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Planeshift
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This is the complete list of members for psCollisionDetection, including all inherited members.
| AdjustForCollisions(csVector3 &oldpos, csVector3 &newpos, csVector3 &vel, float delta, iMovable *movable) | psCollisionDetection | virtual |
| bottomSize | psCollisionDetection | protected |
| colliderActor | psCollisionDetection | protected |
| FindCollider(iObject *object) | psCollisionDetection | protected |
| Init(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psCollisionDetection | virtual |
| IsOnGround() const | psCollisionDetection | virtual |
| mesh | psCollisionDetection | protected |
| psCollisionDetection(iObjectRegistry *object_reg) | psCollisionDetection | |
| SetOnGround(bool flag) | psCollisionDetection | virtual |
| shift | psCollisionDetection | protected |
| topSize | psCollisionDetection | protected |
| useCD | psCollisionDetection | protected |
| UseCD(bool flag) | psCollisionDetection | virtual |
| ~psCollisionDetection() | psCollisionDetection | virtual |