Planeshift
psGMGuiMessage Class Reference

Messages that are sent to the GM GUI windowManager. More...

#include <messages.h>

Classes

struct  PlayerInfo
 

Public Types

enum  { TYPE_QUERYPLAYERLIST, TYPE_PLAYERLIST, TYPE_GETGMSETTINGS }
 

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 
 psGMGuiMessage (uint32_t clientnum, int gmSets)
 
 psGMGuiMessage (uint32_t clientnum, csArray< PlayerInfo > *playerArray, int type)
 
 psGMGuiMessage (MsgEntry *message)
 
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string. More...
 
- Public Member Functions inherited from psMessageCracker
void FireEvent ()
 Publishes the message to the local program. More...
 
virtual csString GetMessageTypeName () const =0
 Gets the name of the message type. More...
 
void Multicast (csArray< PublishDestination > &multi, uint32_t except, float range)
 Multicasts the message to all current connections. More...
 
 psMessageCracker ()
 
void SendMessage ()
 Sends the message to the client/server. More...
 
virtual ~psMessageCracker ()
 

Public Attributes

int gmSettings
 
csArray< PlayerInfoplayers
 
int type
 
- Public Attributes inherited from psMessageCracker
int filterNumber
 
csRef< MsgEntrymsg
 
bool valid
 

Additional Inherited Members

- Static Public Attributes inherited from psMessageCracker
static MsgHandlermsghandler
 

Detailed Description

Messages that are sent to the GM GUI windowManager.

Definition at line 1070 of file messages.h.

Member Enumeration Documentation

anonymous enum
Enumerator
TYPE_QUERYPLAYERLIST 
TYPE_PLAYERLIST 
TYPE_GETGMSETTINGS 

Definition at line 1087 of file messages.h.

Constructor & Destructor Documentation

psGMGuiMessage::psGMGuiMessage ( uint32_t  clientnum,
int  gmSets 
)
psGMGuiMessage::psGMGuiMessage ( uint32_t  clientnum,
csArray< PlayerInfo > *  playerArray,
int  type 
)
psGMGuiMessage::psGMGuiMessage ( MsgEntry message)

Member Function Documentation

psGMGuiMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psGMGuiMessage::ToString ( NetBase::AccessPointers accessPointers)
virtual

Converts the message into human readable string.

Parameters
accessPointersA struct to a number of access pointers.
Returns
Return a human readable string for the message.

Implements psMessageCracker.

Member Data Documentation

int psGMGuiMessage::gmSettings

Definition at line 1083 of file messages.h.

csArray<PlayerInfo> psGMGuiMessage::players

Definition at line 1084 of file messages.h.

int psGMGuiMessage::type

Definition at line 1085 of file messages.h.


The documentation for this class was generated from the following file: