Planeshift
psLinearMovement Member List

This is the complete list of members for psLinearMovement, including all inherited members.

AddVelocity(const csVector3 &vel)psLinearMovementvirtual
angDeltapsLinearMovementprotected
angleToReachpsLinearMovementprotected
angleToReachFlagpsLinearMovementprotected
angularVelocitypsLinearMovementprotected
bottomSizepsLinearMovementprotected
boundingBoxpsLinearMovementprotected
cdsyspsLinearMovementprotected
ClearPortalDisplacement()psLinearMovementvirtual
ClearWorldVelocity()psLinearMovementvirtual
ClientTimeDiff()psLinearMovementinlinevirtual
colldetpsLinearMovementprotected
deltaLimitpsLinearMovementprotected
enginepsLinearMovementprotected
ExtrapolatePosition(float delta)psLinearMovementvirtual
FindSectors(const csVector3 &pos, float size, iSector **sectors)psLinearMovementprotected
GetAngularVelocity() const psLinearMovementvirtual
GetAngularVelocity(csVector3 &v) const psLinearMovementvirtual
GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift)psLinearMovementvirtual
GetDRData(bool &on_ground, csVector3 &pos, float &yrot, iSector *&sector, csVector3 &vel, csVector3 &worldVel, float &ang_vel)psLinearMovementvirtual
GetFullPosition() const psLinearMovement
GetGravity()psLinearMovementvirtual
GetLastClientPosition(csVector3 &pos, float &yrot, iSector *&sector)psLinearMovementvirtual
GetLastFullPosition(csVector3 &pos, float &yrot, iSector *&sector)psLinearMovementvirtual
GetLastPosition(csVector3 &pos, float &yrot, iSector *&sector) const psLinearMovementvirtual
GetPortalDisplacement()psLinearMovementvirtual
GetPosition() const psLinearMovement
GetSector() const psLinearMovementvirtual
GetVelocity(csVector3 &v) const psLinearMovementvirtual
GetVelocity() const psLinearMovementvirtual
GetYRotation() const psLinearMovementvirtual
gravitypsLinearMovementprotected
hugGroundpsLinearMovementprotected
HugGround(const csVector3 &pos, iSector *sector)psLinearMovementprotected
InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh)psLinearMovementvirtual
intervalSizepsLinearMovementprotected
IsOnGround() const psLinearMovementvirtual
IsPath() const psLinearMovementvirtual
lastClientDRUpdatepsLinearMovementprotected
lastClientPositionpsLinearMovementprotected
lastClientSectorpsLinearMovementprotected
lastClientYrotpsLinearMovementprotected
lastDRUpdatepsLinearMovementprotected
meshpsLinearMovementprotected
MoveSprite(float delta)psLinearMovementprotected
MoveV(float delta)psLinearMovementprotected
num_our_cdpsLinearMovementprotectedstatic
object_regpsLinearMovementprotected
offset_errpsLinearMovementprotected
offset_ratepsLinearMovementprotected
OffsetSprite(float delta)psLinearMovementprotected
our_cd_contactpsLinearMovementprotectedstatic
pathpsLinearMovementprotected
path_actionspsLinearMovementprotected
path_sectorpsLinearMovementprotected
path_sentpsLinearMovementprotected
path_speedpsLinearMovementprotected
path_timepsLinearMovementprotected
portalDisplacedpsLinearMovementprotected
psLinearMovement(iObjectRegistry *object_reg)psLinearMovement
ResetGravity()psLinearMovementvirtual
RotateV(float delta)psLinearMovementvirtual
scalepsLinearMovementprotected
SetAngularVelocity(const csVector3 &angle)psLinearMovementvirtual
SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach)psLinearMovementvirtual
SetDeltaLimit(float deltaLimit)psLinearMovementvirtual
SetDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)psLinearMovementvirtual
SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector)psLinearMovementvirtual
SetFullPosition(const char *center_name, float yrot, iSector *sector)psLinearMovementvirtual
SetGravity(float grav)psLinearMovementvirtual
SetHugGround(bool hugGround)psLinearMovementvirtual
SetOnGround(bool onground)psLinearMovementvirtual
SetPath(iPath *newpath)psLinearMovementvirtual
SetPathAction(int which, const char *action)psLinearMovementvirtual
SetPathSector(const char *sectorname)psLinearMovementvirtual
SetPathSpeed(float speed)psLinearMovementvirtual
SetPathTime(float timeval)psLinearMovementvirtual
SetPosition(const csVector3 &pos, float yrot, const iSector *sector)psLinearMovementvirtual
SetPosition(const char *center_name, float yrot, iSector *sector)psLinearMovementvirtual
SetScale(float set_scale)psLinearMovementinline
SetSoftDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)psLinearMovementvirtual
SetVelocity(const csVector3 &vel)psLinearMovementvirtual
SetYRotation(float yrot)psLinearMovementvirtual
shiftpsLinearMovementprotected
StackTrace(const char *error)psLinearMovement
stationarypsLinearMovementprotected
TickEveryFrame()psLinearMovementvirtual
TimeDiff(void)psLinearMovementvirtual
topSizepsLinearMovementprotected
UpdateDR(csTicks delta)psLinearMovementvirtual
UpdateDR()psLinearMovementvirtual
UpdateDRDelta(csTicks ticksdelta)psLinearMovementvirtual
UseCD(bool cd)psLinearMovement
vcpsLinearMovementprotected
velBodypsLinearMovementprotected
velWorldpsLinearMovementprotected
xRotpsLinearMovementprotected
zRotpsLinearMovementprotected
~psLinearMovement()psLinearMovementvirtual