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Planeshift
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The message sent from server to superclient every 2.5 seconds. More...
#include <npcmessages.h>
Public Member Functions | |
| void | Add (EID id, csVector3 &pos, iSector *§or, InstanceID instance, csStringSet *msgstrings, bool forced=false) |
| Add a new entity's position to the data buffer. More... | |
| EID | Get (csVector3 &pos, iSector *§or, InstanceID &instance, bool &forced, csStringSet *msgstrings, csStringHashReversible *msgstringshash, iEngine *engine) |
| Get the next entity and position from the buffer. More... | |
| psAllEntityPosMessage () | |
| Create psMessageBytes struct for outbound use. More... | |
| psAllEntityPosMessage (MsgEntry *message) | |
| Crack incoming psMessageBytes struct for inbound use. More... | |
| PSF_DECLARE_MSG_FACTORY () | |
| void | SetLength (int size, int client) |
| Sets the max size of the buffer. More... | |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Convert the message into human readable string. More... | |
Public Member Functions inherited from psMessageCracker | |
| void | FireEvent () |
| Publishes the message to the local program. More... | |
| virtual csString | GetMessageTypeName () const =0 |
| Gets the name of the message type. More... | |
| void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
| Multicasts the message to all current connections. More... | |
| psMessageCracker () | |
| void | SendMessage () |
| Sends the message to the client/server. More... | |
| virtual | ~psMessageCracker () |
Public Attributes | |
| int | count |
| Hold the number of entity positions after the message is cracked. More... | |
Public Attributes inherited from psMessageCracker | |
| int | filterNumber |
| csRef< MsgEntry > | msg |
| bool | valid |
Additional Inherited Members | |
Static Public Attributes inherited from psMessageCracker | |
| static MsgHandler * | msghandler |
The message sent from server to superclient every 2.5 seconds.
This message is the positions (and sectors) of every person in the game.
Definition at line 306 of file npcmessages.h.
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inline |
Create psMessageBytes struct for outbound use.
Definition at line 313 of file npcmessages.h.
| psAllEntityPosMessage::psAllEntityPosMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
| void psAllEntityPosMessage::Add | ( | EID | id, |
| csVector3 & | pos, | ||
| iSector *& | sector, | ||
| InstanceID | instance, | ||
| csStringSet * | msgstrings, | ||
| bool | forced = false |
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| ) |
Add a new entity's position to the data buffer.
| EID psAllEntityPosMessage::Get | ( | csVector3 & | pos, |
| iSector *& | sector, | ||
| InstanceID & | instance, | ||
| bool & | forced, | ||
| csStringSet * | msgstrings, | ||
| csStringHashReversible * | msgstringshash, | ||
| iEngine * | engine | ||
| ) |
Get the next entity and position from the buffer.
| psAllEntityPosMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Convert the message into human readable string.
| accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
| int psAllEntityPosMessage::count |
Hold the number of entity positions after the message is cracked.
Definition at line 310 of file npcmessages.h.