Planeshift
psEffectAnchorSocket Member List

This is the complete list of members for psEffectAnchorSocket, including all inherited members.

AddKeyFrame(float time)psEffectAnchor
animLengthpsEffectAnchorprotected
Clone() const psEffectAnchorSocketvirtual
CloneBase(psEffectAnchor *newAnchor) const psEffectAnchor
Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false)psEffectAnchorSocketvirtual
currKeyFramepsEffectAnchorprotected
dirpsEffectAnchorprotected
DIR_TYPE enum namepsEffectAnchor
DT_COUNT enum valuepsEffectAnchor
DT_NONE enum valuepsEffectAnchor
DT_ORIGIN enum valuepsEffectAnchor
DT_TARGET enum valuepsEffectAnchor
enginepsEffectAnchorprotected
FillInLerps()psEffectAnchor
FindKeyFrameByTime(float time) const psEffectAnchorprotected
FindNextKeyFrameWithAction(size_t startFrame, size_t action, size_t &index) const psEffectAnchorprotected
GetAnimGetSize()psEffectAnchorinline
GetDirectionType() const psEffectAnchor
GetKeyFrame(size_t idx) const psEffectAnchorinline
GetKeyFrameCount() const psEffectAnchorinline
GetMesh() const psEffectAnchorinline
GetName() const psEffectAnchorinline
GetSocketName() const psEffectAnchorSocketinline
isReadypsEffectAnchorprotected
IsReady() const psEffectAnchorinline
keyFramespsEffectAnchorprotected
lerp(float f1, float f2, float t1, float t2, float t)psEffectAnchorinlineprotected
lerpVec(const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t)psEffectAnchorinlineprotected
lifepsEffectAnchorprotected
Load(iDocumentNode *node)psEffectAnchorSocketvirtual
matBasepsEffectAnchorprotected
meshpsEffectAnchorprotected
namepsEffectAnchorprotected
nextKeyFramepsEffectAnchorprotected
objBasePospsEffectAnchorprotected
objEffectPospsEffectAnchorprotected
objOffsetpsEffectAnchorprotected
objTargetOffsetpsEffectAnchorprotected
posTransfpsEffectAnchorprotected
psEffectAnchor()psEffectAnchor
psEffectAnchorSocket()psEffectAnchorSocket
rotateWithMeshpsEffectAnchorprotected
SetAnimLength(float newAnimLength)psEffectAnchorinline
SetDirectionType(const char *newDir)psEffectAnchor
SetName(const csString &newName)psEffectAnchorinline
SetPosition(const csVector3 &, iSector *, const csMatrix3 &)psEffectAnchorSocketinlinevirtual
SetPosition(const csVector3 &, iSectorList *, const csMatrix3 &)psEffectAnchorSocketinlinevirtual
SetRotBase(const csMatrix3 &)psEffectAnchorSocketinlinevirtual
SetSocket(const char *name)psEffectAnchorSocket
SetTarget(const csVector3 &newTarget, const csMatrix3 &transf)psEffectAnchorinline
targetpsEffectAnchorprotected
targetTransfpsEffectAnchorprotected
TransformOffset(csVector3 &offset)psEffectAnchor
Update(csTicks elapsed)psEffectAnchorSocketvirtual
~psEffectAnchor()psEffectAnchorvirtual
~psEffectAnchorSocket()psEffectAnchorSocket