#include <messages.h>
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| PSF_DECLARE_MSG_FACTORY () |
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| psGMSpawnItem (const char *item, unsigned int count, bool lockable, bool locked, const char *lskill, int lstr, bool pickupable, bool collidable, bool Unpickable, bool Transient, bool SettingItem, bool NPCOwned, bool pickupableWeak, bool random=false, float quality=0.0f, csArray< uint32_t > *mods=0) |
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| psGMSpawnItem (MsgEntry *me) |
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virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. More...
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void | FireEvent () |
| Publishes the message to the local program. More...
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virtual csString | GetMessageTypeName () const =0 |
| Gets the name of the message type. More...
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void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
| Multicasts the message to all current connections. More...
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| psMessageCracker () |
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void | SendMessage () |
| Sends the message to the client/server. More...
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virtual | ~psMessageCracker () |
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Definition at line 5087 of file messages.h.
psGMSpawnItem::psGMSpawnItem |
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const char * |
item, |
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unsigned int |
count, |
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bool |
lockable, |
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bool |
locked, |
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const char * |
lskill, |
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int |
lstr, |
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bool |
pickupable, |
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bool |
collidable, |
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bool |
Unpickable, |
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bool |
Transient, |
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bool |
SettingItem, |
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bool |
NPCOwned, |
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bool |
pickupableWeak, |
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bool |
random = false , |
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float |
quality = 0.0f , |
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csArray< uint32_t > * |
mods = 0 |
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) |
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psGMSpawnItem::psGMSpawnItem |
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MsgEntry * |
me | ) |
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psGMSpawnItem::PSF_DECLARE_MSG_FACTORY |
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Converts the message into human readable string.
- Parameters
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accessPointers | A struct to a number of access pointers. |
- Returns
- Return a human readable string for the message.
Implements psMessageCracker.
bool psGMSpawnItem::collidable |
csString psGMSpawnItem::item |
bool psGMSpawnItem::lockable |
bool psGMSpawnItem::locked |
csString psGMSpawnItem::lskill |
csArray<uint32_t> psGMSpawnItem::mods |
bool psGMSpawnItem::NPCOwned |
bool psGMSpawnItem::pickupable |
bool psGMSpawnItem::pickupableWeak |
float psGMSpawnItem::quality |
bool psGMSpawnItem::random |
bool psGMSpawnItem::SettingItem |
bool psGMSpawnItem::Transient |
bool psGMSpawnItem::Unpickable |
The documentation for this class was generated from the following file: