| AnimatesBBoxRadius() const | psEffectObjSpire::MeshAnimControl | inline |
| AnimatesColors() const | psEffectObjSpire::MeshAnimControl | inline |
| AnimatesNormals() const | psEffectObjSpire::MeshAnimControl | inline |
| AnimatesTexels() const | psEffectObjSpire::MeshAnimControl | inline |
| AnimatesVertices() const | psEffectObjSpire::MeshAnimControl | inline |
| MeshAnimControl(psEffectObjSpire *parent) | psEffectObjSpire::MeshAnimControl | inline |
| Update(csTicks, int, uint32) | psEffectObjSpire::MeshAnimControl | inline |
| UpdateBoundingBox(csTicks, uint32, const csBox3 &bbox) | psEffectObjSpire::MeshAnimControl | inline |
| UpdateBoundingBoxes(csTicks, uint32) | psEffectObjSpire::MeshAnimControl | inline |
| UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id) | psEffectObjSpire::MeshAnimControl | |
| UpdateNormals(csTicks, const csVector3 *normals, int, uint32) | psEffectObjSpire::MeshAnimControl | inline |
| UpdateRadius(csTicks, uint32, const float radius) | psEffectObjSpire::MeshAnimControl | inline |
| UpdateTexels(csTicks current, const csVector2 *texels, int num_texels, uint32 version_id) | psEffectObjSpire::MeshAnimControl | |
| UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id) | psEffectObjSpire::MeshAnimControl | |
| ~MeshAnimControl() | psEffectObjSpire::MeshAnimControl | inlinevirtual |