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Planeshift
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#include <npcoperations.h>
Public Member Functions | |
| DelayedPerceptOperationGameEvent (int offsetTicks, NPC *npc, Perception &pcpt, TargetType target, float maxRange) | |
| virtual csString | ToString () const |
| Return a string with information about the event. More... | |
| virtual void | Trigger () |
| Abstract event processing function. More... | |
Public Member Functions inherited from psGameEvent | |
| virtual bool | CheckTrigger () |
| Called right before a Trigger is called. More... | |
| const char * | GetType () |
| Return the type that this event where created with. More... | |
| virtual bool | IsValid () |
| Return the valid flag. More... | |
| bool | operator< (const psGameEvent &other) const |
| bool | operator== (const psGameEvent &other) const |
| bool | operator> (const psGameEvent &other) const |
| psGameEvent (csTicks ticks, int offsetticks, const char *newType) | |
| Construct a new game event. More... | |
| void | QueueEvent () |
| Publish the game event to the local program. More... | |
| virtual void | SetValid (bool valid) |
| Set the valid flag. More... | |
| virtual | ~psGameEvent () |
Protected Attributes | |
| float | maxRange |
| NPC * | npc |
| Perception | pcpt |
| TargetType | target |
Additional Inherited Members | |
Public Attributes inherited from psGameEvent | |
| csTicks | delayticks |
| delay before the event starts More... | |
| int | id |
| id value combined with ticks ensures uniqueness for tree More... | |
| csTicks | triggerticks |
| ticks value when event should be triggered. More... | |
| bool | valid |
| Set this to false if the trigger should not be fired. More... | |
Static Public Attributes inherited from psGameEvent | |
| static EventManager * | eventmanager |
| static int | nextid |
| id counter sequence More... | |
Definition at line 1235 of file npcoperations.h.
| PerceptOperation::DelayedPerceptOperationGameEvent::DelayedPerceptOperationGameEvent | ( | int | offsetTicks, |
| NPC * | npc, | ||
| Perception & | pcpt, | ||
| TargetType | target, | ||
| float | maxRange | ||
| ) |
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virtual |
Return a string with information about the event.
Used for debugging to be able to identify things like way did this event take so long to execute.
TODO: Make this function abstract. But for now return "".
Reimplemented from psGameEvent.
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Abstract event processing function.
This functino have to be overridden and will be called if CheckTrigger is ok at the time given in the constructor.
Implements psGameEvent.
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protected |
Definition at line 1241 of file npcoperations.h.
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protected |
Definition at line 1238 of file npcoperations.h.
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Definition at line 1239 of file npcoperations.h.
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Definition at line 1240 of file npcoperations.h.