Planeshift
psEntity Member List

This is the complete list of members for psEntity, including all inherited members.

CanPlay(int time, float range) const psEntity
DefineState(csRef< iDocumentNode > stateNode)psEntity
GetEntityName() const psEntityinline
GetMaxRange() const psEntityinline
GetMeshID() const psEntity
GetPosition()psEntityinline
GetState()psEntityinline
IsActive() const psEntityinline
IsFactoryEntity() const psEntityinline
IsPlaying() const psEntity
IsTemporary() const psEntity
Play(SoundControl *&ctrl, csVector3 entityPosition)psEntity
psEntity(bool isFactoryEntity, const char *entityName)psEntity
psEntity(psEntity *const &entity)psEntity
SetActive(bool toggle)psEntityinline
SetAsFactoryEntity(const char *factoryName)psEntity
SetAsMeshEntity(const char *meshName)psEntity
SetMeshID(uint id)psEntity
SetRange(float minRange, float maxRange)psEntity
SetState(int state, bool forceChange, bool setReady)psEntity
Stop()psEntity
Update(int time, float distance, int interval, SoundControl *&ctrl, csVector3 entityPosition)psEntity
~psEntity()psEntity