|
Planeshift
|
This is the complete list of members for psCharAppearance, including all inherited members.
| ApplyEquipment(const csString &equipment) | psCharAppearance | |
| ApplyRider(iMeshWrapper *mesh) | psCharAppearance | |
| ApplyTraits(const csString &traits) | psCharAppearance | |
| BeardMesh(csString &submesh) | psCharAppearance | |
| ChangeMaterial(const char *part, const char *materialName) | psCharAppearance | |
| CheckLoadStatus() | psCharAppearance | virtual |
| ClearEquipment(const char *slot=NULL) | psCharAppearance | |
| Clone(psCharAppearance *clone) | psCharAppearance | |
| Dequip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh) | psCharAppearance | |
| Equip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh) | psCharAppearance | |
| EyeColor(csVector3 &shader) | psCharAppearance | |
| FaceTexture(csString &faceMaterial) | psCharAppearance | |
| HairColor(csVector3 &shader) | psCharAppearance | |
| HairMesh(csString &submesh) | psCharAppearance | |
| psCharAppearance(iObjectRegistry *objectReg) | psCharAppearance | |
| SetMesh(iMeshWrapper *mesh) | psCharAppearance | |
| SetSkinTone(csString &part, csString &material) | psCharAppearance | |
| SetSneak(bool sneaking) | psCharAppearance | |
| ShowHair(bool flag=true) | psCharAppearance | |
| ShowMeshes(csString &slot, csString &meshList, bool show=true) | psCharAppearance | |
| UpdateMeshShowStatus(csString &meshName) | psCharAppearance | |
| ~DelayedLoader() | DelayedLoader | inlinevirtual |
| ~psCharAppearance() | psCharAppearance |