Planeshift
psGameObject Member List

This is the complete list of members for psGameObject, including all inherited members.

Calc2DDistance(const csVector3 &a, const csVector3 &b)psGameObjectstatic
CalculateIncidentAngle(const csVector3 &pos, const csVector3 &dest)psGameObjectstatic
ClampRadians(float &target_angle)psGameObjectstatic
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset)psGameObjectstatic
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset, float angle)psGameObjectstatic
GetPosition(gemNPCObject *object, csVector3 &pos, float &yrot, iSector *&sector)psGameObjectstatic
GetPosition(gemNPCObject *object, csVector3 &pos, iSector *&sector)psGameObjectstatic
GetRotationAngle(gemNPCObject *object, float &yrot)psGameObjectinlinestatic
NormalizeRadians(float &target_angle)psGameObjectstatic
ReplaceNPCVariables(NPC *npc, const csString &object)psGameObjectstatic
ReplaceNPCVariablesBool(NPC *npc, const csString &object)psGameObjectstatic
SetPosition(gemNPCObject *objecty, const csVector3 &pos, iSector *=NULL)psGameObjectstatic
SetRotationAngle(gemNPCObject *object, float angle)psGameObjectstatic