Planeshift
psAttackQueueMessage Class Reference

sends a message tot he client with the attack queue list More...

#include <messages.h>

Classes

struct  AAttack
 

Public Member Functions

void AddAttack (const csString &name, const csString &image)
 
void Construct (csStringSet *msgstrings)
 
 psAttackQueueMessage ()
 
 psAttackQueueMessage (uint32_t clientnum)
 
 psAttackQueueMessage (MsgEntry *me, NetBase::AccessPointers *accessPointers)
 
 PSF_DECLARE_MSG_FACTORY ()
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

csArray< AAttackattacks
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntrymsg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandlermsghandler
 

Detailed Description

sends a message tot he client with the attack queue list

Definition at line 1501 of file messages.h.

Constructor & Destructor Documentation

psAttackQueueMessage::psAttackQueueMessage ( )
psAttackQueueMessage::psAttackQueueMessage ( uint32_t  clientnum)
psAttackQueueMessage::psAttackQueueMessage ( MsgEntry me,
NetBase::AccessPointers accessPointers 
)

Member Function Documentation

void psAttackQueueMessage::AddAttack ( const csString &  name,
const csString &  image 
)
void psAttackQueueMessage::Construct ( csStringSet *  msgstrings)
psAttackQueueMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psAttackQueueMessage::ToString ( NetBase::AccessPointers accessPointers)
virtual

Converts the message into human readable string.

Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

csArray<AAttack> psAttackQueueMessage::attacks

Definition at line 1520 of file messages.h.


The documentation for this class was generated from the following file: