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virtual void | Broadcast (int clientnum, bool control) |
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| gemActiveObject (GEMSupervisor *gemSupervisor, EntityManager *entitymanager, CacheManager *cachemanager, const char *name, const char *factname, InstanceID myInstance, iSector *room, const csVector3 &pos, float rotangle, int clientnum) |
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virtual csString | GetDefaultBehavior (const csString &dfltBehaviors) |
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virtual const char * | GetObjectType () |
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virtual bool | IsConstructible () |
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virtual bool | IsContainer () |
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virtual bool | IsLockable () |
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virtual bool | IsLocked () |
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virtual bool | IsPickupable () |
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virtual bool | IsPickupableStrong () |
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virtual bool | IsPickupableWeak () |
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virtual bool | IsSecutityLocked () |
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virtual bool | Send (int clientnum, bool control, bool to_superclients, psPersistAllEntities *allEntities=NULL) |
| Send this object to the given client. More...
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virtual void | SendBehaviorMessage (const csString &str, gemObject *obj) |
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virtual void | Disconnect () |
| Called when a client disconnects. More...
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virtual void | Dump () |
| Dump debug information. More...
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gemActor * | GetActorPtr () |
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gemActionLocation * | GetALPtr () |
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virtual float | GetBaseAdvertiseRange () |
| This value indicates the range that this entity would become visible to other entities if no other modifiers were taken into consideration. More...
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virtual psCharacter * | GetCharacterData () |
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virtual Client * | GetClient () const |
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uint32_t | GetClientID () |
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EID | GetEID () |
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InstanceID | GetInstance () |
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psItem * | GetItem () |
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gemItem * | GetItemPtr () |
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const char * | GetName () |
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gemNPC * | GetNPCPtr () |
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gemPet * | GetPetPtr () |
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bool | IsAlive () const |
| Returns whether the object is alive. More...
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virtual bool | IsUpdateReq (csVector3 const &pos, csVector3 const &oldPos) |
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virtual bool | IsValid (void) |
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float | RangeTo (gemObject *obj, bool ignoreY=false, bool ignoreInstance=false) |
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void | RegisterCallback (iDeleteObjectCallback *receiver) |
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void | SetAlive (bool flag, bool queue=true) |
| Set needed stats for alive or dead for object. More...
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void | SetInstance (InstanceID newInstance) |
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void | SetName (const char *n) |
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void | UnregisterCallback (iDeleteObjectCallback *receiver) |
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virtual | ~gemObject () |
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virtual double | GetProperty (MathEnvironment *env, const char *ptr) |
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virtual double | CalcFunction (MathEnvironment *env, const char *functionName, const double *params) |
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virtual const char * | ToString () |
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iMeshWrapper * | GetMeshWrapper () |
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csString | GetMesh () |
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void | Move (const csVector3 &pos, float rotangle, iSector *room) |
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bool | IsNear (gemObject *obj, float radius, bool ignoreY=false) |
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const csVector3 & | GetPosition () |
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void | GetPosition (csVector3 &pos, float &yrot, iSector *§or) |
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void | GetPosition (csVector3 &pos, iSector *§or) |
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float | GetAngle () |
| Get rotation of entity as returned by psWorld::Matrix2YRot. More...
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iSector * | GetSector () |
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virtual float | GetVelocity () |
| Get the z velocity of the actor. More...
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const char * | GetSectorName () |
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csArray< gemObject * > * | GetObjectsInRange (float range) |
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ProximityList * | GetProxList () |
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csArray< PublishDestination > & | GetMulticastClients () |
| Returns all the clients which are inside our proxy list. More...
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void | UpdateProxList (bool force=false) |
| Generates proxlist if needed (or forced). More...
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void | RemoveFromAllProx () |
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void | SetAlwaysWatching (bool w) |
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bool | AlwaysWatching () |
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virtual void | SendGroupMessage (MsgEntry *me) |
| Distribute this object to all members of a group. More...
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virtual PID | GetPID () |
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virtual int | GetGuildID () |
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virtual psGuildInfo * | GetGuild () |
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virtual bool | UpdateDR () |
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virtual void | BroadcastTargetStatDR (ClientConnectionSet *clients) |
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virtual void | SendTargetStatDR (Client *client) |
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virtual psNPCDialog * | GetNPCDialogPtr () |
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virtual void | GetLastSuperclientPos (csVector3 &pos, InstanceID &instance, csTicks &last) const |
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virtual void | SetLastSuperclientPos (const csVector3 &pos, InstanceID instance, const csTicks &now) |
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virtual void | AddLootablePlayer (PID playerID) |
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virtual void | RemoveLootablePlayer (PID playerID) |
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virtual bool | IsLootablePlayer (PID playerID) |
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virtual Client * | GetRandomLootClient (int range) |
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virtual AccountID | GetSuperclientID () |
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virtual void | SetSuperclientID (AccountID id) |
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virtual bool | GetVisibility () |
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virtual bool | SeesObject (gemObject *object, float range) |
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virtual gemObject * | GetOwner () |
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virtual bool | HasKillStealProtection () |
| Returns if the object has killsteal protection. More...
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virtual | ~iDeleteNotificationObject () |
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virtual | ~iScriptableVar () |
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| gemObject (GEMSupervisor *gemsupervisor, EntityManager *entitymanager, CacheManager *cachemanager, const char *name, const char *factname, InstanceID myinstance, iSector *room, const csVector3 &pos, float rotangle, int clientnum) |
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void | InitMesh (const char *name, const csVector3 &pos, const float rotangle, iSector *room) |
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bool | InitProximityList (float radius, int clientnum) |
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bool | alwaysWatching |
| True if this object always watches (proxlists) regardless of owner. More...
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CacheManager * | cacheManager |
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EID | eid |
| Entity ID (unique identifier for object) More...
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EntityManager * | entityManager |
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csString | factname |
| Name of CS Mesh Factory used to create this object. More...
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bool | is_alive |
| Flag indicating whether object is alive or not. More...
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csString | matname |
| Name of base material used by this object. More...
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csString | name |
| Name of this object, used mostly for debugging. More...
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csRef< iMeshFactoryWrapper > | nullfact |
| Null factory for our mesh instances. More...
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gemMesh * | pcmesh |
| link to mesh class More...
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float | prox_distance_current |
| What is the current actual range for proxlists (they adjust when the # of objects gets too high) More...
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float | prox_distance_desired |
| What is the maximum range of proxlist we want. More...
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ProximityList * | proxlist |
| Proximity List for this object. More...
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csArray< iDeleteObjectCallback * > | receivers |
| List of objects which are to be notified when this object is deleted. More...
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bool | valid |
| Is object fully loaded. More...
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InstanceID | worldInstance |
| Only objects which match instances can see each other. More...
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static GEMSupervisor * | cel |
| Static ptr back to main collection of all objects. More...
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Any PS Object with which a player may have interaction (i.e.
clickable).
Definition at line 694 of file gem.h.