AnimatesBBoxRadius() const | psEffectObjTrail::MeshAnimControl | inline |
AnimatesColors() const | psEffectObjTrail::MeshAnimControl | inline |
AnimatesNormals() const | psEffectObjTrail::MeshAnimControl | inline |
AnimatesTexels() const | psEffectObjTrail::MeshAnimControl | inline |
AnimatesVertices() const | psEffectObjTrail::MeshAnimControl | inline |
MeshAnimControl(psEffectObjTrail *parent) | psEffectObjTrail::MeshAnimControl | inline |
Update(csTicks, int, uint32) | psEffectObjTrail::MeshAnimControl | inline |
UpdateBoundingBox(csTicks, uint32, const csBox3 &bbox) | psEffectObjTrail::MeshAnimControl | inline |
UpdateBoundingBoxes(csTicks, uint32) | psEffectObjTrail::MeshAnimControl | inline |
UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id) | psEffectObjTrail::MeshAnimControl | |
UpdateNormals(csTicks, const csVector3 *normals, int, uint32) | psEffectObjTrail::MeshAnimControl | inline |
UpdateRadius(csTicks, uint32, const float radius) | psEffectObjTrail::MeshAnimControl | inline |
UpdateTexels(csTicks, const csVector2 *texels, int, uint32) | psEffectObjTrail::MeshAnimControl | inline |
UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id) | psEffectObjTrail::MeshAnimControl | |
~MeshAnimControl() | psEffectObjTrail::MeshAnimControl | inlinevirtual |