This is the complete list of members for psEffectAnchor, including all inherited members.
AddKeyFrame(float time) | psEffectAnchor | |
animLength | psEffectAnchor | protected |
Clone() const | psEffectAnchor | virtual |
CloneBase(psEffectAnchor *newAnchor) const | psEffectAnchor | |
Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false) | psEffectAnchor | virtual |
currKeyFrame | psEffectAnchor | protected |
dir | psEffectAnchor | protected |
DIR_TYPE enum name | psEffectAnchor | |
DT_COUNT enum value | psEffectAnchor | |
DT_NONE enum value | psEffectAnchor | |
DT_ORIGIN enum value | psEffectAnchor | |
DT_TARGET enum value | psEffectAnchor | |
engine | psEffectAnchor | protected |
FillInLerps() | psEffectAnchor | |
FindKeyFrameByTime(float time) const | psEffectAnchor | protected |
FindNextKeyFrameWithAction(size_t startFrame, size_t action, size_t &index) const | psEffectAnchor | protected |
GetAnimGetSize() | psEffectAnchor | inline |
GetDirectionType() const | psEffectAnchor | |
GetKeyFrame(size_t idx) const | psEffectAnchor | inline |
GetKeyFrameCount() const | psEffectAnchor | inline |
GetMesh() const | psEffectAnchor | inline |
GetName() const | psEffectAnchor | inline |
isReady | psEffectAnchor | protected |
IsReady() const | psEffectAnchor | inline |
keyFrames | psEffectAnchor | protected |
lerp(float f1, float f2, float t1, float t2, float t) | psEffectAnchor | inlineprotected |
lerpVec(const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t) | psEffectAnchor | inlineprotected |
life | psEffectAnchor | protected |
Load(iDocumentNode *node) | psEffectAnchor | virtual |
matBase | psEffectAnchor | protected |
mesh | psEffectAnchor | protected |
name | psEffectAnchor | protected |
nextKeyFrame | psEffectAnchor | protected |
objBasePos | psEffectAnchor | protected |
objEffectPos | psEffectAnchor | protected |
objOffset | psEffectAnchor | protected |
objTargetOffset | psEffectAnchor | protected |
posTransf | psEffectAnchor | protected |
psEffectAnchor() | psEffectAnchor | |
rotateWithMesh | psEffectAnchor | protected |
SetAnimLength(float newAnimLength) | psEffectAnchor | inline |
SetDirectionType(const char *newDir) | psEffectAnchor | |
SetName(const csString &newName) | psEffectAnchor | inline |
SetPosition(const csVector3 &basePos, iSector *sector, const csMatrix3 &transf) | psEffectAnchor | virtual |
SetPosition(const csVector3 &basePos, iSectorList *sectors, const csMatrix3 &transf) | psEffectAnchor | virtual |
SetRotBase(const csMatrix3 &newRotBase) | psEffectAnchor | inlinevirtual |
SetTarget(const csVector3 &newTarget, const csMatrix3 &transf) | psEffectAnchor | inline |
target | psEffectAnchor | protected |
targetTransf | psEffectAnchor | protected |
TransformOffset(csVector3 &offset) | psEffectAnchor | |
Update(csTicks elapsed) | psEffectAnchor | virtual |
~psEffectAnchor() | psEffectAnchor | virtual |