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    Planeshift
    
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This is the complete list of members for SoundManager, including all inherited members.
| AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | SoundManager | virtual | 
| AddSndQueue(int queueID, SndCtrlID sndCtrlID) | SoundManager | virtual | 
| const | SoundManager | |
| CS_EVENTHANDLER_NAMES("crystalspace.planeshift.sound") virtual const csHandlerID *GenericPrec(csRef< iEventHandlerRegistry > &ehr | SoundManager | |
| enr | SoundManager | |
| GenericSucc(csRef< iEventHandlerRegistry > &ehr, csRef< iEventNameRegistry > &enr, csEventID id) const | SoundManager | inlinevirtual | 
| GetCombatStance() const | SoundManager | virtual | 
| GetPosition() const | SoundManager | virtual | 
| GetSndCtrl(SndCtrlID sndCtrlID) | SoundManager | virtual | 
| HandleEvent(iEvent &e) | SoundManager | virtual | 
| Initialize(iObjectRegistry *objReg) | SoundManager | virtual | 
| InitializeSectors() | SoundManager | virtual | 
| IsChatToggleOn() | SoundManager | virtual | 
| IsCombatMusicToggleOn() | SoundManager | virtual | 
| IsListenerOnCameraToggleOn() | SoundManager | virtual | 
| IsLoopBGMToggleOn() | SoundManager | virtual | 
| IsSoundActive(SndCtrlID sndCtrlID) | SoundManager | virtual | 
| IsSoundValid(uint soundID) const | SoundManager | virtual | 
| LoadActiveSector(const char *sectorName) | SoundManager | virtual | 
| PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir) | SoundManager | virtual | 
| PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID) | SoundManager | virtual | 
| PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist) | SoundManager | virtual | 
| PushQueueItem(int queueID, const char *fileName) | SoundManager | virtual | 
| randomGen | SoundManager | static | 
| ReloadSectors() | SoundManager | virtual | 
| RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | SoundManager | virtual | 
| RemoveSndQueue(int queueID) | SoundManager | virtual | 
| SetChatToggle(bool toggle) | SoundManager | virtual | 
| SetCombatMusicToggle(bool toggle) | SoundManager | virtual | 
| SetCombatStance(int newCombatStance) | SoundManager | virtual | 
| SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange) | SoundManager | virtual | 
| SetListenerOnCameraToggle(bool toggle) | SoundManager | virtual | 
| SetLoopBGMToggle(bool toggle) | SoundManager | virtual | 
| SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity) | SoundManager | virtual | 
| SetSoundSource(uint soundID, csVector3 position) | SoundManager | virtual | 
| SetTimeOfDay(int newTimeOfDay) | SoundManager | virtual | 
| SetWeather(int newWeather) | SoundManager | virtual | 
| SoundManager(iBase *parent) | SoundManager | |
| StopSound(uint soundID) | SoundManager | virtual | 
| Update() | SoundManager | virtual | 
| UpdateListener(iView *view) | SoundManager | virtual | 
| UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName) | SoundManager | virtual | 
| updateTime | SoundManager | static | 
| ~SoundManager() | SoundManager | virtual |