Planeshift
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GM Event List Message. More...
#include <messages.h>
Public Member Functions | |
void | Populate (csString &gmeventStr, int clientnum) |
PSF_DECLARE_MSG_FACTORY () | |
psGMEventListMessage () | |
psGMEventListMessage (MsgEntry *me) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
csString | gmEventsXML |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
GM Event List Message.
This message is used to manage the GM-Event page in the Quest window. The client requests the data. The Server will send the appropriate Event description. If it is from the GM running the event, the involved players are sent too.
Definition at line 5769 of file messages.h.
psGMEventListMessage::psGMEventListMessage | ( | ) |
psGMEventListMessage::psGMEventListMessage | ( | MsgEntry * | me | ) |
void psGMEventListMessage::Populate | ( | csString & | gmeventStr, |
int | clientnum | ||
) |
psGMEventListMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
csString psGMEventListMessage::gmEventsXML |
Definition at line 5788 of file messages.h.