Planeshift
psWorkGameEvent Member List

This is the complete list of members for psWorkGameEvent, including all inherited members.

categorypsWorkGameEvent
CheckTrigger()psGameEventinlinevirtual
clientpsWorkGameEvent
delaytickspsGameEvent
DeleteObjectCallback(iDeleteNotificationObject *object)psWorkGameEventvirtual
effectIDpsWorkGameEvent
eventmanagerpsGameEventstatic
gemTargetpsWorkGameEvent
GetKFactor()psWorkGameEventinline
GetProcess()psWorkGameEventinline
GetResultQuality()psWorkGameEventinline
GetResultQuantity()psWorkGameEventinline
GetTargetGem()psWorkGameEventinline
GetTranformationItem()psWorkGameEventinline
GetTransformation()psWorkGameEventinline
GetTransformationSlot()psWorkGameEventinline
GetTransformationType()psWorkGameEventinline
GetType()psGameEventinline
GetWorkItem()psWorkGameEventinline
idpsGameEvent
Interrupt()psWorkGameEvent
IsValid()psGameEventinlinevirtual
multipsWorkGameEvent
nextidpsGameEventstatic
nrrpsWorkGameEvent
objectpsWorkGameEvent
operator<(const psGameEvent &other) const psGameEventinline
operator==(const psGameEvent &other) const psGameEventinline
operator>(const psGameEvent &other) const psGameEventinline
positionpsWorkGameEvent
processpsWorkGameEvent
psGameEvent(csTicks ticks, int offsetticks, const char *newType)psGameEvent
psWorkGameEvent(WorkManager *mgr, gemActor *worker, int delayticks, int cat, csVector3 &pos, csArray< NearNaturalResource > *natres=NULL, Client *c=NULL, psItem *object=NULL, float repairAmount=0.0F)psWorkGameEvent
QueueEvent()psGameEvent
repairAmountpsWorkGameEvent
SetKFactor(float newFactor)psWorkGameEventinline
SetProcess(psTradeProcesses *p)psWorkGameEventinline
SetResultQuality(float newQuality)psWorkGameEventinline
SetResultQuantity(int newQuantity)psWorkGameEventinline
SetTargetGem(gemObject *g)psWorkGameEventinline
SetTransformation(psTradeTransformations *t)psWorkGameEventinline
SetTransformationItem(psItem *i)psWorkGameEventinline
SetTransformationSlot(INVENTORY_SLOT_NUMBER curSlot)psWorkGameEventinline
SetTransformationType(int t)psWorkGameEventinline
SetValid(bool valid)psGameEventinlinevirtual
SetWorkItem(psItem *w)psWorkGameEventinline
ToString() const psGameEventinlinevirtual
transformationpsWorkGameEvent
Trigger()psWorkGameEventvirtual
triggertickspsGameEvent
validpsGameEvent
workerpsWorkGameEvent
workmanagerpsWorkGameEvent
~iDeleteObjectCallback()iDeleteObjectCallbackinlinevirtual
~psGameEvent()psGameEventvirtual
~psWorkGameEvent()psWorkGameEventvirtual