| AnimatesBBoxRadius() const  | psEffectObjTrail::MeshAnimControl | inline | 
  | AnimatesColors() const  | psEffectObjTrail::MeshAnimControl | inline | 
  | AnimatesNormals() const  | psEffectObjTrail::MeshAnimControl | inline | 
  | AnimatesTexels() const  | psEffectObjTrail::MeshAnimControl | inline | 
  | AnimatesVertices() const  | psEffectObjTrail::MeshAnimControl | inline | 
  | MeshAnimControl(psEffectObjTrail *parent) | psEffectObjTrail::MeshAnimControl | inline | 
  | Update(csTicks, int, uint32) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateBoundingBox(csTicks, uint32, const csBox3 &bbox) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateBoundingBoxes(csTicks, uint32) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id) | psEffectObjTrail::MeshAnimControl |  | 
  | UpdateNormals(csTicks, const csVector3 *normals, int, uint32) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateRadius(csTicks, uint32, const float radius) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateTexels(csTicks, const csVector2 *texels, int, uint32) | psEffectObjTrail::MeshAnimControl | inline | 
  | UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id) | psEffectObjTrail::MeshAnimControl |  | 
  | ~MeshAnimControl() | psEffectObjTrail::MeshAnimControl | inlinevirtual |