Planeshift
DamagePerception Class Reference

Whenever an NPC is hit for damage by a melee hit or a spell, this perception is passed to the damaged npc. More...

#include <perceptions.h>

Public Member Functions

 DamagePerception (const char *n, gemNPCObject *attack, float dmg)
 
virtual void ExecutePerception (NPC *npc, float weight)
 All preconditions has been checked, now excecute the perception. More...
 
virtual gemNPCObjectGetTarget ()
 Some perception has a target/source. More...
 
virtual PerceptionMakeCopy ()
 Make a copy of this perception. More...
 
- Public Member Functions inherited from Perception
virtual bool GetLocation (csVector3 &pos, iSector *&sector)
 Get a location assosiated with the perception. More...
 
virtual const csString & GetName () const
 Get the name of the perception. More...
 
virtual float GetRadius () const
 Get the radius of the perception. More...
 
const csString & GetType () const
 Get the type of the perception. More...
 
 Perception (const char *name)
 Constructor. More...
 
 Perception (const char *name, const char *type)
 Constructor. More...
 
void SetType (const char *type)
 Set the type of the perception. More...
 
virtual bool ShouldReact (Reaction *reaction, NPC *npc)
 Check if this perception should react to a reaction. More...
 
virtual csString ToString (NPC *npc)
 Get a text description of the perception. More...
 
virtual ~Perception ()
 Destructor. More...
 

Protected Attributes

csWeakRef< gemNPCActorattacker
 
float damage
 
- Protected Attributes inherited from Perception
csString name
 The name of this perception. More...
 
csString type
 Type used by perceptions. Usally they correspond to the same value in a reaction. More...
 

Detailed Description

Whenever an NPC is hit for damage by a melee hit or a spell, this perception is passed to the damaged npc.

Right now, it affects his/her hate list according to the weight supplied.

Definition at line 358 of file perceptions.h.

Constructor & Destructor Documentation

DamagePerception::DamagePerception ( const char *  n,
gemNPCObject attack,
float  dmg 
)
inline

Definition at line 365 of file perceptions.h.

Member Function Documentation

virtual void DamagePerception::ExecutePerception ( NPC npc,
float  weight 
)
virtual

All preconditions has been checked, now excecute the perception.

Parameters
npcThe target of the percpetion.
weightIndicate how much the HateList of the npc should be changed. Value comes from the reaction.

Reimplemented from Perception.

virtual gemNPCObject* DamagePerception::GetTarget ( )
inlinevirtual

Some perception has a target/source.

See also
DamagePerception
Returns
the target of this perception.

Reimplemented from Perception.

Definition at line 370 of file perceptions.h.

virtual Perception* DamagePerception::MakeCopy ( )
virtual

Make a copy of this perception.

Returns
the copy.

Reimplemented from Perception.

Member Data Documentation

csWeakRef<gemNPCActor> DamagePerception::attacker
protected

Definition at line 361 of file perceptions.h.

float DamagePerception::damage
protected

Definition at line 362 of file perceptions.h.


The documentation for this class was generated from the following file: