Planeshift
psActionLocation Member List

This is the complete list of members for psActionLocation, including all inherited members.

Delete()psActionLocation
gemActionpsActionLocation
GetDescription() const psActionLocationinline
GetEnterScript() const psActionLocationinline
GetEntranceInstance() const psActionLocationinline
GetEntrancePosition() const psActionLocationinline
GetEntranceRotation() const psActionLocationinline
GetEntranceSector() const psActionLocationinline
GetEntranceType() const psActionLocationinline
GetGemObject(void)psActionLocation
GetInstance()psActionLocationinline
GetInstanceID() const psActionLocationinline
GetPosition()psActionLocationinline
GetRealItem()psActionLocation
GetReturnInstance() const psActionLocationinline
GetReturnPosition() const psActionLocationinline
GetReturnRotation() const psActionLocationinline
GetReturnSector() const psActionLocationinline
GetScriptParameters()psActionLocationinline
GetScriptToRun()psActionLocationinline
GetSectorName()psActionLocationinline
GetTriggerType() const psActionLocationinline
GetTriggerTypeAsString() const psActionLocationinline
idpsActionLocation
IsActive() const psActionLocationinline
IsContainer() const psActionLocationinline
IsEntrance() const psActionLocationinline
IsExamineScript() const psActionLocationinline
IsGameBoard() const psActionLocationinline
IsLockable() const psActionLocationinline
IsMatch(psActionLocation *compare)psActionLocation
IsReturn() const psActionLocationinline
Load(iResultRow &row)psActionLocation
Load(csRef< iDocumentNode > root)psActionLocation
master_idpsActionLocation
meshnamepsActionLocation
namepsActionLocation
operator delete(void *)psActionLocation
operator new(size_t)psActionLocation
ParseResponse()psActionLocation
polygonpsActionLocation
pos_instancepsActionLocation
positionpsActionLocation
psActionLocation()psActionLocation
radiuspsActionLocation
responsepsActionLocation
responsetypepsActionLocation
Save()psActionLocation
sectornamepsActionLocation
Send(int clientnum)psActionLocation
SetActive(bool flag)psActionLocationinline
SetDescription(const csString &newDescription)psActionLocationinline
SetEntranceInstance(const InstanceID newInstance)psActionLocationinline
SetEntrancePosition(csVector3 newPosition)psActionLocationinline
SetEntranceRotation(float newRot)psActionLocationinline
SetEntranceSector(const csString &newSector)psActionLocationinline
SetEntranceType(const csString &newType)psActionLocationinline
SetGemObject(gemActionLocation *gemAction)psActionLocation
SetInstance(const InstanceID instance)psActionLocationinline
SetInstanceID(InstanceID newID)psActionLocationinline
SetIsEntrance(bool flag)psActionLocationinline
SetIsLockable(bool flag)psActionLocationinline
SetMeshName(const csString &newmeshname)psActionLocationinline
SetName(const csString &newname)psActionLocationinline
SetPosition(csVector3 newposition)psActionLocationinline
SetRadius(float newradius)psActionLocationinline
SetResponse(const csString &newresponse)psActionLocationinline
SetResponseType(const csString &newresponsetype)psActionLocationinline
SetReturnInstance(const InstanceID newInstance)psActionLocationinline
SetReturnPosition(csVector3 newPosition)psActionLocationinline
SetReturnRotation(float newRot)psActionLocationinline
SetReturnSector(const csString &newSector)psActionLocationinline
SetSectorName(const csString &newsector)psActionLocationinline
SetTriggerType(const TriggerType &newtrigger)psActionLocationinline
ToXML() const psActionLocation
triggertypepsActionLocation
TriggerType enum namepsActionLocation
TRIGGERTYPE_NONE enum valuepsActionLocation
TRIGGERTYPE_PROXIMITY enum valuepsActionLocation
TRIGGERTYPE_SELECT enum valuepsActionLocation
TriggerTypeStrpsActionLocationstatic
~psActionLocation()psActionLocation