Planeshift
SoundManager Member List

This is the complete list of members for SoundManager, including all inherited members.

AddObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManagervirtual
AddSndQueue(int queueID, SndCtrlID sndCtrlID)SoundManagervirtual
constSoundManager
CS_EVENTHANDLER_NAMES("crystalspace.planeshift.sound") virtual const csHandlerID *GenericPrec(csRef< iEventHandlerRegistry > &ehrSoundManager
enrSoundManager
GenericSucc(csRef< iEventHandlerRegistry > &ehr, csRef< iEventNameRegistry > &enr, csEventID id) const SoundManagerinlinevirtual
GetCombatStance() const SoundManagervirtual
GetPosition() const SoundManagervirtual
GetSndCtrl(SndCtrlID sndCtrlID)SoundManagervirtual
HandleEvent(iEvent &e)SoundManagervirtual
Initialize(iObjectRegistry *objReg)SoundManagervirtual
InitializeSectors()SoundManagervirtual
IsChatToggleOn()SoundManagervirtual
IsCombatMusicToggleOn()SoundManagervirtual
IsListenerOnCameraToggleOn()SoundManagervirtual
IsLoopBGMToggleOn()SoundManagervirtual
IsSoundActive(SndCtrlID sndCtrlID)SoundManagervirtual
IsSoundValid(uint soundID) const SoundManagervirtual
LoadActiveSector(const char *sectorName)SoundManagervirtual
PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir)SoundManagervirtual
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID)SoundManagervirtual
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist)SoundManagervirtual
PushQueueItem(int queueID, const char *fileName)SoundManagervirtual
randomGenSoundManagerstatic
ReloadSectors()SoundManagervirtual
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManagervirtual
RemoveSndQueue(int queueID)SoundManagervirtual
SetChatToggle(bool toggle)SoundManagervirtual
SetCombatMusicToggle(bool toggle)SoundManagervirtual
SetCombatStance(int newCombatStance)SoundManagervirtual
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)SoundManagervirtual
SetListenerOnCameraToggle(bool toggle)SoundManagervirtual
SetLoopBGMToggle(bool toggle)SoundManagervirtual
SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity)SoundManagervirtual
SetSoundSource(uint soundID, csVector3 position)SoundManagervirtual
SetTimeOfDay(int newTimeOfDay)SoundManagervirtual
SetWeather(int newWeather)SoundManagervirtual
SoundManager(iBase *parent)SoundManager
StopSound(uint soundID)SoundManagervirtual
Update()SoundManagervirtual
UpdateListener(iView *view)SoundManagervirtual
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManagervirtual
updateTimeSoundManagerstatic
~SoundManager()SoundManagervirtual