AddVelocity(const csVector3 &vel) | psLinearMovement | virtual |
angDelta | psLinearMovement | protected |
angleToReach | psLinearMovement | protected |
angleToReachFlag | psLinearMovement | protected |
angularVelocity | psLinearMovement | protected |
bottomSize | psLinearMovement | protected |
boundingBox | psLinearMovement | protected |
cdsys | psLinearMovement | protected |
ClearPortalDisplacement() | psLinearMovement | virtual |
ClearWorldVelocity() | psLinearMovement | virtual |
ClientTimeDiff() | psLinearMovement | inlinevirtual |
colldet | psLinearMovement | protected |
deltaLimit | psLinearMovement | protected |
engine | psLinearMovement | protected |
ExtrapolatePosition(float delta) | psLinearMovement | virtual |
FindSectors(const csVector3 &pos, float size, iSector **sectors) | psLinearMovement | protected |
GetAngularVelocity() const | psLinearMovement | virtual |
GetAngularVelocity(csVector3 &v) const | psLinearMovement | virtual |
GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift) | psLinearMovement | virtual |
GetDRData(bool &on_ground, csVector3 &pos, float &yrot, iSector *§or, csVector3 &vel, csVector3 &worldVel, float &ang_vel) | psLinearMovement | virtual |
GetFullPosition() const | psLinearMovement | |
GetGravity() | psLinearMovement | virtual |
GetLastClientPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | virtual |
GetLastFullPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | virtual |
GetLastPosition(csVector3 &pos, float &yrot, iSector *§or) const | psLinearMovement | virtual |
GetPortalDisplacement() | psLinearMovement | virtual |
GetPosition() const | psLinearMovement | |
GetSector() const | psLinearMovement | virtual |
GetVelocity(csVector3 &v) const | psLinearMovement | virtual |
GetVelocity() const | psLinearMovement | virtual |
GetYRotation() const | psLinearMovement | virtual |
gravity | psLinearMovement | protected |
hugGround | psLinearMovement | protected |
HugGround(const csVector3 &pos, iSector *sector) | psLinearMovement | protected |
InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psLinearMovement | virtual |
intervalSize | psLinearMovement | protected |
IsOnGround() const | psLinearMovement | virtual |
IsPath() const | psLinearMovement | virtual |
lastClientDRUpdate | psLinearMovement | protected |
lastClientPosition | psLinearMovement | protected |
lastClientSector | psLinearMovement | protected |
lastClientYrot | psLinearMovement | protected |
lastDRUpdate | psLinearMovement | protected |
mesh | psLinearMovement | protected |
MoveSprite(float delta) | psLinearMovement | protected |
MoveV(float delta) | psLinearMovement | protected |
num_our_cd | psLinearMovement | protectedstatic |
object_reg | psLinearMovement | protected |
offset_err | psLinearMovement | protected |
offset_rate | psLinearMovement | protected |
OffsetSprite(float delta) | psLinearMovement | protected |
our_cd_contact | psLinearMovement | protectedstatic |
path | psLinearMovement | protected |
path_actions | psLinearMovement | protected |
path_sector | psLinearMovement | protected |
path_sent | psLinearMovement | protected |
path_speed | psLinearMovement | protected |
path_time | psLinearMovement | protected |
portalDisplaced | psLinearMovement | protected |
psLinearMovement(iObjectRegistry *object_reg) | psLinearMovement | |
ResetGravity() | psLinearMovement | virtual |
RotateV(float delta) | psLinearMovement | virtual |
scale | psLinearMovement | protected |
SetAngularVelocity(const csVector3 &angle) | psLinearMovement | virtual |
SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach) | psLinearMovement | virtual |
SetDeltaLimit(float deltaLimit) | psLinearMovement | virtual |
SetDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | virtual |
SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | virtual |
SetFullPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | virtual |
SetGravity(float grav) | psLinearMovement | virtual |
SetHugGround(bool hugGround) | psLinearMovement | virtual |
SetOnGround(bool onground) | psLinearMovement | virtual |
SetPath(iPath *newpath) | psLinearMovement | virtual |
SetPathAction(int which, const char *action) | psLinearMovement | virtual |
SetPathSector(const char *sectorname) | psLinearMovement | virtual |
SetPathSpeed(float speed) | psLinearMovement | virtual |
SetPathTime(float timeval) | psLinearMovement | virtual |
SetPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | virtual |
SetPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | virtual |
SetScale(float set_scale) | psLinearMovement | inline |
SetSoftDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | virtual |
SetVelocity(const csVector3 &vel) | psLinearMovement | virtual |
SetYRotation(float yrot) | psLinearMovement | virtual |
shift | psLinearMovement | protected |
StackTrace(const char *error) | psLinearMovement | |
stationary | psLinearMovement | protected |
TickEveryFrame() | psLinearMovement | virtual |
TimeDiff(void) | psLinearMovement | virtual |
topSize | psLinearMovement | protected |
UpdateDR(csTicks delta) | psLinearMovement | virtual |
UpdateDR() | psLinearMovement | virtual |
UpdateDRDelta(csTicks ticksdelta) | psLinearMovement | virtual |
UseCD(bool cd) | psLinearMovement | |
vc | psLinearMovement | protected |
velBody | psLinearMovement | protected |
velWorld | psLinearMovement | protected |
xRot | psLinearMovement | protected |
zRot | psLinearMovement | protected |
~psLinearMovement() | psLinearMovement | virtual |