Planeshift
|
This is the complete list of members for psCollisionDetection, including all inherited members.
AdjustForCollisions(csVector3 &oldpos, csVector3 &newpos, csVector3 &vel, float delta, iMovable *movable) | psCollisionDetection | virtual |
bottomSize | psCollisionDetection | protected |
colliderActor | psCollisionDetection | protected |
FindCollider(iObject *object) | psCollisionDetection | protected |
Init(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psCollisionDetection | virtual |
IsOnGround() const | psCollisionDetection | virtual |
mesh | psCollisionDetection | protected |
psCollisionDetection(iObjectRegistry *object_reg) | psCollisionDetection | |
SetOnGround(bool flag) | psCollisionDetection | virtual |
shift | psCollisionDetection | protected |
topSize | psCollisionDetection | protected |
useCD | psCollisionDetection | protected |
UseCD(bool flag) | psCollisionDetection | virtual |
~psCollisionDetection() | psCollisionDetection | virtual |