#include <messages.h>
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| | PSF_DECLARE_MSG_FACTORY () |
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| | psGMSpawnItem (const char *item, unsigned int count, bool lockable, bool locked, const char *lskill, int lstr, bool pickupable, bool collidable, bool Unpickable, bool Transient, bool SettingItem, bool NPCOwned, bool pickupableWeak, bool random=false, float quality=0.0f, csArray< uint32_t > *mods=0) |
| |
| | psGMSpawnItem (MsgEntry *me) |
| |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| | Converts the message into human readable string. More...
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| |
| void | FireEvent () |
| | Publishes the message to the local program. More...
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| |
| virtual csString | GetMessageTypeName () const =0 |
| | Gets the name of the message type. More...
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| void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
| | Multicasts the message to all current connections. More...
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| |
| | psMessageCracker () |
| |
| void | SendMessage () |
| | Sends the message to the client/server. More...
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| |
| virtual | ~psMessageCracker () |
| |
Definition at line 5087 of file messages.h.
| psGMSpawnItem::psGMSpawnItem |
( |
const char * |
item, |
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unsigned int |
count, |
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bool |
lockable, |
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bool |
locked, |
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const char * |
lskill, |
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int |
lstr, |
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bool |
pickupable, |
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bool |
collidable, |
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bool |
Unpickable, |
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bool |
Transient, |
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bool |
SettingItem, |
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bool |
NPCOwned, |
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bool |
pickupableWeak, |
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bool |
random = false, |
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float |
quality = 0.0f, |
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csArray< uint32_t > * |
mods = 0 |
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) |
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| psGMSpawnItem::psGMSpawnItem |
( |
MsgEntry * |
me | ) |
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| psGMSpawnItem::PSF_DECLARE_MSG_FACTORY |
( |
| ) |
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Converts the message into human readable string.
- Parameters
-
| accessPointers | A struct to a number of access pointers. |
- Returns
- Return a human readable string for the message.
Implements psMessageCracker.
| bool psGMSpawnItem::collidable |
| csString psGMSpawnItem::item |
| bool psGMSpawnItem::lockable |
| bool psGMSpawnItem::locked |
| csString psGMSpawnItem::lskill |
| csArray<uint32_t> psGMSpawnItem::mods |
| bool psGMSpawnItem::NPCOwned |
| bool psGMSpawnItem::pickupable |
| bool psGMSpawnItem::pickupableWeak |
| float psGMSpawnItem::quality |
| bool psGMSpawnItem::random |
| bool psGMSpawnItem::SettingItem |
| bool psGMSpawnItem::Transient |
| bool psGMSpawnItem::Unpickable |
The documentation for this class was generated from the following file: