Planeshift
AdminCmdDataWeatherEffect Class Reference

Base class for manipulating weather effects. More...

#include <adminmanager.h>

Public Member Functions

 AdminCmdDataWeatherEffect (csString command)
 Creates obj for specified command that change weather effects. More...
 
 AdminCmdDataWeatherEffect (csString command, AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words)
 Parses the given message and stores its data. More...
 
virtual AdminCmdDataCreateCmdData (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words)
 Creates an object containing the parsed weather effect data. More...
 
virtual csString GetHelpMessage ()
 Returns a helpmessage that fits to the parser of the class. More...
 
virtual ~AdminCmdDataWeatherEffect ()
 
- Public Member Functions inherited from AdminCmdDataSectorTarget
 AdminCmdDataSectorTarget (csString command)
 Creates obj for specified command that target a sector. More...
 
 AdminCmdDataSectorTarget (csString command, AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words)
 Parses the given message and stores its data. More...
 
virtual bool GetSectorOfClient (Client *client)
 Retrieves the current sector of the command issuing client. More...
 
virtual bool ParseTarget (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, csString target)
 Tries to parse the supplied string as a destination. More...
 
virtual ~AdminCmdDataSectorTarget ()
 
- Public Member Functions inherited from AdminCmdData
 AdminCmdData (csString commandName)
 creates data object for the specified command. More...
 
 AdminCmdData (csString commandName, WordArray &words)
 Parses the given message and stores its data. More...
 
virtual bool IsQuietInvalid ()
 Used for overriding. More...
 
virtual bool LogGMCommand (Client *gmClient, const char *cmd)
 Logs the game master command. More...
 
void ParseError (MsgEntry *me, const char *errmsg)
 Sends the error message to the gm and invalidates the object. More...
 
virtual ~AdminCmdData ()
 

Public Attributes

bool enabled
 whether the weather effect is enabled or not More...
 
int fadeTime
 in millisecs the time to have the particles fade More...
 
int interval
 lenght of the weather effect More...
 
int particleCount
 number of particles for the effect More...
 
- Public Attributes inherited from AdminCmdDataSectorTarget
bool isClientSector
 true when sector of client is stored More...
 
psSectorInfosectorInfo
 sector either found by sectorname or client position More...
 
csString sectorName
 name of the sector (when parsed successfully) More...
 
- Public Attributes inherited from AdminCmdData
csString command
 command name this obj contains data for More...
 
bool help
 flag for displaying help (true for displaying help) More...
 
bool valid
 flag for setting content valid/invalid More...
 

Additional Inherited Members

- Protected Member Functions inherited from AdminCmdData
bool IsHelp (const csString &word)
 Test for help word and store help state when found. More...
 
bool LogGMCommand (Client *gmClient, PID playerID, const char *cmd)
 logs the game master command and target to the database. More...
 

Detailed Description

Base class for manipulating weather effects.

Definition at line 2003 of file adminmanager.h.

Constructor & Destructor Documentation

AdminCmdDataWeatherEffect::AdminCmdDataWeatherEffect ( csString  command)
inline

Creates obj for specified command that change weather effects.

Parameters
commandname of the command (e.g. /ban)

Definition at line 2014 of file adminmanager.h.

AdminCmdDataWeatherEffect::AdminCmdDataWeatherEffect ( csString  command,
AdminManager msgManager,
MsgEntry me,
psAdminCmdMessage msg,
Client client,
WordArray words 
)

Parses the given message and stores its data.

Parameters
commandname of the command (e.g. /ban)
msgManagermessage manager that handles this command
meThe incoming message from the GM
msgpsAdminCmdMessage containing the message
clientclient of the network communication
wordscommand message to parse
virtual AdminCmdDataWeatherEffect::~AdminCmdDataWeatherEffect ( )
inlinevirtual

Definition at line 2028 of file adminmanager.h.

Member Function Documentation

virtual AdminCmdData* AdminCmdDataWeatherEffect::CreateCmdData ( AdminManager msgManager,
MsgEntry me,
psAdminCmdMessage msg,
Client client,
WordArray words 
)
virtual

Creates an object containing the parsed weather effect data.

Parameters
msgManagermessage manager that handles this command
meThe incoming message from the GM
msgpsAdminCmdMessage containing the message
clientclient of the network communication
wordscommand message to parse
Returns
AdminCmdData* pointer to object containing parsed data. When parsing failed the valid flag is set to false.

Reimplemented from AdminCmdDataSectorTarget.

virtual csString AdminCmdDataWeatherEffect::GetHelpMessage ( )
virtual

Returns a helpmessage that fits to the parser of the class.

Returns
csString: a help message to send back to the client

Reimplemented from AdminCmdDataSectorTarget.

Member Data Documentation

bool AdminCmdDataWeatherEffect::enabled

whether the weather effect is enabled or not

Definition at line 2006 of file adminmanager.h.

int AdminCmdDataWeatherEffect::fadeTime

in millisecs the time to have the particles fade

Definition at line 2009 of file adminmanager.h.

int AdminCmdDataWeatherEffect::interval

lenght of the weather effect

Definition at line 2008 of file adminmanager.h.

int AdminCmdDataWeatherEffect::particleCount

number of particles for the effect

Definition at line 2007 of file adminmanager.h.


The documentation for this class was generated from the following file: