accountid | psCharacter | protected |
acquaintances | psCharacter | protected |
actor | psCharacter | protected |
AddExperiencePoints(unsigned int W) | psCharacter | |
AddExperiencePointsNotify(unsigned int W) | psCharacter | |
AddExploredArea(PID explored) | psCharacter | |
AddLootItem(psItem *item) | psCharacter | |
AddLootMoney(int money) | psCharacter | inline |
AddSpell(psSpell *spell) | psCharacter | |
AdjustHitPoints(float adjust) | psCharacter | |
AdjustMana(float adjust) | psCharacter | |
AdjustMoney(psMoney m, bool bank) | psCharacter | |
AdjustStamina(float adjust, bool pys) | psCharacter | |
animalAffinity | psCharacter | protected |
AppendCharacterSelectData(psAuthApprovedMessage &auth) | psCharacter | |
assignedEvents | psCharacter | protected |
AssignGMEvent(int id, bool playerIsGM) | psCharacter | |
AttackModifier() | psCharacter | inline |
attackModifier | psCharacter | protected |
attackQueue | psCharacter | protected |
BankMoney() | psCharacter | inline |
bankMoney | psCharacter | protected |
buddyManager | psCharacter | protected |
BUYING enum value | psCharacter | |
CalcFunction(MathEnvironment *env, const char *functionName, const double *params) | psCharacter | virtual |
CalculateAddExperience(PSSKILL skill, unsigned int awardedPoints, float modifier=1) | psCharacter | |
CalculateEquipmentModifiers() | psCharacter | |
CalculateMaxStamina() | psCharacter | |
canSummonFamiliar | psCharacter | protected |
CanSummonFamiliar() | psCharacter | inline |
CanTrain(PSSKILL skill) | psCharacter | |
characterType | psCharacter | protected |
characterTypeName | psCharacter | protectedstatic |
charVariables | psCharacter | protected |
CheckFaction(Faction *faction, int value) | psCharacter | |
CheckResponsePrerequisite(NpcResponse *resp) | psCharacter | |
ClearLoot() | psCharacter | |
ClearStatsDirtyFlags(unsigned int dirtyFlags) | psCharacter | |
CombatDrain(int) | psCharacter | |
CompleteGMEvent(bool playerIsGM) | psCharacter | |
CompleteHelpEvent(int which) | psCharacter | inline |
creationinfo | psCharacter | protected |
deaths | psCharacter | protected |
DefenseModifier() | psCharacter | inline |
defenseModifier | psCharacter | protected |
DeleteSelf() | psCharacter | inlinevirtual |
description | psCharacter | protected |
DropItem(psItem *&item, csVector3 pos=0, const csVector3 &rot=csVector3(0), bool guarded=true, bool transient=true, bool inplace=false) | psCharacter | |
EndSong(csTicks bonusTime) | psCharacter | |
exploredAreas | psCharacter | protected |
factions | psCharacter | protected |
familiarsId | psCharacter | protected |
fullName | psCharacter | protected |
GetAccount() const | psCharacter | inline |
GetAccountId() | psCharacter | inline |
GetActor() | psCharacter | inline |
GetAnimalAffinity() | psCharacter | inline |
GetAssignedGMEvents(psGMEventListMessage &gmevents, int clientnum) | psCharacter | |
GetAttackQueue() | psCharacter | inline |
GetBeltGroup() | psCharacter | inline |
GetBracerGroup() | psCharacter | inline |
GetBuddyMgr() | psCharacter | inline |
GetBuffableVariable(const csString &name, const csString &value="0") | psCharacter | |
GetCanSummonFamiliar() | psCharacter | inline |
GetCharFullName() const | psCharacter | inline |
GetCharLastName() const | psCharacter | inline |
GetCharLevel(bool physical) | psCharacter | |
GetCharName() const | psCharacter | inline |
GetCharType() const | psCharacter | inline |
GetCharTypeName() | psCharacter | inline |
GetCloakGroup() | psCharacter | inline |
GetCounterBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetCreationInfo() | psCharacter | |
GetDeaths() const | psCharacter | inline |
GetDescription() | psCharacter | |
GetDodgeValue() | psCharacter | |
GetExperiencePoints() | psCharacter | |
GetFactionEventsDescription(csString &factionDescription) | psCharacter | |
GetFactions() | psCharacter | inline |
GetFamiliarID(size_t id) | psCharacter | inline |
GetGuild() | psCharacter | inline |
GetGuildLevel() | psCharacter | |
GetGuildMembership() | psCharacter | |
GetHelmGroup() | psCharacter | inline |
GetHP() | psCharacter | |
GetHPRate() | psCharacter | |
GetImperviousToAttack() | psCharacter | inline |
GetIsMarried() const | psCharacter | inline |
GetKillExperience() | psCharacter | inline |
GetKills() const | psCharacter | inline |
GetLastLoginTime() const | psCharacter | |
GetLastResponse() | psCharacter | inline |
GetLifeDescription() | psCharacter | |
GetLocation() const | psCharacter | inline |
GetLocationInWorld(InstanceID &instance, psSectorInfo *§orinfo, float &loc_x, float &loc_y, float &loc_z, float &loc_yrot) | psCharacter | |
GetLootCategory() const | psCharacter | inline |
GetLootItems(psLootMessage &msg, EID entity, int cnum) | psCharacter | |
GetLootMoney() | psCharacter | |
GetMana() | psCharacter | |
GetManaRate() | psCharacter | |
GetMasterNPCID() const | psCharacter | inline |
GetMaxAllowedRealm(PSSKILL skill) | psCharacter | |
GetMaxHP() | psCharacter | |
GetMaxMana() | psCharacter | |
GetMaxMStamina() | psCharacter | |
GetMaxPStamina() | psCharacter | |
GetMerchant() | psCharacter | inline |
GetMerchantInfo() | psCharacter | inline |
GetMStaminaRate() | psCharacter | |
GetNotifications() | psCharacter | inline |
GetNumFamiliars() | psCharacter | inline |
GetOldLastName() const | psCharacter | inline |
GetOnlineTimeThisSession() | psCharacter | inline |
GetOOCDescription() | psCharacter | |
GetOverridableRace() | psCharacter | |
GetOwnerID() | psCharacter | inline |
GetPetElapsedTime() const | psCharacter | |
GetPID() const | psCharacter | inline |
GetProgressionPoints() | psCharacter | |
GetProperty(MathEnvironment *env, const char *ptr) | psCharacter | virtual |
GetPStaminaRate() | psCharacter | |
GetQuestMgr() | psCharacter | inline |
GetRaceInfo() | psCharacter | |
GetScale() | psCharacter | |
GetScaleValue() | psCharacter | |
GetSkillBaseValues(MathEnvironment *env) | psCharacter | |
GetSkillCache() | psCharacter | inline |
GetSkillRank(PSSKILL skill) | psCharacter | inline |
GetSkillValues(MathEnvironment *env) | psCharacter | |
GetSlotAttackable(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetSlotAutoAttackable(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetSlotEventId(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetSlotSingleAttackable(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetSongStartTime() const | psCharacter | inline |
GetSpawnLocation() | psCharacter | inline |
GetSpellByIdx(int index) | psCharacter | |
GetSpellByName(const csString &spellName) | psCharacter | |
GetSpellList() | psCharacter | inline |
GetSpouseName() const | psCharacter | inline |
GetStamina(bool pys) | psCharacter | |
GetStatModifier(PSITEMSTATS_STAT attrib) | psCharacter | |
GetStatsDirtyFlags() const | psCharacter | |
GetSuicides() const | psCharacter | inline |
GetTargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetTimeConnected() | psCharacter | inline |
GetTotalOnlineTime() | psCharacter | inline |
GetTotalTargetedBlockValue() | psCharacter | |
GetTotalUntargetedBlockValue() | psCharacter | |
GetTradingStatus() | psCharacter | inline |
GetTrainer() | psCharacter | inline |
GetTrainerInfo() | psCharacter | inline |
GetTraitForLocation(PSTRAIT_LOCATION location) | psCharacter | |
GetUntargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot) | psCharacter | |
GetVariables() const | psCharacter | |
GetVariableValue(const csString &name) | psCharacter | |
guildinfo | psCharacter | protected |
HasExploredArea(PID explored) | psCharacter | |
HasVariableDefined(const csString &name) | psCharacter | |
helpEventFlags | psCharacter | protected |
imperviousToAttack | psCharacter | protected |
Introduce(psCharacter *c) | psCharacter | |
Inventory() | psCharacter | inline |
inventory | psCharacter | protected |
IsBanker() const | psCharacter | inline |
IsGettingAllianceNotifications() | psCharacter | inline |
IsGettingGuildNotifications() | psCharacter | inline |
IsHired() | psCharacter | inline |
isMarried | psCharacter | protected |
IsMerchant() | psCharacter | inline |
IsMount() | psCharacter | inline |
IsNPC() | psCharacter | inline |
IsPet() | psCharacter | inline |
IsPlayer() | psCharacter | inline |
isStatue | psCharacter | protected |
IsStatue() | psCharacter | inline |
IsStorage() const | psCharacter | inline |
IsTrainer() | psCharacter | inline |
joinNotifications | psCharacter | protected |
KilledBy(psCharacter *attacker) | psCharacter | inline |
killExp | psCharacter | protected |
kills | psCharacter | protected |
Kills(psCharacter *target) | psCharacter | inline |
Knows(PID charid) | psCharacter | |
Knows(psCharacter *c) | psCharacter | inline |
lastLoginTime | psCharacter | protected |
lastname | psCharacter | protected |
lastResponse | psCharacter | protected |
lastSavedPetElapsedTime | psCharacter | protected |
lifedescription | psCharacter | protected |
Load(iResultRow &row) | psCharacter | |
LoadActiveSpells() | psCharacter | |
LoadAdvantages(PID use_id) | psCharacter | protected |
LoadBuddies(Result &myBuddy, Result &buddyOf) | psCharacter | protected |
loaded | psCharacter | protected |
LoadExploration(Result &exploration) | psCharacter | protected |
LoadFactions(PID pid) | psCharacter | protected |
LoadFamiliar(Result &pet, Result &owner) | psCharacter | protected |
LoadGMEvents() | psCharacter | protected |
LoadIntroductions() | psCharacter | |
LoadMarriageInfo(Result &result) | psCharacter | protected |
LoadRelationshipInfo(PID pid) | psCharacter | protected |
LoadSkills(PID use_id) | psCharacter | protected |
LoadSpells(PID use_id) | psCharacter | protected |
LoadTraits(PID use_id) | psCharacter | protected |
LoadVariables(PID pid) | psCharacter | protected |
location | psCharacter | protected |
lootCategoryId | psCharacter | protected |
lootMoney | psCharacter | protected |
lootPending | psCharacter | protected |
MakeEquipmentString(csString &equipmentString) | psCharacter | |
MakeTextureString(csString &textureString) | psCharacter | |
merchant | psCharacter | protected |
merchantInfo | psCharacter | protected |
modifiers | psCharacter | protected |
Money() | psCharacter | inline |
money | psCharacter | protected |
name | psCharacter | protected |
NeedsHelpEvent(int which) | psCharacter | inline |
NOT_TRADING enum value | psCharacter | |
NPC_GetSpawnRuleID() | psCharacter | inline |
NPC_SetSpawnRuleID(int v) | psCharacter | inline |
npcMasterId | psCharacter | protected |
npcSpawnRuleId | psCharacter | protected |
oldlastname | psCharacter | protected |
oocdescription | psCharacter | protected |
operator delete(void *) | psCharacter | |
operator new(size_t) | psCharacter | |
overrideMaxHp | psCharacter | protected |
overrideMaxMana | psCharacter | protected |
ownerId | psCharacter | protected |
petElapsedTime | psCharacter | protected |
pid | psCharacter | protected |
PracticeArmorSkills(unsigned int practice, INVENTORY_SLOT_NUMBER attackLocation) | psCharacter | |
PracticeWeaponSkills(unsigned int practice) | psCharacter | |
PracticeWeaponSkills(psItem *weapon, unsigned int practice) | psCharacter | |
ProcessCacheTimeout() | psCharacter | inlinevirtual |
progressionScriptText | psCharacter | protected |
psCharacter() | psCharacter | |
questManager | psCharacter | protected |
QuickLoad(iResultRow &row, bool noInventory) | psCharacter | |
race | psCharacter | protected |
ReadyToExchange() | psCharacter | |
RecalculateStats() | psCharacter | |
RecoverObject() | psCharacter | inlinevirtual |
RemoveGMEvent(int id, bool playerIsGM=false) | psCharacter | |
RemoveLootItem(int id) | psCharacter | |
RemoveLootItems(csArray< csString > categories=csArray< csString >()) | psCharacter | |
ResetStats() | psCharacter | |
ResetSwings(csTicks timeofattack) | psCharacter | |
SaveLocationInWorld() | psCharacter | |
SaveMoney(bool bank) | psCharacter | |
SELLING enum value | psCharacter | |
SendStatDRMessage(uint32_t clientnum, EID eid, int flags, csRef< PlayerGroup > group=NULL) | psCharacter | |
SetAccount(AccountID id) | psCharacter | inline |
SetActor(gemActor *actor) | psCharacter | |
SetAllianceNotifications(bool enabled) | psCharacter | inline |
SetAllStatsDirty() | psCharacter | |
SetAnimialAffinity(const char *v) | psCharacter | inline |
SetBeltGroup(const char *Group) | psCharacter | inline |
SetBracerGroup(const char *Group) | psCharacter | inline |
SetCharType(unsigned int v) | psCharacter | inline |
SetCloakGroup(const char *Group) | psCharacter | inline |
SetCreationInfo(const char *newValue) | psCharacter | |
SetDescription(const char *newValue) | psCharacter | |
SetExperiencePoints(unsigned int W) | psCharacter | |
SetFamiliarID(PID v) | psCharacter | |
SetFullName(const char *newFirstName, const char *newLastName) | psCharacter | |
SetGuild(psGuildInfo *g) | psCharacter | inline |
SetGuildNotifications(bool enabled) | psCharacter | inline |
SetHelmGroup(const char *Group) | psCharacter | inline |
SetHired(bool hired) | psCharacter | inline |
SetHitPoints(float v) | psCharacter | |
SetImperviousToAttack(int newValue) | psCharacter | inline |
SetIsMarried(bool married) | psCharacter | inline |
SetKillExperience(int newValue) | psCharacter | inline |
SetLastLoginTime() | psCharacter | |
SetLastName(const char *newLastName) | psCharacter | inline |
SetLastResponse(int response) | psCharacter | inline |
SetLifeDescription(const char *newValue) | psCharacter | |
SetLocationInWorld(InstanceID instance, psSectorInfo *sectorinfo, float loc_x, float loc_y, float loc_z, float loc_yrot) | psCharacter | |
SetLootCategory(int id) | psCharacter | inline |
SetMana(float v) | psCharacter | |
SetMoney(psMoney m) | psCharacter | |
SetMoney(psItem *&moneyObject) | psCharacter | |
SetMoney(psItemStats *MoneyObject, int amount) | psCharacter | |
SetName(const char *newName) | psCharacter | inline |
SetNotifications(int notifications) | psCharacter | inline |
SetOldLastName(const char *oldLastName) | psCharacter | inline |
SetOOCDescription(const char *newValue) | psCharacter | |
SetOwnerID(PID v) | psCharacter | inline |
SetPetElapsedTime(double elapsedTime) | psCharacter | |
SetPID(PID characterID) | psCharacter | inline |
SetProgressionPoints(unsigned int X, bool save) | psCharacter | |
SetRaceInfo(psRaceInfo *rinfo) | psCharacter | |
SetSkillRank(PSSKILL which, unsigned int rank) | psCharacter | |
SetSpouseName(const char *name) | psCharacter | |
SetStamina(float v, bool pys) | psCharacter | |
SetStaminaRegenerationNone(bool physical=true, bool mental=true) | psCharacter | |
SetStaminaRegenerationSitting() | psCharacter | |
SetStaminaRegenerationStill(bool physical=true, bool mental=true) | psCharacter | |
SetStaminaRegenerationWalk(bool physical=true, bool mental=true) | psCharacter | |
SetStaminaRegenerationWork(int skill) | psCharacter | |
SetTradingStatus(TradingStatus trading, psCharacter *merchant) | psCharacter | inline |
SetTradingStopped(bool stopped) | psCharacter | |
SetTrainer(psCharacter *trainer) | psCharacter | inline |
SetTraitForLocation(PSTRAIT_LOCATION location, psTrait *trait) | psCharacter | |
SetVariable(const csString &name, const csString &value) | psCharacter | |
SetVariable(const csString &name) | psCharacter | |
skillCache | psCharacter | protected |
Skills() | psCharacter | inline |
skills | psCharacter | protected |
spawnLoc | psCharacter | protected |
spellList | psCharacter | protected |
spouseName | psCharacter | protected |
StartSong() | psCharacter | |
startTimeThisSession | psCharacter | protected |
Store(const char *location, const char *slot, psItem *what) | psCharacter | |
STORING enum value | psCharacter | |
suicides | psCharacter | protected |
TagEquipmentObject(INVENTORY_SLOT_NUMBER slot, int eventId) | psCharacter | |
timeconnected | psCharacter | protected |
ToString() | psCharacter | inlinevirtual |
tradingStatus | psCharacter | protected |
TradingStatus enum name | psCharacter | |
tradingStopped | psCharacter | protected |
Train(PSSKILL skill, int yIncrease) | psCharacter | |
trainer | psCharacter | protected |
trainerInfo | psCharacter | protected |
traits | psCharacter | protected |
Unintroduce(psCharacter *c) | psCharacter | |
UnSetVariable(const csString &name) | psCharacter | |
UpdateFaction(Faction *faction, int delta) | psCharacter | |
UpdateFactions() | psCharacter | protected |
UpdateRespawn(csVector3 pos, float yrot, psSectorInfo *sector, InstanceID instance) | psCharacter | |
UpdateStatDRData(csTicks now) | psCharacter | |
UpdateVariables() | psCharacter | protected |
UseProgressionPoints(unsigned int X) | psCharacter | |
vitals | psCharacter | protected |
WITHDRAWING enum value | psCharacter | |
~iCachedObject() | iCachedObject | inlinevirtual |
~iScriptableVar() | iScriptableVar | inlinevirtual |
~psCharacter() | psCharacter | virtual |