|
Planeshift
|
Class for name changing a guild. More...
#include <adminmanager.h>
Public Member Functions | |
| AdminCmdDataChangeGuildName () | |
| Creates obj for specified command that changes a guild name. More... | |
| AdminCmdDataChangeGuildName (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) | |
| Parses the given message and stores its data. More... | |
| virtual AdminCmdData * | CreateCmdData (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) |
| Creates an object containing the parsed data for a guildname change. More... | |
| virtual csString | GetHelpMessage () |
| Returns a helpmessage that fits to the parser of the class. More... | |
| virtual | ~AdminCmdDataChangeGuildName () |
Public Member Functions inherited from AdminCmdData | |
| AdminCmdData (csString commandName) | |
| creates data object for the specified command. More... | |
| AdminCmdData (csString commandName, WordArray &words) | |
| Parses the given message and stores its data. More... | |
| virtual bool | IsQuietInvalid () |
| Used for overriding. More... | |
| virtual bool | LogGMCommand (Client *gmClient, const char *cmd) |
| Logs the game master command. More... | |
| void | ParseError (MsgEntry *me, const char *errmsg) |
| Sends the error message to the gm and invalidates the object. More... | |
| virtual | ~AdminCmdData () |
Public Attributes | |
| csString | guildName |
| name of the guild More... | |
| csString | newName |
| new guildname More... | |
Public Attributes inherited from AdminCmdData | |
| csString | command |
| command name this obj contains data for More... | |
| bool | help |
| flag for displaying help (true for displaying help) More... | |
| bool | valid |
| flag for setting content valid/invalid More... | |
Additional Inherited Members | |
Protected Member Functions inherited from AdminCmdData | |
| bool | IsHelp (const csString &word) |
| Test for help word and store help state when found. More... | |
| bool | LogGMCommand (Client *gmClient, PID playerID, const char *cmd) |
| logs the game master command and target to the database. More... | |
Class for name changing a guild.
Definition at line 1563 of file adminmanager.h.
|
inline |
Creates obj for specified command that changes a guild name.
Definition at line 1571 of file adminmanager.h.
| AdminCmdDataChangeGuildName::AdminCmdDataChangeGuildName | ( | AdminManager * | msgManager, |
| MsgEntry * | me, | ||
| psAdminCmdMessage & | msg, | ||
| Client * | client, | ||
| WordArray & | words | ||
| ) |
Parses the given message and stores its data.
| msgManager | message manager that handles this command |
| me | The incoming message from the GM |
| msg | psAdminCmdMessage containing the message |
| client | client of the network communication |
| words | command message to parse |
|
inlinevirtual |
Definition at line 1584 of file adminmanager.h.
|
virtual |
Creates an object containing the parsed data for a guildname change.
| msgManager | message manager that handles this command |
| me | The incoming message from the GM |
| msg | psAdminCmdMessage containing the message |
| client | client of the network communication |
| words | command message to parse |
Reimplemented from AdminCmdData.
|
virtual |
Returns a helpmessage that fits to the parser of the class.
Reimplemented from AdminCmdData.
| csString AdminCmdDataChangeGuildName::guildName |
name of the guild
Definition at line 1566 of file adminmanager.h.
| csString AdminCmdDataChangeGuildName::newName |
new guildname
Definition at line 1567 of file adminmanager.h.