20 #ifndef PAWS_BARTENDER_WINDOW 21 #define PAWS_BARTENDER_WINDOW This is a window that is controlled by a button on the control bar.
bool PostSetup()
Prepares the widget by loading the commands.
CREATE_PAWS_FACTORY(pawsBartenderWindow)
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
virtual ~pawsBartenderWindow()
Destructor. Saves the widget commands.
Used in the past for quick spell hot bar, then substituted by activemagicwindow.
pawsBartenderWindow()
Constructor.