Planeshift
psGlyph Member List

This is the complete list of members for psGlyph, including all inherited members.

AddDecay(float severityFactor)psItem
AddLootModifier(uint32_t id, int pos=-1)psItem
AddModifier(psItemStats *modifier)psItem
AddOpenableLock(uint32 v)psItem
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)psItemvirtual
CancelEquipScript()psItem
CanOpenLock(uint32 id, bool includeSkel) const psItem
CheckRequirements(psCharacter *character, csString &resp)psItem
CheckStackableWith(const psItem *otheritem, bool precise, bool checkStackCount=true, bool checkWorld=true) const psItem
ClearOpenableLocks()psItem
Clone()psGlyphvirtual
CombineStack(psItem *&stackme)psItem
CompareOpenableLocks(const psItem *key) const psItem
Copy(psGlyph *target)psGlyphvirtual
psItem::Copy(unsigned short newstackcount)psItemvirtual
psItem::Copy(psItem *target)psItemvirtual
CopyOpenableLock(psItem *origKey)psItem
CreateNew()psGlyphvirtual
DeleteFromDatabase()psItem
DeleteObjectCallback(iDeleteNotificationObject *object)psItemvirtual
Destroy()psItem
FitsInSlot(INVENTORY_SLOT_NUMBER slot)psItem
FitsInSlots(PSITEMSTATS_SLOTLIST slotmask)psItem
flagspsItemprotected
ForceSaveIfNew()psItem
GetAmmoType()psItem
GetArmorType()psItem
GetArmorVSWeaponResistance(psItemStats *armor)psItem
GetAttackAnimID(psCharacter *pschar)psItem
GetBaseStats() const psIteminline
GetBookText()psIteminline
GetBuyPersonalise()psItem
GetCanTransform()psItem
GetCategory()psItem
GetCharges() const psItem
GetContainerID() const psIteminline
GetContainerMaxSize()psItem
GetContainerMaxSlots()psItem
GetCounterBlockValue()psItem
GetCrafterID() const psIteminline
GetCreative()psItem
GetCreativeBackgroundImg()psIteminline
GetCreator(PSITEMSTATS_CREATORSTATUS &creatorStatus)psItem
GetCurrentStats() const psIteminline
GetDamage(PSITEMSTATS_DAMAGETYPE dmgtype)psItem
GetDamageProtection(PSITEMSTATS_DAMAGETYPE dmgtype)psItem
GetDecay()psItem
GetDecayResistance()psItem
GetDescription() const psItem
GetFlags()psIteminline
GetGemObject()psIteminline
GetGuardingCharacterID() const psIteminline
GetGuildID() const psIteminline
GetHardness()psItem
GetIdentifyMinSkill()psItem
GetIdentifySkill()psItem
GetImageName()psItem
GetIsAmmo()psItem
GetIsArmor()psItem
GetIsAutoTransformContainer()psItem
GetIsBothHandsWeapon()psItem
GetIsCD() const psIteminline
GetIsConstructible()psItem
GetIsContainer()psItem
GetIsCrafterIDValid()psItem
GetIsEquipStackable() const psItem
GetIsGuildIDValid()psItem
GetIsIdentifiable()psIteminline
GetIsKey() const psIteminline
GetIsLockable()psIteminline
GetIsLocked()psIteminline
GetIsMasterKey() const psIteminline
GetIsMeleeWeapon()psItem
GetIsNoPickup()psIteminline
GetIsNoPickupStrong()psIteminline
GetIsNoPickupWeak()psIteminline
GetIsNpcOwned() const psIteminline
GetIsRangeWeapon()psItem
GetIsReadable()psItem
GetIsSecurityLocked()psIteminline
GetIsSettingItem() const psIteminline
GetIsShield()psItem
GetIsSkeleton()psItem
GetIsStackable() const psItem
GetIsTrap()psItem
GetIsUnique() const psItem
GetIsUnpickable()psIteminline
GetIsWriteable()psItem
GetItemCommand()psIteminline
GetItemDecayRate()psIteminline
GetItemQuality() const psItem
GetItemSize()psItem
GetItemType()psGlyphinlinevirtual
GetLatency()psItem
GetLiteratureText(void)psIteminline
GetLocationInWorld(InstanceID &instance, psSectorInfo **sectorinfo, float &loc_x, float &loc_y, float &loc_z, float &loc_yrot) const psItem
GetLocInParent(bool adjustSlot=false)psItem
GetLockpickSkill()psIteminline
GetLockStrength()psIteminline
GetMaxCharges() const psItem
GetMaxItemQuality() const psItem
GetMeshName()psItem
GetModifier(int index)psItem
GetModifiersDescription()psItem
GetMusicalSheet(void)psIteminline
GetName() const psItem
GetOpenableLockNames()psItem
GetOwningCharacter()psIteminline
GetOwningCharacterID() const psIteminline
GetPartMeshName()psItem
GetPartName()psItem
GetPenetration()psItem
GetPrice()psItem
GetProperty(MathEnvironment *env, const char *ptr)psItemvirtual
GetPurifyStatus() const psGlyphvirtual
GetQualityString()psItem
GetQuantityName()psItem
GetQuantityName(const char *namePtr, int stack_count, PSITEMSTATS_CREATIVETYPE creativeType, bool giveDetail=false)psItemstatic
GetRange() const psIteminline
GetRarity()psItem
GetRarityName()psItem
GetRequiredRepairTool()psItem
GetRequiredRepairToolConsumed()psItem
GetRotationInWorld(float &loc_xrot, float &loc_yrot, float &loc_zrot)psItem
GetScheduledItem()psIteminline
GetSector() const psIteminline
GetSellPrice()psItem
GetSketch(void)psIteminline
GetSlotRemovedMesh(int slot, csString meshName="")psIteminline
GetSound()psItem
GetStackCount() const psIteminline
GetStandardDescription()psItem
GetStandardName()psItem
GetTargetedBlockValue()psItem
GetTextureName()psItem
GetTotalStackSize()psIteminline
GetTransformationEvent()psIteminline
GetUID()psIteminline
GetUntargetedBlockValue()psItem
GetUsesAmmo()psItem
GetValidSlots()psItem
GetVisibleDistance()psItem
GetWeaponAttributeBonus(PSITEMSTATS_STAT stat)psItem
GetWeaponAttributeBonusMax(int index)psItem
GetWeaponAttributeBonusType(int index)psItem
GetWeaponSkill(PSITEMSTATS_WEAPONSKILL_INDEX index)psItem
GetWeaponType()psItem
GetWeight()psItem
GetXZRotationInWorld(float &loc_xrot, float &loc_zrot)psItem
GlyphToXML()psGlyph
HasCharges() const psItem
HasModifier(psItemStats *modifier)psItem
IsActive() const psItem
IsEquipped() const psItem
IsInUse()psIteminline
IsRechargeable() const psItem
IsThisTheCreator(PID pid)psItem
IsTransient()psIteminline
Load(iResultRow &row)psGlyphvirtual
loadedpsItemprotected
loc_sectorinfopsItem
loc_xpsItem
loc_xrotpsItem
loc_ypsItem
loc_yrotpsItem
loc_zpsItem
loc_zrotpsItem
MakeSkeleton(bool b)psItem
operator delete(void *)psGlyph
operator new(size_t)psGlyph
ParseItemFlags(csString flagstr)psItem
PrepareCreativeItemInstance()psItem
psGlyph()psGlyph
psItem()psItem
Purified()psGlyph
PurifyingFinished()psGlyph
PurifyingStarted()psGlyph
RecalcCurrentStats()psItem
RemoveOpenableLock(uint32 v)psItem
ResetItemStackable()psItem
RunEquipScript(gemActor *actor)psItem
Save(bool children)psItem
ScheduleRemoval()psItem
ScheduleRespawn()psItem
SendActionContents(Client *client, psActionLocation *action)psItem
SendContainerContents(Client *client, int containerID=CONTAINER_INVENTORY_BULK)psItem
SendItemDescription(Client *client)psItem
SetActive(bool state)psItem
SetBaseStats(psItemStats *statptr)psItem
SetBookText(const csString &newText)psItem
SetCharges(int charges)psItem
SetContainerID(uint32 parentId)psIteminline
SetCrafterID(PID v)psItem
SetCreation(PSITEMSTATS_CREATIVETYPE, const csString &, csString)psItem
SetCreator(PID, PSITEMSTATS_CREATORSTATUS)psItem
SetCurrentStats(psItemStats *statptr)psItem
SetDecay(float v)psItem
SetDecayResistance(float v)psItem
SetDescription(const char *newDescription)psItem
SetFlags(int f)psIteminline
SetGemObject(gemItem *object)psItem
SetGuardingCharacterID(PID guardian)psIteminline
SetGuildID(unsigned int v)psItem
SetInUse(bool flag)psIteminline
SetIsCD(bool v)psItem
SetIsCrafterIDValid(bool v)psItem
SetIsGuildIDValid(bool v)psItem
SetIsIdentifiable(bool v)psItem
SetIsItemStackable(bool v)psItem
SetIsKey(bool v)psItem
SetIsLockable(bool v)psItem
SetIsLocked(bool v)psItem
SetIsMasterKey(bool v)psItem
SetIsNpcOwned(bool v)psItem
SetIsPickupable(bool v)psItem
SetIsPickupableWeak(bool v)psItem
SetIsSecurityLocked(bool v)psItem
SetIsSettingItem(bool v)psItem
SetIsTransient(bool v)psItem
SetIsUnpickable(bool v)psItem
SetItemDecayRate(float v)psItem
SetItemQuality(float v)psItem
SetLoaded()psIteminline
SetLocationInWorld(InstanceID instance, psSectorInfo *sectorinfo, float loc_x, float loc_y, float loc_z, float loc_yrot)psItem
SetLocInParent(INVENTORY_SLOT_NUMBER location)psItem
SetLockpickSkill(PSSKILL v)psItem
SetLockStrength(unsigned int v)psItem
SetMaxItemQuality(float v)psItem
SetMusicalSheet(const csString &newMusicalSheet)psItem
SetName(const char *newName)psItem
SetOwningCharacter(psCharacter *owner)psGlyphvirtual
SetRotationInWorld(float loc_xrot, float loc_yrot, float loc_zrot)psItem
SetScheduledItem(psScheduledItem *item)psIteminline
SetSketch(const csString &newSketchData)psItem
SetStackCount(unsigned short v)psItem
SetTransformationEvent(psWorkGameEvent *t)psIteminline
SetUID(uint32 v)psItem
SetUniqueStats(psItemStats *statptr)psItem
SetXZRotationInWorld(float loc_xrot, float loc_zrot)psItem
SplitStack(unsigned short newstackcount)psItem
ToString()psIteminlinevirtual
UnPurify()psGlyph
UpdateInventoryStatus(psCharacter *owner, uint32 parent_id, INVENTORY_SLOT_NUMBER slot)psItem
UpdateModifiers()psItem
UpdateView(Client *fromClient, EID eid, bool clear)psItem
UsesAmmoType(uint32_t id) const psIteminline
ViewItem(Client *client, int containerID, INVENTORY_SLOT_NUMBER slotID)psItem
worldInstancepsItem
~iDeleteObjectCallback()iDeleteObjectCallbackinlinevirtual
~iScriptableVar()iScriptableVarinlinevirtual
~psGlyph()psGlyphinlinevirtual
~psItem()psItemvirtual