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Planeshift
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This is the complete list of members for psGameObject, including all inherited members.
| Calc2DDistance(const csVector3 &a, const csVector3 &b) | psGameObject | static |
| CalculateIncidentAngle(const csVector3 &pos, const csVector3 &dest) | psGameObject | static |
| ClampRadians(float &target_angle) | psGameObject | static |
| DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset) | psGameObject | static |
| DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset, float angle) | psGameObject | static |
| GetPosition(gemNPCObject *object, csVector3 &pos, float &yrot, iSector *§or) | psGameObject | static |
| GetPosition(gemNPCObject *object, csVector3 &pos, iSector *§or) | psGameObject | static |
| GetRotationAngle(gemNPCObject *object, float &yrot) | psGameObject | inlinestatic |
| NormalizeRadians(float &target_angle) | psGameObject | static |
| ReplaceNPCVariables(NPC *npc, const csString &object) | psGameObject | static |
| ReplaceNPCVariablesBool(NPC *npc, const csString &object) | psGameObject | static |
| SetPosition(gemNPCObject *objecty, const csVector3 &pos, iSector *=NULL) | psGameObject | static |
| SetRotationAngle(gemNPCObject *object, float angle) | psGameObject | static |