Planeshift
psEffectAnchorSpline Member List

This is the complete list of members for psEffectAnchorSpline, including all inherited members.

AddKeyFrame(float time)psEffectAnchor
animLengthpsEffectAnchorprotected
Clone() const psEffectAnchorSplinevirtual
CloneBase(psEffectAnchor *newAnchor) const psEffectAnchor
Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false)psEffectAnchorSplinevirtual
currKeyFramepsEffectAnchorprotected
dirpsEffectAnchorprotected
DIR_TYPE enum namepsEffectAnchor
DT_COUNT enum valuepsEffectAnchor
DT_NONE enum valuepsEffectAnchor
DT_ORIGIN enum valuepsEffectAnchor
DT_TARGET enum valuepsEffectAnchor
enginepsEffectAnchorprotected
FillInLerps()psEffectAnchor
FindKeyFrameByTime(float time) const psEffectAnchorprotected
FindNextKeyFrameWithAction(size_t startFrame, size_t action, size_t &index) const psEffectAnchorprotected
GetAnimGetSize()psEffectAnchorinline
GetDirectionType() const psEffectAnchor
GetKeyFrame(size_t idx) const psEffectAnchorinline
GetKeyFrameCount() const psEffectAnchorinline
GetMesh() const psEffectAnchorinline
GetName() const psEffectAnchorinline
IsReady() const psEffectAnchorinline
isReadypsEffectAnchorprotected
keyFramespsEffectAnchorprotected
lerp(float f1, float f2, float t1, float t2, float t)psEffectAnchorinlineprotected
lerpVec(const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t)psEffectAnchorinlineprotected
lifepsEffectAnchorprotected
Load(iDocumentNode *node)psEffectAnchorSplinevirtual
matBasepsEffectAnchorprotected
meshpsEffectAnchorprotected
namepsEffectAnchorprotected
nextKeyFramepsEffectAnchorprotected
objBasePospsEffectAnchorprotected
objEffectPospsEffectAnchorprotected
objOffsetpsEffectAnchorprotected
objTargetOffsetpsEffectAnchorprotected
posTransfpsEffectAnchorprotected
PostSetup()psEffectAnchorSpline
psEffectAnchor()psEffectAnchor
psEffectAnchorSpline()psEffectAnchorSpline
rotateWithMeshpsEffectAnchorprotected
SetAnimLength(float newAnimLength)psEffectAnchorinline
SetDirectionType(const char *newDir)psEffectAnchor
SetName(const csString &newName)psEffectAnchorinline
SetPosition(const csVector3 &basePos, iSector *sector, const csMatrix3 &transf)psEffectAnchorvirtual
SetPosition(const csVector3 &basePos, iSectorList *sectors, const csMatrix3 &transf)psEffectAnchorvirtual
SetRotBase(const csMatrix3 &newRotBase)psEffectAnchorinlinevirtual
SetTarget(const csVector3 &newTarget, const csMatrix3 &transf)psEffectAnchorinline
targetpsEffectAnchorprotected
targetTransfpsEffectAnchorprotected
TransformOffset(csVector3 &offset)psEffectAnchor
Update(csTicks elapsed)psEffectAnchorSplinevirtual
~psEffectAnchor()psEffectAnchorvirtual
~psEffectAnchorSpline()psEffectAnchorSpline