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This is the complete list of members for psRespawnGameEvent, including all inherited members.
CheckTrigger() | psGameEvent | inlinevirtual |
delayticks | psGameEvent | |
eventmanager | psGameEvent | static |
GetType() | psGameEvent | inline |
id | psGameEvent | |
IsValid() | psGameEvent | inlinevirtual |
nextid | psGameEvent | static |
operator<(const psGameEvent &other) const | psGameEvent | inline |
operator==(const psGameEvent &other) const | psGameEvent | inline |
operator>(const psGameEvent &other) const | psGameEvent | inline |
playerID | psRespawnGameEvent | protected |
psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
psRespawnGameEvent(SpawnManager *mgr, int delayticks, PID playerID, SpawnRule *spawnRule) | psRespawnGameEvent | |
QueueEvent() | psGameEvent | |
SetValid(bool valid) | psGameEvent | inlinevirtual |
spawnmanager | psRespawnGameEvent | protected |
spawnRule | psRespawnGameEvent | protected |
ToString() const | psGameEvent | inlinevirtual |
Trigger() | psRespawnGameEvent | virtual |
triggerticks | psGameEvent | |
valid | psGameEvent | |
~psGameEvent() | psGameEvent | virtual |