| AnimatesBBoxRadius() const | psEffectObjStar::MeshAnimControl | inline |
| AnimatesColors() const | psEffectObjStar::MeshAnimControl | inline |
| AnimatesNormals() const | psEffectObjStar::MeshAnimControl | inline |
| AnimatesTexels() const | psEffectObjStar::MeshAnimControl | inline |
| AnimatesVertices() const | psEffectObjStar::MeshAnimControl | inline |
| MeshAnimControl(psEffectObjStar *parent) | psEffectObjStar::MeshAnimControl | inline |
| Update(csTicks, int, uint32) | psEffectObjStar::MeshAnimControl | inline |
| UpdateBoundingBox(csTicks, uint32, const csBox3 &bbox) | psEffectObjStar::MeshAnimControl | inline |
| UpdateBoundingBoxes(csTicks, uint32) | psEffectObjStar::MeshAnimControl | inline |
| UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id) | psEffectObjStar::MeshAnimControl | |
| UpdateNormals(csTicks, const csVector3 *normals, int, uint32) | psEffectObjStar::MeshAnimControl | inline |
| UpdateRadius(csTicks, uint32, const float radius) | psEffectObjStar::MeshAnimControl | inline |
| UpdateTexels(csTicks, const csVector2 *texels, int, uint32) | psEffectObjStar::MeshAnimControl | inline |
| UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id) | psEffectObjStar::MeshAnimControl | |
| ~MeshAnimControl() | psEffectObjStar::MeshAnimControl | inlinevirtual |