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psClientStatusMessage Class Reference

#include <messages.h>

Public Types

enum  ClientStatus { READY = 0x1 }
 

Public Member Functions

 psClientStatusMessage (bool ready)
 
 psClientStatusMessage (MsgEntry *me)
 
 PSF_DECLARE_MSG_FACTORY ()
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

bool ready
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntrymsg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandlermsghandler
 

Detailed Description

Definition at line 5198 of file messages.h.

Member Enumeration Documentation

Enumerator
READY 

Definition at line 5216 of file messages.h.

Constructor & Destructor Documentation

psClientStatusMessage::psClientStatusMessage ( bool  ready)
psClientStatusMessage::psClientStatusMessage ( MsgEntry me)

Member Function Documentation

psClientStatusMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psClientStatusMessage::ToString ( NetBase::AccessPointers accessPointers)
virtual

Converts the message into human readable string.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

bool psClientStatusMessage::ready

Definition at line 5214 of file messages.h.


The documentation for this class was generated from the following file: