Planeshift
DeathPerception Class Reference

The network layer is notified of any deaths from players or NPCs on the server. More...

#include <perceptions.h>

Public Member Functions

 DeathPerception (EID ent_id)
 
virtual void ExecutePerception (NPC *npc, float weight)
 All preconditions has been checked, now excecute the perception. More...
 
virtual PerceptionMakeCopy ()
 Make a copy of this perception. More...
 
- Public Member Functions inherited from Perception
virtual bool GetLocation (csVector3 &pos, iSector *&sector)
 Get a location assosiated with the perception. More...
 
virtual const csString & GetName () const
 Get the name of the perception. More...
 
virtual float GetRadius () const
 Get the radius of the perception. More...
 
virtual gemNPCObjectGetTarget ()
 Some perception has a target/source. More...
 
const csString & GetType () const
 Get the type of the perception. More...
 
 Perception (const char *name)
 Constructor. More...
 
 Perception (const char *name, const char *type)
 Constructor. More...
 
void SetType (const char *type)
 Set the type of the perception. More...
 
virtual bool ShouldReact (Reaction *reaction, NPC *npc)
 Check if this perception should react to a reaction. More...
 
virtual csString ToString (NPC *npc)
 Get a text description of the perception. More...
 
virtual ~Perception ()
 Destructor. More...
 

Protected Attributes

EID who
 
- Protected Attributes inherited from Perception
csString name
 The name of this perception. More...
 
csString type
 Type used by perceptions. Usally they correspond to the same value in a reaction. More...
 

Detailed Description

The network layer is notified of any deaths from players or NPCs on the server.

This perception is passed to all NPCs so they can react, by removing the player from hate lists, stopping their combat or whatever.

Definition at line 417 of file perceptions.h.

Constructor & Destructor Documentation

DeathPerception::DeathPerception ( EID  ent_id)
inline

Definition at line 423 of file perceptions.h.

Member Function Documentation

virtual void DeathPerception::ExecutePerception ( NPC npc,
float  weight 
)
virtual

All preconditions has been checked, now excecute the perception.

Parameters
npcThe target of the percpetion.
weightIndicate how much the HateList of the npc should be changed. Value comes from the reaction.

Reimplemented from Perception.

virtual Perception* DeathPerception::MakeCopy ( )
virtual

Make a copy of this perception.

Returns
the copy.

Reimplemented from Perception.

Member Data Documentation

EID DeathPerception::who
protected

Definition at line 420 of file perceptions.h.


The documentation for this class was generated from the following file: