Planeshift
psCharacter Member List

This is the complete list of members for psCharacter, including all inherited members.

accountidpsCharacterprotected
acquaintancespsCharacterprotected
actorpsCharacterprotected
AddExperiencePoints(unsigned int W)psCharacter
AddExperiencePointsNotify(unsigned int W)psCharacter
AddExploredArea(PID explored)psCharacter
AddLootItem(psItem *item)psCharacter
AddLootMoney(int money)psCharacterinline
AddSpell(psSpell *spell)psCharacter
AdjustHitPoints(float adjust)psCharacter
AdjustMana(float adjust)psCharacter
AdjustMoney(psMoney m, bool bank)psCharacter
AdjustStamina(float adjust, bool pys)psCharacter
animalAffinitypsCharacterprotected
AppendCharacterSelectData(psAuthApprovedMessage &auth)psCharacter
assignedEventspsCharacterprotected
AssignGMEvent(int id, bool playerIsGM)psCharacter
AttackModifier()psCharacterinline
attackModifierpsCharacterprotected
attackQueuepsCharacterprotected
BankMoney()psCharacterinline
bankMoneypsCharacterprotected
buddyManagerpsCharacterprotected
BUYING enum valuepsCharacter
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)psCharactervirtual
CalculateAddExperience(PSSKILL skill, unsigned int awardedPoints, float modifier=1)psCharacter
CalculateEquipmentModifiers()psCharacter
CalculateMaxStamina()psCharacter
canSummonFamiliarpsCharacterprotected
CanSummonFamiliar()psCharacterinline
CanTrain(PSSKILL skill)psCharacter
characterTypepsCharacterprotected
characterTypeNamepsCharacterprotectedstatic
charVariablespsCharacterprotected
CheckFaction(Faction *faction, int value)psCharacter
CheckResponsePrerequisite(NpcResponse *resp)psCharacter
ClearLoot()psCharacter
ClearStatsDirtyFlags(unsigned int dirtyFlags)psCharacter
CombatDrain(int)psCharacter
CompleteGMEvent(bool playerIsGM)psCharacter
CompleteHelpEvent(int which)psCharacterinline
creationinfopsCharacterprotected
deathspsCharacterprotected
DefenseModifier()psCharacterinline
defenseModifierpsCharacterprotected
DeleteSelf()psCharacterinlinevirtual
descriptionpsCharacterprotected
DropItem(psItem *&item, csVector3 pos=0, const csVector3 &rot=csVector3(0), bool guarded=true, bool transient=true, bool inplace=false)psCharacter
EndSong(csTicks bonusTime)psCharacter
exploredAreaspsCharacterprotected
factionspsCharacterprotected
familiarsIdpsCharacterprotected
fullNamepsCharacterprotected
GetAccount() const psCharacterinline
GetAccountId()psCharacterinline
GetActor()psCharacterinline
GetAnimalAffinity()psCharacterinline
GetAssignedGMEvents(psGMEventListMessage &gmevents, int clientnum)psCharacter
GetAttackQueue()psCharacterinline
GetBeltGroup()psCharacterinline
GetBracerGroup()psCharacterinline
GetBuddyMgr()psCharacterinline
GetBuffableVariable(const csString &name, const csString &value="0")psCharacter
GetCanSummonFamiliar()psCharacterinline
GetCharFullName() const psCharacterinline
GetCharLastName() const psCharacterinline
GetCharLevel(bool physical)psCharacter
GetCharName() const psCharacterinline
GetCharType() const psCharacterinline
GetCharTypeName()psCharacterinline
GetCloakGroup()psCharacterinline
GetCounterBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetCreationInfo()psCharacter
GetDeaths() const psCharacterinline
GetDescription()psCharacter
GetDodgeValue()psCharacter
GetExperiencePoints()psCharacter
GetFactionEventsDescription(csString &factionDescription)psCharacter
GetFactions()psCharacterinline
GetFamiliarID(size_t id)psCharacterinline
GetGuild()psCharacterinline
GetGuildLevel()psCharacter
GetGuildMembership()psCharacter
GetHelmGroup()psCharacterinline
GetHP()psCharacter
GetHPRate()psCharacter
GetImperviousToAttack()psCharacterinline
GetIsMarried() const psCharacterinline
GetKillExperience()psCharacterinline
GetKills() const psCharacterinline
GetLastLoginTime() const psCharacter
GetLastResponse()psCharacterinline
GetLifeDescription()psCharacter
GetLocation() const psCharacterinline
GetLocationInWorld(InstanceID &instance, psSectorInfo *&sectorinfo, float &loc_x, float &loc_y, float &loc_z, float &loc_yrot)psCharacter
GetLootCategory() const psCharacterinline
GetLootItems(psLootMessage &msg, EID entity, int cnum)psCharacter
GetLootMoney()psCharacter
GetMana()psCharacter
GetManaRate()psCharacter
GetMasterNPCID() const psCharacterinline
GetMaxAllowedRealm(PSSKILL skill)psCharacter
GetMaxHP()psCharacter
GetMaxMana()psCharacter
GetMaxMStamina()psCharacter
GetMaxPStamina()psCharacter
GetMerchant()psCharacterinline
GetMerchantInfo()psCharacterinline
GetMStaminaRate()psCharacter
GetNotifications()psCharacterinline
GetNumFamiliars()psCharacterinline
GetOldLastName() const psCharacterinline
GetOnlineTimeThisSession()psCharacterinline
GetOOCDescription()psCharacter
GetOverridableRace()psCharacter
GetOwnerID()psCharacterinline
GetPetElapsedTime() const psCharacter
GetPID() const psCharacterinline
GetProgressionPoints()psCharacter
GetProperty(MathEnvironment *env, const char *ptr)psCharactervirtual
GetPStaminaRate()psCharacter
GetQuestMgr()psCharacterinline
GetRaceInfo()psCharacter
GetScale()psCharacter
GetScaleValue()psCharacter
GetSkillBaseValues(MathEnvironment *env)psCharacter
GetSkillCache()psCharacterinline
GetSkillRank(PSSKILL skill)psCharacterinline
GetSkillValues(MathEnvironment *env)psCharacter
GetSlotAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotAutoAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotEventId(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotSingleAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSongStartTime() const psCharacterinline
GetSpawnLocation()psCharacterinline
GetSpellByIdx(int index)psCharacter
GetSpellByName(const csString &spellName)psCharacter
GetSpellList()psCharacterinline
GetSpouseName() const psCharacterinline
GetStamina(bool pys)psCharacter
GetStatModifier(PSITEMSTATS_STAT attrib)psCharacter
GetStatsDirtyFlags() const psCharacter
GetSuicides() const psCharacterinline
GetTargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetTimeConnected()psCharacterinline
GetTotalOnlineTime()psCharacterinline
GetTotalTargetedBlockValue()psCharacter
GetTotalUntargetedBlockValue()psCharacter
GetTradingStatus()psCharacterinline
GetTrainer()psCharacterinline
GetTrainerInfo()psCharacterinline
GetTraitForLocation(PSTRAIT_LOCATION location)psCharacter
GetUntargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetVariables() const psCharacter
GetVariableValue(const csString &name)psCharacter
guildinfopsCharacterprotected
HasExploredArea(PID explored)psCharacter
HasVariableDefined(const csString &name)psCharacter
helpEventFlagspsCharacterprotected
imperviousToAttackpsCharacterprotected
Introduce(psCharacter *c)psCharacter
Inventory()psCharacterinline
inventorypsCharacterprotected
IsBanker() const psCharacterinline
IsGettingAllianceNotifications()psCharacterinline
IsGettingGuildNotifications()psCharacterinline
IsHired()psCharacterinline
isMarriedpsCharacterprotected
IsMerchant()psCharacterinline
IsMount()psCharacterinline
IsNPC()psCharacterinline
IsPet()psCharacterinline
IsPlayer()psCharacterinline
isStatuepsCharacterprotected
IsStatue()psCharacterinline
IsStorage() const psCharacterinline
IsTrainer()psCharacterinline
joinNotificationspsCharacterprotected
KilledBy(psCharacter *attacker)psCharacterinline
killExppsCharacterprotected
killspsCharacterprotected
Kills(psCharacter *target)psCharacterinline
Knows(PID charid)psCharacter
Knows(psCharacter *c)psCharacterinline
lastLoginTimepsCharacterprotected
lastnamepsCharacterprotected
lastResponsepsCharacterprotected
lastSavedPetElapsedTimepsCharacterprotected
lifedescriptionpsCharacterprotected
Load(iResultRow &row)psCharacter
LoadActiveSpells()psCharacter
LoadAdvantages(PID use_id)psCharacterprotected
LoadBuddies(Result &myBuddy, Result &buddyOf)psCharacterprotected
loadedpsCharacterprotected
LoadExploration(Result &exploration)psCharacterprotected
LoadFactions(PID pid)psCharacterprotected
LoadFamiliar(Result &pet, Result &owner)psCharacterprotected
LoadGMEvents()psCharacterprotected
LoadIntroductions()psCharacter
LoadMarriageInfo(Result &result)psCharacterprotected
LoadRelationshipInfo(PID pid)psCharacterprotected
LoadSkills(PID use_id)psCharacterprotected
LoadSpells(PID use_id)psCharacterprotected
LoadTraits(PID use_id)psCharacterprotected
LoadVariables(PID pid)psCharacterprotected
locationpsCharacterprotected
lootCategoryIdpsCharacterprotected
lootMoneypsCharacterprotected
lootPendingpsCharacterprotected
MakeEquipmentString(csString &equipmentString)psCharacter
MakeTextureString(csString &textureString)psCharacter
merchantpsCharacterprotected
merchantInfopsCharacterprotected
modifierspsCharacterprotected
Money()psCharacterinline
moneypsCharacterprotected
namepsCharacterprotected
NeedsHelpEvent(int which)psCharacterinline
NOT_TRADING enum valuepsCharacter
NPC_GetSpawnRuleID()psCharacterinline
NPC_SetSpawnRuleID(int v)psCharacterinline
npcMasterIdpsCharacterprotected
npcSpawnRuleIdpsCharacterprotected
oldlastnamepsCharacterprotected
oocdescriptionpsCharacterprotected
operator delete(void *)psCharacter
operator new(size_t)psCharacter
overrideMaxHppsCharacterprotected
overrideMaxManapsCharacterprotected
ownerIdpsCharacterprotected
petElapsedTimepsCharacterprotected
pidpsCharacterprotected
PracticeArmorSkills(unsigned int practice, INVENTORY_SLOT_NUMBER attackLocation)psCharacter
PracticeWeaponSkills(unsigned int practice)psCharacter
PracticeWeaponSkills(psItem *weapon, unsigned int practice)psCharacter
ProcessCacheTimeout()psCharacterinlinevirtual
progressionScriptTextpsCharacterprotected
psCharacter()psCharacter
questManagerpsCharacterprotected
QuickLoad(iResultRow &row, bool noInventory)psCharacter
racepsCharacterprotected
ReadyToExchange()psCharacter
RecalculateStats()psCharacter
RecoverObject()psCharacterinlinevirtual
RemoveGMEvent(int id, bool playerIsGM=false)psCharacter
RemoveLootItem(int id)psCharacter
RemoveLootItems(csArray< csString > categories=csArray< csString >())psCharacter
ResetStats()psCharacter
ResetSwings(csTicks timeofattack)psCharacter
SaveLocationInWorld()psCharacter
SaveMoney(bool bank)psCharacter
SELLING enum valuepsCharacter
SendStatDRMessage(uint32_t clientnum, EID eid, int flags, csRef< PlayerGroup > group=NULL)psCharacter
SetAccount(AccountID id)psCharacterinline
SetActor(gemActor *actor)psCharacter
SetAllianceNotifications(bool enabled)psCharacterinline
SetAllStatsDirty()psCharacter
SetAnimialAffinity(const char *v)psCharacterinline
SetBeltGroup(const char *Group)psCharacterinline
SetBracerGroup(const char *Group)psCharacterinline
SetCharType(unsigned int v)psCharacterinline
SetCloakGroup(const char *Group)psCharacterinline
SetCreationInfo(const char *newValue)psCharacter
SetDescription(const char *newValue)psCharacter
SetExperiencePoints(unsigned int W)psCharacter
SetFamiliarID(PID v)psCharacter
SetFullName(const char *newFirstName, const char *newLastName)psCharacter
SetGuild(psGuildInfo *g)psCharacterinline
SetGuildNotifications(bool enabled)psCharacterinline
SetHelmGroup(const char *Group)psCharacterinline
SetHired(bool hired)psCharacterinline
SetHitPoints(float v)psCharacter
SetImperviousToAttack(int newValue)psCharacterinline
SetIsMarried(bool married)psCharacterinline
SetKillExperience(int newValue)psCharacterinline
SetLastLoginTime()psCharacter
SetLastName(const char *newLastName)psCharacterinline
SetLastResponse(int response)psCharacterinline
SetLifeDescription(const char *newValue)psCharacter
SetLocationInWorld(InstanceID instance, psSectorInfo *sectorinfo, float loc_x, float loc_y, float loc_z, float loc_yrot)psCharacter
SetLootCategory(int id)psCharacterinline
SetMana(float v)psCharacter
SetMoney(psMoney m)psCharacter
SetMoney(psItem *&moneyObject)psCharacter
SetMoney(psItemStats *MoneyObject, int amount)psCharacter
SetName(const char *newName)psCharacterinline
SetNotifications(int notifications)psCharacterinline
SetOldLastName(const char *oldLastName)psCharacterinline
SetOOCDescription(const char *newValue)psCharacter
SetOwnerID(PID v)psCharacterinline
SetPetElapsedTime(double elapsedTime)psCharacter
SetPID(PID characterID)psCharacterinline
SetProgressionPoints(unsigned int X, bool save)psCharacter
SetRaceInfo(psRaceInfo *rinfo)psCharacter
SetSkillRank(PSSKILL which, unsigned int rank)psCharacter
SetSpouseName(const char *name)psCharacter
SetStamina(float v, bool pys)psCharacter
SetStaminaRegenerationNone(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationSitting()psCharacter
SetStaminaRegenerationStill(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationWalk(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationWork(int skill)psCharacter
SetTradingStatus(TradingStatus trading, psCharacter *merchant)psCharacterinline
SetTradingStopped(bool stopped)psCharacter
SetTrainer(psCharacter *trainer)psCharacterinline
SetTraitForLocation(PSTRAIT_LOCATION location, psTrait *trait)psCharacter
SetVariable(const csString &name, const csString &value)psCharacter
SetVariable(const csString &name)psCharacter
skillCachepsCharacterprotected
Skills()psCharacterinline
skillspsCharacterprotected
spawnLocpsCharacterprotected
spellListpsCharacterprotected
spouseNamepsCharacterprotected
StartSong()psCharacter
startTimeThisSessionpsCharacterprotected
Store(const char *location, const char *slot, psItem *what)psCharacter
STORING enum valuepsCharacter
suicidespsCharacterprotected
TagEquipmentObject(INVENTORY_SLOT_NUMBER slot, int eventId)psCharacter
timeconnectedpsCharacterprotected
ToString()psCharacterinlinevirtual
tradingStatuspsCharacterprotected
TradingStatus enum namepsCharacter
tradingStoppedpsCharacterprotected
Train(PSSKILL skill, int yIncrease)psCharacter
trainerpsCharacterprotected
trainerInfopsCharacterprotected
traitspsCharacterprotected
Unintroduce(psCharacter *c)psCharacter
UnSetVariable(const csString &name)psCharacter
UpdateFaction(Faction *faction, int delta)psCharacter
UpdateFactions()psCharacterprotected
UpdateRespawn(csVector3 pos, float yrot, psSectorInfo *sector, InstanceID instance)psCharacter
UpdateStatDRData(csTicks now)psCharacter
UpdateVariables()psCharacterprotected
UseProgressionPoints(unsigned int X)psCharacter
vitalspsCharacterprotected
WITHDRAWING enum valuepsCharacter
~iCachedObject()iCachedObjectinlinevirtual
~iScriptableVar()iScriptableVarinlinevirtual
~psCharacter()psCharactervirtual