Planeshift
psCelClient Member List

This is the complete list of members for psCelClient, including all inherited members.

AddEntity(GEMClientObject *obj)psCelClientprotected
AddInstanceObject(const char *name, csRef< InstanceObject > object)psCelClient
AddNullFactory(const char *name, csRef< iMeshFactoryWrapper > object)psCelClient
AttachObject(iObject *object, GEMClientObject *clientObject)psCelClient
CheckEntityQueues()psCelClient
clientdrpsCelClientprotected
entityLabelspsCelClientprotected
FindAttachedObject(iObject *object)psCelClient
FindInstanceObject(const char *name) const psCelClient
FindNearbyEntities(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false)psCelClient
FindNullFactory(const char *name) const psCelClient
FindObject(EID eid)psCelClient
FindUnresolvedPos(GEMClientObject *entity)psCelClientprotected
ForceEntityQueues()psCelClient
gameWorldpsCelClientprotected
GetActorByName(const char *name, bool trueName=true) const psCelClient
GetClientDR()psCelClientinline
GetEntities() const psCelClientinline
GetEntityLabels()psCelClientinline
GetMainPlayer()psCelClientinline
GetMainPlayerName()psCelClientinline
GetRequestStatus()psCelClientinline
GetShadowManager()psCelClientinline
GetUnresSector()psCelClientinline
GetWorld() const psCelClientinline
HandleActionLocation(MsgEntry *me)psCelClientprotected
HandleActor(MsgEntry *me)psCelClientprotected
HandleGroupChange(MsgEntry *me)psCelClientprotected
HandleGuildChange(MsgEntry *me)psCelClientprotected
HandleItem(MsgEntry *me)psCelClientprotected
HandleItemEffect(const char *factName, iMeshWrapper *mw, bool onGround=true, const char *slot=0, csHash< int, csString > *effectids=0, csHash< int, csString > *lightids=0)psCelClient
HandleMecsActivate(MsgEntry *me)psCelClientprotected
HandleMessage(MsgEntry *me)psCelClientvirtual
psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *)psClientNetSubscriberinlinevirtual
HandleNameChange(MsgEntry *me)psCelClientprotected
HandleObjectRemoval(MsgEntry *me)psCelClientprotected
HandleStats(MsgEntry *me)psCelClientprotected
HandleUnresolvedPos(GEMClientObject *entity, const csVector3 &pos, const csVector3 &rot, const csString &sector)psCelClient
HandleWorld(MsgEntry *me)psCelClientprotected
Initialize(iObjectRegistry *object_reg, MsgHandler *msghandler)psCelClient
InstanceItems()psCelClientinline
IsMeshSubjectToAction(const char *sector, const char *mesh)psCelClient
IsReady()psCelClient
IsUnresSector(iSector *sector)psCelClientinline
local_playerpsCelClientprotected
msghandlerpsCelClientprotected
OnMapsLoaded()psCelClient
OnRegionsDeleted(csArray< iCollection * > &regions)psCelClient
player_namepsCelClientprotected
PruneEntities()psCelClient
psCelClient()psCelClient
RemoveInstanceObject(const char *name)psCelClient
RemoveNullFactory(const char *name)psCelClient
RemoveObject(GEMClientObject *entity)psCelClient
replaceRacialGroup(csString &string)psCelClient
RequestActor()psCelClient
RequestServerWorld()psCelClient
requeststatuspsCelClientprotected
SetMainActor(GEMClientActor *object)psCelClient
SetMainPlayerName(const char *name)psCelClientinline
SetPlayerReady(bool flag)psCelClient
SetupWorldColliders()psCelClient
shadowManagerpsCelClientprotected
UnattachObject(iObject *object, GEMClientObject *clientObject)psCelClient
unresPospsCelClientprotected
unresSectorpsCelClientprotected
Update(bool loaded)psCelClient
Verify(MsgEntry *, unsigned int, Client *&)psClientNetSubscriberinlinevirtual
vfspsCelClientprotected
~psCelClient()psCelClientvirtual
~psClientNetSubscriber()psClientNetSubscriberinlinevirtual