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gemActionLocation Member List

This is the complete list of members for gemActionLocation, including all inherited members.

AddLootablePlayer(PID playerID)gemObjectinlinevirtual
AlwaysWatching()gemObjectinline
alwaysWatchinggemObjectprotected
Broadcast(int clientnum, bool control)gemActionLocationvirtual
BroadcastTargetStatDR(ClientConnectionSet *clients)gemObjectinlinevirtual
cacheManagergemObjectprotected
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)gemObjectvirtual
celgemObjectprotectedstatic
Disconnect()gemObjectvirtual
Dump()gemObjectvirtual
eidgemObjectprotected
entityManagergemObjectprotected
factnamegemObjectprotected
gemActionLocation(GEMSupervisor *gemSupervisor, EntityManager *entitymanager, CacheManager *cachemanager, psActionLocation *action, iSector *isec, int clientnum)gemActionLocation
gemActiveObject(GEMSupervisor *gemSupervisor, EntityManager *entitymanager, CacheManager *cachemanager, const char *name, const char *factname, InstanceID myInstance, iSector *room, const csVector3 &pos, float rotangle, int clientnum)gemActiveObject
gemObject(GEMSupervisor *gemsupervisor, EntityManager *entitymanager, CacheManager *cachemanager, const char *name, const char *factname, InstanceID myinstance, iSector *room, const csVector3 &pos, float rotangle, int clientnum)gemObjectprotected
GetAction()gemActionLocationinlinevirtual
GetActorPtr()gemObject
GetALPtr()gemObject
GetAngle()gemObject
GetBaseAdvertiseRange()gemActionLocationvirtual
GetCharacterData()gemObjectinlinevirtual
GetClient() const gemObjectinlinevirtual
GetClientID()gemObject
GetDefaultBehavior(const csString &dfltBehaviors)gemActiveObjectvirtual
GetEID()gemObjectinline
GetGuild()gemObjectinlinevirtual
GetGuildID()gemObjectinlinevirtual
GetInstance()gemObjectinline
GetItem()gemObject
GetItemPtr()gemObject
GetLastSuperclientPos(csVector3 &pos, InstanceID &instance, csTicks &last) const gemObjectinlinevirtual
GetMesh()gemObjectinline
GetMeshWrapper()gemObject
GetMulticastClients()gemObject
GetName()gemObject
GetNPCDialogPtr()gemObjectinlinevirtual
GetNPCPtr()gemObject
GetObjectsInRange(float range)gemObject
GetObjectType()gemActionLocationinlinevirtual
GetOwner()gemObjectinlinevirtual
GetPetPtr()gemObject
GetPID()gemObjectinlinevirtual
GetPosition()gemObject
GetPosition(csVector3 &pos, float &yrot, iSector *&sector)gemObject
GetPosition(csVector3 &pos, iSector *&sector)gemObject
GetProperty(MathEnvironment *env, const char *ptr)gemObjectvirtual
GetProxList()gemObjectinline
GetRandomLootClient(int range)gemObjectinlinevirtual
GetSector()gemObject
GetSectorName()gemObjectinline
GetSuperclientID()gemObjectinlinevirtual
GetVelocity()gemObjectvirtual
GetVisibility()gemActionLocationinlinevirtual
HasKillStealProtection()gemObjectinlinevirtual
InitMesh(const char *name, const csVector3 &pos, const float rotangle, iSector *room)gemObjectprotected
InitProximityList(float radius, int clientnum)gemObjectprotected
is_alivegemObjectprotected
IsAlive() const gemObjectinline
IsConstructible()gemActiveObjectinlinevirtual
IsContainer()gemActiveObjectinlinevirtual
IsLockable()gemActiveObjectinlinevirtual
IsLocked()gemActiveObjectinlinevirtual
IsLootablePlayer(PID playerID)gemObjectinlinevirtual
IsNear(gemObject *obj, float radius, bool ignoreY=false)gemObject
IsPickupable()gemActiveObjectinlinevirtual
IsPickupableStrong()gemActiveObjectinlinevirtual
IsPickupableWeak()gemActiveObjectinlinevirtual
IsSecutityLocked()gemActiveObjectinlinevirtual
IsUpdateReq(csVector3 const &pos, csVector3 const &oldPos)gemObjectvirtual
IsValid(void)gemObjectinlinevirtual
matnamegemObjectprotected
Move(const csVector3 &pos, float rotangle, iSector *room)gemObject
namegemObjectprotected
nullfactgemObjectprotected
pcmeshgemObjectprotected
prox_distance_currentgemObjectprotected
prox_distance_desiredgemObjectprotected
proxlistgemObjectprotected
RangeTo(gemObject *obj, bool ignoreY=false, bool ignoreInstance=false)gemObject
receiversgemObjectprotected
RegisterCallback(iDeleteObjectCallback *receiver)gemObjectinlinevirtual
RemoveFromAllProx()gemObject
RemoveLootablePlayer(PID playerID)gemObjectinlinevirtual
SeesObject(gemObject *object, float range)gemActionLocationvirtual
Send(int clientnum, bool control, bool to_superclients, psPersistAllEntities *allEntities=NULL)gemActionLocationvirtual
SendBehaviorMessage(const csString &str, gemObject *obj)gemActionLocationvirtual
SendGroupMessage(MsgEntry *me)gemObjectinlinevirtual
SendTargetStatDR(Client *client)gemObjectinlinevirtual
SetAlive(bool flag, bool queue=true)gemObject
SetAlwaysWatching(bool w)gemObjectinline
SetInstance(InstanceID newInstance)gemObjectinline
SetLastSuperclientPos(const csVector3 &pos, InstanceID instance, const csTicks &now)gemObjectinlinevirtual
SetName(const char *n)gemObject
SetSuperclientID(AccountID id)gemObjectinlinevirtual
SetVisibility(bool vis)gemActionLocationinlinevirtual
ToString()gemObjectinlinevirtual
UnregisterCallback(iDeleteObjectCallback *receiver)gemObjectinlinevirtual
UpdateDR()gemObjectinlinevirtual
UpdateProxList(bool force=false)gemObject
validgemObjectprotected
worldInstancegemObjectprotected
~gemObject()gemObjectvirtual
~iDeleteNotificationObject()iDeleteNotificationObjectinlinevirtual
~iScriptableVar()iScriptableVarinlinevirtual