This is the complete list of members for psSoundSector, including all inherited members.
  | active | psSoundSector |  | 
  | activeambient | psSoundSector |  | 
  | activemusic | psSoundSector |  | 
  | AddAmbient(csRef< iDocumentNode > Node) | psSoundSector |  | 
  | AddEmitter(csRef< iDocumentNode > Node) | psSoundSector |  | 
  | AddEntityDefinition(csRef< iDocumentNode > entityNode) | psSoundSector |  | 
  | AddMusic(csRef< iDocumentNode > Node) | psSoundSector |  | 
  | AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector |  | 
  | ambientarray | psSoundSector |  | 
  | Delete() | psSoundSector |  | 
  | DeleteAmbient(psMusic *&ambient) | psSoundSector |  | 
  | DeleteEmitter(psEmitter *&emitter) | psSoundSector |  | 
  | DeleteEntity(psEntity *&entity) | psSoundSector |  | 
  | DeleteMusic(psMusic *&music) | psSoundSector |  | 
  | emitterarray | psSoundSector |  | 
  | factories | psSoundSector |  | 
  | Load(csRef< iDocumentNode > sectorNode) | psSoundSector |  | 
  | meshes | psSoundSector |  | 
  | musicarray | psSoundSector |  | 
  | name | psSoundSector |  | 
  | psSoundSector(iObjectRegistry *objectReg) | psSoundSector |  | 
  | psSoundSector(csRef< iDocumentNode > sectorNode, iObjectRegistry *objectReg) | psSoundSector |  | 
  | Reload(csRef< iDocumentNode > sector) | psSoundSector |  | 
  | RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector |  | 
  | SetEntityState(int state, iMeshWrapper *mesh, const char *actorName, bool forceChange) | psSoundSector |  | 
  | tempEntities | psSoundSector |  | 
  | UpdateAllEmitters(SoundControl *&ctrl) | psSoundSector |  | 
  | UpdateAllEntities(SoundControl *&ctrl) | psSoundSector |  | 
  | UpdateAmbient(int type, SoundControl *&ctrl) | psSoundSector |  | 
  | UpdateEntity(iMeshWrapper *mesh, const char *meshName, SoundControl *&ctrl) | psSoundSector |  | 
  | UpdateMusic(bool loopToggle, int type, SoundControl *&ctrl) | psSoundSector |  | 
  | ~psSoundSector() | psSoundSector |  |