | SpawnRule | protected |
minspawntime | SpawnRule | protected |
randomgen | SpawnRule | protected |
ranges | SpawnRule | protected |
SetID(int idval) | SpawnRule | inline |
SpawnRule() | SpawnRule | |
substituteplayer | SpawnRule | protected |
substitutespawnodds | SpawnRule | protected |
~SpawnRule() | SpawnRule | |