Planeshift
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#include <npcoperations.h>
Public Member Functions | |
DelayedPerceptOperationGameEvent (int offsetTicks, NPC *npc, Perception &pcpt, TargetType target, float maxRange) | |
virtual csString | ToString () const |
Return a string with information about the event. More... | |
virtual void | Trigger () |
Abstract event processing function. More... | |
Public Member Functions inherited from psGameEvent | |
virtual bool | CheckTrigger () |
Called right before a Trigger is called. More... | |
const char * | GetType () |
Return the type that this event where created with. More... | |
virtual bool | IsValid () |
Return the valid flag. More... | |
bool | operator< (const psGameEvent &other) const |
bool | operator== (const psGameEvent &other) const |
bool | operator> (const psGameEvent &other) const |
psGameEvent (csTicks ticks, int offsetticks, const char *newType) | |
Construct a new game event. More... | |
void | QueueEvent () |
Publish the game event to the local program. More... | |
virtual void | SetValid (bool valid) |
Set the valid flag. More... | |
virtual | ~psGameEvent () |
Protected Attributes | |
float | maxRange |
NPC * | npc |
Perception | pcpt |
TargetType | target |
Additional Inherited Members | |
Public Attributes inherited from psGameEvent | |
csTicks | delayticks |
delay before the event starts More... | |
int | id |
id value combined with ticks ensures uniqueness for tree More... | |
csTicks | triggerticks |
ticks value when event should be triggered. More... | |
bool | valid |
Set this to false if the trigger should not be fired. More... | |
Static Public Attributes inherited from psGameEvent | |
static EventManager * | eventmanager |
static int | nextid |
id counter sequence More... | |
Definition at line 1235 of file npcoperations.h.
PerceptOperation::DelayedPerceptOperationGameEvent::DelayedPerceptOperationGameEvent | ( | int | offsetTicks, |
NPC * | npc, | ||
Perception & | pcpt, | ||
TargetType | target, | ||
float | maxRange | ||
) |
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virtual |
Return a string with information about the event.
Used for debugging to be able to identify things like way did this event take so long to execute.
TODO: Make this function abstract. But for now return "".
Reimplemented from psGameEvent.
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virtual |
Abstract event processing function.
This functino have to be overridden and will be called if CheckTrigger is ok at the time given in the constructor.
Implements psGameEvent.
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protected |
Definition at line 1241 of file npcoperations.h.
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protected |
Definition at line 1238 of file npcoperations.h.
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Definition at line 1239 of file npcoperations.h.
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Definition at line 1240 of file npcoperations.h.