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| virtual void | AddObjectEntity (iMeshWrapper *mesh, const char *meshName) |
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| virtual bool | AddSndQueue (int queueID, SndCtrlID sndCtrlID) |
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| | CS_EVENTHANDLER_NAMES ("crystalspace.planeshift.sound") virtual const csHandlerID *GenericPrec(csRef< iEventHandlerRegistry > &ehr |
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| virtual const csHandlerID * | GenericSucc (csRef< iEventHandlerRegistry > &ehr, csRef< iEventNameRegistry > &enr, csEventID id) const |
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| virtual int | GetCombatStance () const |
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| virtual csVector3 | GetPosition () const |
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| virtual iSoundControl * | GetSndCtrl (SndCtrlID sndCtrlID) |
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| virtual bool | HandleEvent (iEvent &e) |
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| virtual bool | Initialize (iObjectRegistry *objReg) |
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| virtual CS_EVENTHANDLER_DEFAULT_INSTANCE_CONSTRAINTS bool | InitializeSectors () |
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| virtual bool | IsChatToggleOn () |
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| virtual bool | IsCombatMusicToggleOn () |
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| virtual bool | IsListenerOnCameraToggleOn () |
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| virtual bool | IsLoopBGMToggleOn () |
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| virtual bool | IsSoundActive (SndCtrlID sndCtrlID) |
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| virtual bool | IsSoundValid (uint soundID) const |
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| virtual bool | LoadActiveSector (const char *sectorName) |
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| virtual uint | PlaySong (csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir) |
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| virtual uint | PlaySound (const char *fileName, bool loop, SndCtrlID sndCtrlID) |
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| virtual uint | PlaySound (const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist) |
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| virtual bool | PushQueueItem (int queueID, const char *fileName) |
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| virtual bool | ReloadSectors () |
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| virtual void | RemoveObjectEntity (iMeshWrapper *mesh, const char *meshName) |
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| virtual void | RemoveSndQueue (int queueID) |
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| virtual void | SetChatToggle (bool toggle) |
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| virtual void | SetCombatMusicToggle (bool toggle) |
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| virtual void | SetCombatStance (int newCombatStance) |
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| virtual void | SetEntityState (int state, iMeshWrapper *mesh, const char *meshName, bool forceChange) |
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| virtual void | SetListenerOnCameraToggle (bool toggle) |
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| virtual void | SetLoopBGMToggle (bool toggle) |
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| virtual void | SetPlayerMovement (csVector3 playerPosition, csVector3 playerVelocity) |
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| virtual bool | SetSoundSource (uint soundID, csVector3 position) |
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| virtual void | SetTimeOfDay (int newTimeOfDay) |
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| virtual void | SetWeather (int newWeather) |
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| | SoundManager (iBase *parent) |
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| virtual bool | StopSound (uint soundID) |
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| virtual void | Update () |
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| virtual void | UpdateListener (iView *view) |
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| virtual void | UpdateObjectEntity (iMeshWrapper *mesh, const char *meshName) |
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| virtual | ~SoundManager () |
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Implement iSoundManager.
- See also
- iSoundManager
Definition at line 53 of file soundmanager.h.