Planeshift
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class psEntityLabels serves for creation and management of 2D sprites hanging above cel-entities that display entity names and possibly guilds More...
#include <entitylabels.h>
Classes | |
struct | labelRow |
This describes one row of text displayed on entity label. More... | |
Public Member Functions | |
void | Configure (psEntityLabelVisib visCreatures, psEntityLabelVisib visItems, bool showGuild, int *colors) |
Sets options for label behaviour: More... | |
void | GetConfiguration (psEntityLabelVisib &visCreatures, psEntityLabelVisib &visItems, bool &showGuild, int *colors) |
Gets options for label behaviour: More... | |
bool | HandleEvent (iEvent &Event) |
This is called before the scene is painted on screen: More... | |
bool | Initialize (iObjectRegistry *object_reg, psCelClient *celClient) |
void | LoadAllEntityLabels () |
(re)loads all entity labels More... | |
bool | LoadFromFile () |
Reads options for label behaviour from file: More... | |
void | OnObjectArrived (GEMClientObject *object) |
This must be called when client receives cel entity from server: More... | |
psEntityLabels () | |
virtual void | RemoveObject (GEMClientObject *object) |
This is called before some entity is deleted. More... | |
void | RepaintAllLabels () |
Used to repaint labels. More... | |
void | RepaintObjectLabel (GEMClientObject *object) |
bool | SaveToFile () |
Saves options for label behaviour to file: More... | |
virtual | ~psEntityLabels () |
Protected Member Functions | |
void | CreateLabelOfObject (GEMClientObject *object) |
Creates label and its texture. More... | |
DeclareGenericEventHandler (EventHandler, psEntityLabels,"planeshift.entityevent") | |
Declare our event handler. More... | |
void | DeleteLabelOfObject (GEMClientObject *object) |
Deletes label from entity. More... | |
void | HideAllLabels () |
Hides all labels. More... | |
bool | MatchVisibility (GEMOBJECT_TYPE type, psEntityLabelVisib vis) |
void | RefreshGuildLabels () |
Refreshes just the actors with guild names (used on showGuild change) More... | |
void | SetObjectText (GEMClientObject *object) |
Determines what will be written in label. More... | |
void | ShowLabelOfObject (GEMClientObject *object, bool show) |
Shows or hides label of given entity (only sets visibility, doesn't create/destruct it) This is used when visibility mode is OnMouseOver - labels are created for all entities, but only one is set visible (or none at all). More... | |
void | UpdateMouseover () |
Updates label visibility for entities under the cursor. More... | |
void | UpdateTarget () |
Updates label visibility for targeted entities. More... | |
void | UpdateVisibility () |
Updates label visibility based on range. More... | |
Protected Attributes | |
psCelClient * | celClient |
int | entityColors [ENTITY_TYPES_AMOUNT] |
Entity labels colors. More... | |
csRef< EventHandler > | eventhandler |
csRef< iEventQueue > | eventQueue |
References to some system-wide objects that we use. More... | |
bool | showGuild |
GEMClientObject * | underMouse |
Entity that is under mouse cursor (or NULL) More... | |
GEMClientObject * | underTarget |
Entity which was targeted (or NULL) More... | |
iVFS * | vfs |
psEntityLabelVisib | visCreatures |
Configuration options. More... | |
psEntityLabelVisib | visItems |
class psEntityLabels serves for creation and management of 2D sprites hanging above cel-entities that display entity names and possibly guilds
Definition at line 69 of file entitylabels.h.
psEntityLabels::psEntityLabels | ( | ) |
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virtual |
void psEntityLabels::Configure | ( | psEntityLabelVisib | visCreatures, |
psEntityLabelVisib | visItems, | ||
bool | showGuild, | ||
int * | colors | ||
) |
Sets options for label behaviour:
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protected |
Creates label and its texture.
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Declare our event handler.
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Deletes label from entity.
void psEntityLabels::GetConfiguration | ( | psEntityLabelVisib & | visCreatures, |
psEntityLabelVisib & | visItems, | ||
bool & | showGuild, | ||
int * | colors | ||
) |
Gets options for label behaviour:
bool psEntityLabels::HandleEvent | ( | iEvent & | Event | ) |
This is called before the scene is painted on screen:
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Hides all labels.
bool psEntityLabels::Initialize | ( | iObjectRegistry * | object_reg, |
psCelClient * | celClient | ||
) |
void psEntityLabels::LoadAllEntityLabels | ( | ) |
(re)loads all entity labels
bool psEntityLabels::LoadFromFile | ( | ) |
Reads options for label behaviour from file:
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protected |
void psEntityLabels::OnObjectArrived | ( | GEMClientObject * | object | ) |
This must be called when client receives cel entity from server:
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Refreshes just the actors with guild names (used on showGuild change)
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This is called before some entity is deleted.
void psEntityLabels::RepaintAllLabels | ( | ) |
Used to repaint labels.
void psEntityLabels::RepaintObjectLabel | ( | GEMClientObject * | object | ) |
bool psEntityLabels::SaveToFile | ( | ) |
Saves options for label behaviour to file:
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Determines what will be written in label.
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protected |
Shows or hides label of given entity (only sets visibility, doesn't create/destruct it) This is used when visibility mode is OnMouseOver - labels are created for all entities, but only one is set visible (or none at all).
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protected |
Updates label visibility for entities under the cursor.
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protected |
Updates label visibility for targeted entities.
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protected |
Updates label visibility based on range.
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protected |
Definition at line 201 of file entitylabels.h.
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Entity labels colors.
Definition at line 184 of file entitylabels.h.
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Definition at line 205 of file entitylabels.h.
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References to some system-wide objects that we use.
Definition at line 199 of file entitylabels.h.
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Definition at line 181 of file entitylabels.h.
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Entity that is under mouse cursor (or NULL)
Definition at line 189 of file entitylabels.h.
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Entity which was targeted (or NULL)
Definition at line 194 of file entitylabels.h.
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Definition at line 200 of file entitylabels.h.
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Configuration options.
Definition at line 179 of file entitylabels.h.
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Definition at line 180 of file entitylabels.h.