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psItemStats Member List

This is the complete list of members for psItemStats, including all inherited members.

Ammunition()psItemStatsinline
Armor()psItemStatsinline
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)psItemStatsvirtual
FitsInSlots(PSITEMSTATS_SLOTLIST slotmask)psItemStats
FlagsToText()psItemStats
GetAmmoType()psItemStats
GetArmorVsWeaponType(csString &buff)psItemStats
GetAttackAnimID(unsigned int skill_level)psItemStats
GetBuyPersonalise()psItemStats
GetCanTransform()psItemStats
GetCategory()psItemStats
GetConsumeScriptName()psItemStatsinline
GetContainerMaxSize()psItemStats
GetContainerMaxSlots()psItemStats
GetCreative()psItemStats
GetCreativeBackgroundImg()psItemStats
getCreativeXML()psItemStatsinline
GetCreator(PSITEMSTATS_CREATORSTATUS &creatorStatus)psItemStats
GetDecayRate()psItemStats
GetDescription() const psItemStats
GetDownCaseName()psItemStats
GetEquipScript()psItemStatsinline
GetFlags()psItemStatsinline
GetImageName()psItemStats
GetIsAmmo()psItemStats
GetIsArmor()psItemStats
GetIsBothHandsWeapon()psItemStats
GetIsConstructible()psItemStats
GetIsConsumable()psItemStats
GetIsContainer()psItemStats
GetIsEquipStackable()psItemStats
GetIsGlyph()psItemStats
GetIsMeleeWeapon()psItemStats
GetIsRangeWeapon()psItemStats
GetIsReadable()psItemStats
GetIsRenameable()psItemStats
GetIsShield()psItemStats
GetIsStackable()psItemStats
GetIsTrap()psItemStats
GetIsWriteable()psItemStats
GetItemCommand()psItemStatsinline
GetLiteratureText(void)psItemStatsinline
GetMaxCharges() const psItemStats
GetMeshName()psItemStats
GetMusicalSheet(void)psItemStatsinline
GetName() const psItemStats
GetPartMeshName()psItemStats
GetPartName()psItemStats
GetPrice()psItemStats
GetProperty(MathEnvironment *env, const char *ptr)psItemStatsvirtual
GetQuality() const psItemStatsinline
GetRandom()psItemStats
GetRange() const psItemStats
GetRequirements()psItemStats
GetSize()psItemStats
GetSketch(void)psItemStatsinline
GetSlotRemovedMesh(int slot, csString meshName="")psItemStats
GetSlots() const psItemStatsinline
GetSound()psItemStats
GetTextureName()psItemStats
GetUID()psItemStats
GetUIDStr()psItemStats
GetUnique()psItemStats
GetUnmovable()psItemStats
GetUsesAmmo()psItemStats
GetValidSlots()psItemStats
GetVisibleDistance()psItemStats
GetWeight()psItemStats
HasCharges() const psItemStats
InstantiateBasicItem(bool transient=false)psItemStats
IsMoney()psItemStats
IsRechargeable() const psItemStats
IsSpawnable()psItemStats
IsThisTheCreator(PID)psItemStats
operator delete(void *)psItemStats
operator new(size_t)psItemStats
psItemStats()psItemStats
ReadItemStats(iResultRow &row)psItemStats
Save()psItemStats
SaveDescription(void)psItemStats
SaveName(void)psItemStats
SetArmorVsWeaponType(const char *v)psItemStats
SetAttribute(const csString &op, const csString &attrName, float modifier)psItemStats
SetCategory(psItemCategory *category)psItemStats
SetCreation(PSITEMSTATS_CREATIVETYPE, const csString &, csString)psItemStats
SetCreator(PID, PSITEMSTATS_CREATORSTATUS)psItemStats
SetDescription(const char *v)psItemStats
SetEquipScript(const csString &script)psItemStats
SetImageName(const char *v)psItemStats
SetMaxCharges(int charges)psItemStats
SetMeshName(const char *v)psItemStats
SetName(const char *v)psItemStats
SetPartMeshName(const char *v)psItemStats
SetPartName(const char *v)psItemStats
SetPrice(int trias)psItemStats
SetQuality(float f)psItemStatsinline
SetRandom()psItemStats
SetRequirement(const csString &statName, float statValue)psItemStats
SetSound(const char *v)psItemStats
SetTextureName(const char *v)psItemStats
SetUnique()psItemStats
ToString()psItemStatsinlinevirtual
UsesAmmoType(uint32_t id) const psItemStatsinline
Weapon()psItemStatsinline
weaponRangepsItemStats
~iScriptableVar()iScriptableVarinlinevirtual
~psItemStats()psItemStats