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Planeshift
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General Equipment Message. More...
#include <messages.h>
Public Types | |
| enum | Command { EQUIP, DEEQUIP } |
Public Member Functions | |
| psEquipmentMessage (uint32_t clientNum, EID actorid, uint8_t type, int slot, csString &mesh, csString &part, csString &texture, csString &partMesh, csString &removedMesh) | |
| Constuct a new equipment message to go on the network. More... | |
| psEquipmentMessage (MsgEntry *message) | |
| Crack this message off the network. More... | |
| PSF_DECLARE_MSG_FACTORY () | |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. More... | |
Public Member Functions inherited from psMessageCracker | |
| void | FireEvent () |
| Publishes the message to the local program. More... | |
| virtual csString | GetMessageTypeName () const =0 |
| Gets the name of the message type. More... | |
| void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
| Multicasts the message to all current connections. More... | |
| psMessageCracker () | |
| void | SendMessage () |
| Sends the message to the client/server. More... | |
| virtual | ~psMessageCracker () |
Public Attributes | |
| csString | mesh |
| csString | part |
| csString | partMesh |
| int | player |
| csString | removedMesh |
| Lists the mesh which should be removed when this item is equipped. More... | |
| int | slot |
| csString | texture |
| uint8_t | type |
Public Attributes inherited from psMessageCracker | |
| int | filterNumber |
| csRef< MsgEntry > | msg |
| bool | valid |
Additional Inherited Members | |
Static Public Attributes inherited from psMessageCracker | |
| static MsgHandler * | msghandler |
General Equipment Message.
This message is used to tell other players about visual changes in equipment. The inventory screen may generate these messages but it is the client/server char managers that will deal with these messages.
Definition at line 1955 of file messages.h.
| Enumerator | |
|---|---|
| EQUIP | |
| DEEQUIP | |
Definition at line 1958 of file messages.h.
| psEquipmentMessage::psEquipmentMessage | ( | uint32_t | clientNum, |
| EID | actorid, | ||
| uint8_t | type, | ||
| int | slot, | ||
| csString & | mesh, | ||
| csString & | part, | ||
| csString & | texture, | ||
| csString & | partMesh, | ||
| csString & | removedMesh | ||
| ) |
Constuct a new equipment message to go on the network.
This will build an equipment message for any player that has changed their equipment. Should only be generated by the server.
| clientNum | Client destination. |
| actorid | The entity that has changed ( target of this message ) |
| type | One of EQUIP or DEEQUIP |
| slot | The slot that has changed |
| mesh | The name of the mesh to attach to slot |
| part | The name of the submesh that the equipment should go on. |
| texture | The name of the new texture to go onto a part |
| partMesh | The name of the submesh for the part. |
| removedMesh | Lists the mesh which should be removed when this item is equiped. |
| psEquipmentMessage::psEquipmentMessage | ( | MsgEntry * | message | ) |
Crack this message off the network.
| psEquipmentMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
| accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
| csString psEquipmentMessage::mesh |
Definition at line 2004 of file messages.h.
| csString psEquipmentMessage::part |
Definition at line 2006 of file messages.h.
| csString psEquipmentMessage::partMesh |
Definition at line 2008 of file messages.h.
| int psEquipmentMessage::player |
Definition at line 2003 of file messages.h.
| csString psEquipmentMessage::removedMesh |
Lists the mesh which should be removed when this item is equipped.
Definition at line 2010 of file messages.h.
| int psEquipmentMessage::slot |
Definition at line 2005 of file messages.h.
| csString psEquipmentMessage::texture |
Definition at line 2007 of file messages.h.
| uint8_t psEquipmentMessage::type |
Definition at line 2002 of file messages.h.