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#include <messages.h>
Public Member Functions | |
psExchangeStatusMsg (uint32_t client, bool playerAccept, bool otherPlayerAccept) | |
psExchangeStatusMsg (MsgEntry *me) | |
PSF_DECLARE_MSG_FACTORY () | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
bool | otherAccept |
bool | playerAccept |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
Definition at line 4759 of file messages.h.
psExchangeStatusMsg::psExchangeStatusMsg | ( | uint32_t | client, |
bool | playerAccept, | ||
bool | otherPlayerAccept | ||
) |
psExchangeStatusMsg::psExchangeStatusMsg | ( | MsgEntry * | me | ) |
psExchangeStatusMsg::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
bool psExchangeStatusMsg::otherAccept |
Definition at line 4776 of file messages.h.
bool psExchangeStatusMsg::playerAccept |
Definition at line 4775 of file messages.h.