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virtual psItem * | Clone () |
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virtual void | Copy (psGlyph *target) |
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virtual psItem * | CreateNew () |
| Creates a new blank instance of it's class (i.e. More...
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virtual const char * | GetItemType () |
| Return a string identifying this object as a Glyph. More...
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virtual int | GetPurifyStatus () const |
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csString | GlyphToXML () |
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virtual bool | Load (iResultRow &row) |
| Loads data from a database row into the current psItem. More...
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void | operator delete (void *) |
| The delete operator is overriden to call PoolAllocator template functions. More...
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void * | operator new (size_t) |
| The new operator is overriden to call PoolAllocator template functions. More...
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| psGlyph () |
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bool | Purified () |
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void | PurifyingFinished () |
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void | PurifyingStarted () |
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virtual void | SetOwningCharacter (psCharacter *owner) |
| Alters the owning character of this item. Also see UpdateInventoryStatus. More...
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void | UnPurify () |
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virtual | ~psGlyph () |
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float | AddDecay (float severityFactor) |
| Adjust the item quality by an amount of decay. More...
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void | AddLootModifier (uint32_t id, int pos=-1) |
| Allows to add a modification to the item. More...
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bool | AddModifier (psItemStats *modifier) |
| Adds a modifier to this item instance if there is space available. More...
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void | AddOpenableLock (uint32 v) |
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double | CalcFunction (MathEnvironment *env, const char *functionName, const double *params) |
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void | CancelEquipScript () |
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bool | CanOpenLock (uint32 id, bool includeSkel) const |
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bool | CheckRequirements (psCharacter *character, csString &resp) |
| Check to see if the character meets the requirements for this item. More...
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bool | CheckStackableWith (const psItem *otheritem, bool precise, bool checkStackCount=true, bool checkWorld=true) const |
| Check if otheritem is stackable with this item. More...
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void | ClearOpenableLocks () |
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void | CombineStack (psItem *&stackme) |
| Combines 'stackme' with this item. More...
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bool | CompareOpenableLocks (const psItem *key) const |
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virtual psItem * | Copy (unsigned short newstackcount) |
| Duplicates an item instance. More...
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virtual void | Copy (psItem *target) |
| Copies values of its attributes to item 'target'. More...
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void | CopyOpenableLock (psItem *origKey) |
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bool | DeleteFromDatabase () |
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virtual void | DeleteObjectCallback (iDeleteNotificationObject *object) |
| Handles deleted gem objects. More...
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bool | Destroy () |
| Called when an item is completely destroyed from the persistant world. More...
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bool | FitsInSlot (INVENTORY_SLOT_NUMBER slot) |
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bool | FitsInSlots (PSITEMSTATS_SLOTLIST slotmask) |
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void | ForceSaveIfNew () |
| Saves this item now if it hasn't been saved before, to force the generation of a UID. More...
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PSITEMSTATS_AMMOTYPE | GetAmmoType () |
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PSITEMSTATS_ARMORTYPE | GetArmorType () |
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float | GetArmorVSWeaponResistance (psItemStats *armor) |
| Gets the reduction of this weapon against the armor given. More...
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int | GetAttackAnimID (psCharacter *pschar) |
| TODO: Comment me with something more than "Gets the attack animation ID". More...
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psItemStats * | GetBaseStats () const |
| Returns the base stats for this item instance. More...
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csString | GetBookText () |
| Gets the book text, should only be used if this is a book. More...
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bool | GetBuyPersonalise () |
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bool | GetCanTransform () |
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psItemCategory * | GetCategory () |
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int | GetCharges () const |
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uint32 | GetContainerID () const |
| Returns the item that contains this item, or NULL if it's not contained by another item. More...
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unsigned short | GetContainerMaxSize () |
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int | GetContainerMaxSlots () |
| Gets the slots available in this item (only containers) which means also the maximum amount of items which can be stored in this container. More...
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float | GetCounterBlockValue () |
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PID | GetCrafterID () const |
| Returns the UID for the crafter of this item. Be sure to check GetIsCrafterIDValid()! More...
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PSITEMSTATS_CREATIVETYPE | GetCreative () |
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const csString & | GetCreativeBackgroundImg () |
| return the background image used in this creative. More...
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PID | GetCreator (PSITEMSTATS_CREATORSTATUS &creatorStatus) |
| Gets the creator of this creative and the creator setting status. More...
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psItemStats * | GetCurrentStats () const |
| Gets a pointer to the current stats. More...
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float | GetDamage (PSITEMSTATS_DAMAGETYPE dmgtype) |
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float | GetDamageProtection (PSITEMSTATS_DAMAGETYPE dmgtype) |
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float | GetDecay () |
| Returns the decay value of the item. See the decay member for a description of what this is. More...
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float | GetDecayResistance () |
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const char * | GetDescription () const |
| Fetch the psitem description if it's not null, otherwise the current_stats description. More...
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PSITEM_FLAGS | GetFlags () |
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gemItem * | GetGemObject () |
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PID | GetGuardingCharacterID () const |
| Item guardians: items dropped in the world or placed in a public container are not owned, but "guarded" by a character. More...
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unsigned int | GetGuildID () const |
| Returns the UID for the guild who has certified this item. Be sure to check GetIsGuildIDValid()! More...
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float | GetHardness () |
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int | GetIdentifyMinSkill () |
| Returns minimum skill level to identify certain examined items. More...
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int | GetIdentifySkill () |
| Returns skill id of skill needed to identify examined items. More...
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const char * | GetImageName () |
| Get the Image Name for the item. More...
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bool | GetIsAmmo () |
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bool | GetIsArmor () |
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bool | GetIsAutoTransformContainer () |
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bool | GetIsBothHandsWeapon () |
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bool | GetIsCD () const |
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bool | GetIsConstructible () |
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bool | GetIsContainer () |
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bool | GetIsCrafterIDValid () |
| Returns true if the crafter character ID is valid. More...
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bool | GetIsEquipStackable () const |
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bool | GetIsGuildIDValid () |
| Returns true if the certifying guild ID is valid. More...
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bool | GetIsIdentifiable () |
| Get the identifiable status of the item. More...
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bool | GetIsKey () const |
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bool | GetIsLockable () |
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bool | GetIsLocked () |
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bool | GetIsMasterKey () const |
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bool | GetIsMeleeWeapon () |
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bool | GetIsNoPickup () |
| Gets if the item has a no pickup flag set. More...
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bool | GetIsNoPickupStrong () |
| Checks if the item has a strong no pickup flag set. More...
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bool | GetIsNoPickupWeak () |
| Checks if the item has a weak no pickup flag set. More...
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bool | GetIsNpcOwned () const |
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bool | GetIsRangeWeapon () |
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bool | GetIsReadable () |
| Checks the readable flag in the item_stats and tell if this is the case. More...
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bool | GetIsSecurityLocked () |
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bool | GetIsSettingItem () const |
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bool | GetIsShield () |
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bool | GetIsSkeleton () |
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bool | GetIsStackable () const |
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bool | GetIsTrap () |
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bool | GetIsUnique () const |
| Returns true if this item is based off of unique statistics. More...
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bool | GetIsUnpickable () |
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bool | GetIsWriteable () |
| Checks the writeable flag in the item_stats and tell if this is the case. More...
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csString | GetItemCommand () |
| returns the special command assigned to this item More...
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float | GetItemDecayRate () |
| Get the item decay factor. More...
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float | GetItemQuality () const |
| Gets the quality of the item. More...
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float | GetItemSize () |
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float | GetLatency () |
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const csString & | GetLiteratureText (void) |
| return creative contents of books. More...
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void | GetLocationInWorld (InstanceID &instance, psSectorInfo **sectorinfo, float &loc_x, float &loc_y, float &loc_z, float &loc_yrot) const |
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INVENTORY_SLOT_NUMBER | GetLocInParent (bool adjustSlot=false) |
| Returns the location of this item in its parent item or in the player's equipment, bulk or bank as appropriate. More...
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PSSKILL | GetLockpickSkill () |
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unsigned int | GetLockStrength () |
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int | GetMaxCharges () const |
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float | GetMaxItemQuality () const |
| Gets the maximum possible quality of the item by reading the item_stat. More...
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const char * | GetMeshName () |
| Get the Mesh Name for the item. More...
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psItemStats * | GetModifier (int index) |
| Returns the modifier at a specific index 0 through PSITEM_MAX_MODIFIERS-1. More...
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const char * | GetModifiersDescription () |
| If an overlay is set return it's script description, otherwise return the. More...
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const csString & | GetMusicalSheet (void) |
| return creative contents of musical sheets. More...
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const char * | GetName () const |
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csString | GetOpenableLockNames () |
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psCharacter * | GetOwningCharacter () |
| Returns a pointer to the character who is holding this item directly or indirectly (including containers and bank slots) or NULL if none. More...
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PID | GetOwningCharacterID () const |
| Get the ID of the owning character. More...
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const char * | GetPartMeshName () |
| Get the Part Mesh Name for the item. More...
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const char * | GetPartName () |
| Get the Part Name for the item. More...
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float | GetPenetration () |
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psMoney | GetPrice () |
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double | GetProperty (MathEnvironment *env, const char *ptr) |
| This is used by the math scripting engine to get various values. More...
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const char * | GetQualityString () |
| Returns a description of the quality level of item. More...
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csString | GetQuantityName () |
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float | GetRange () const |
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float | GetRarity () |
| return Rarity as 0-100% range More...
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csString | GetRarityName () |
| return Rarity description. example: "rare (0.7%)" More...
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int | GetRequiredRepairTool () |
| Returns item_stats id of repair tool required to fix this item, or 0. More...
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bool | GetRequiredRepairToolConsumed () |
| Returns the is_consumed flag of repair tool required to fix this item. More...
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void | GetRotationInWorld (float &loc_xrot, float &loc_yrot, float &loc_zrot) |
| Get the x,y and z axis rotations for the item. More...
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psScheduledItem * | GetScheduledItem () |
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psSectorInfo * | GetSector () const |
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psMoney | GetSellPrice () |
| Merchants want a percentage. More...
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const csString & | GetSketch (void) |
| return creative contents of sketches. More...
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csString | GetSlotRemovedMesh (int slot, csString meshName="") |
| Proxies the same function in psitemstats which gets the list of mesh to remove when this item is equipped in the specified slot. More...
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const char * | GetSound () |
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unsigned short | GetStackCount () const |
| Returns the stack count. Be sure to call GetIsStackable() first! More...
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const char * | GetStandardDescription () |
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const char * | GetStandardName () |
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float | GetTargetedBlockValue () |
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const char * | GetTextureName () |
| Get the Texture Name for the item. More...
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float | GetTotalStackSize () |
| Gets the total size of the items in the stack. More...
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psWorkGameEvent * | GetTransformationEvent () |
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uint32 | GetUID () |
| Returns the UID of this item instance. More...
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float | GetUntargetedBlockValue () |
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bool | GetUsesAmmo () |
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PSITEMSTATS_SLOTLIST | GetValidSlots () |
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float | GetVisibleDistance () |
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float | GetWeaponAttributeBonus (PSITEMSTATS_STAT stat) |
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float | GetWeaponAttributeBonusMax (int index) |
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PSITEMSTATS_STAT | GetWeaponAttributeBonusType (int index) |
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PSSKILL | GetWeaponSkill (PSITEMSTATS_WEAPONSKILL_INDEX index) |
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psWeaponType * | GetWeaponType () |
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float | GetWeight () |
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void | GetXZRotationInWorld (float &loc_xrot, float &loc_zrot) |
| Get the x and z axis rotations for the item (y obtained in GetLocationInWorld) More...
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bool | HasCharges () const |
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bool | HasModifier (psItemStats *modifier) |
| Returns true if this item has this modifier in its modifier list. More...
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bool | IsActive () const |
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bool | IsEquipped () const |
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bool | IsInUse () |
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bool | IsRechargeable () const |
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bool | IsThisTheCreator (PID pid) |
| Checks if the creator of the book is the one passed as argument. More...
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bool | IsTransient () |
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void | MakeSkeleton (bool b) |
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void | operator delete (void *) |
| The delete operator is overriden to call PoolAllocator template functions. More...
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void * | operator new (size_t) |
| The new operator is overriden to call PoolAllocator template functions. More...
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PSITEM_FLAGS | ParseItemFlags (csString flagstr) |
| Parses an item flags list and returns the flags. More...
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void | PrepareCreativeItemInstance () |
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| psItem () |
| Constructs a psItem. More...
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void | RecalcCurrentStats () |
| In some cases some modifiers or effects may be difficult to reverse (for example percent bonuses applied and removed in different orders). More...
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void | RemoveOpenableLock (uint32 v) |
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void | ResetItemStackable () |
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void | RunEquipScript (gemActor *actor) |
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void | Save (bool children) |
| Queues this item to be saved to the database. More...
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void | ScheduleRemoval () |
| This function handles creating an event manager event at the right time to get transient objects removed from the world automatically. More...
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void | ScheduleRespawn () |
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bool | SendActionContents (Client *client, psActionLocation *action) |
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bool | SendContainerContents (Client *client, int containerID=CONTAINER_INVENTORY_BULK) |
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bool | SendItemDescription (Client *client) |
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void | SetActive (bool state) |
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void | SetBaseStats (psItemStats *statptr) |
| Alters the base stats of this item instance. More...
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bool | SetBookText (const csString &newText) |
| Sets the book text, should only be used if this is a book. More...
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void | SetCharges (int charges) |
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void | SetContainerID (uint32 parentId) |
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void | SetCrafterID (PID v) |
| Sets the UID for the cracter of this item. Generally used immediately after completing the crafting work. More...
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bool | SetCreation (PSITEMSTATS_CREATIVETYPE, const csString &, csString) |
| Write creative stuff such as lit text (eg book) or map data. More...
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void | SetCreator (PID, PSITEMSTATS_CREATORSTATUS) |
| sets the creator (i.e. author, artist, etc) of creative things More...
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void | SetCurrentStats (psItemStats *statptr) |
| Sets the current item stats. More...
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void | SetDecay (float v) |
| Sets the decay value of the item. See the decay member for a description of what this is. More...
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void | SetDecayResistance (float v) |
| Set the decay resistance percentage for the item. More...
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void | SetDescription (const char *newDescription) |
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void | SetFlags (int f) |
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void | SetGemObject (gemItem *object) |
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void | SetGuardingCharacterID (PID guardian) |
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void | SetGuildID (unsigned int v) |
| Sets the UID for the guild certifying this item. More...
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void | SetInUse (bool flag) |
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void | SetIsCD (bool v) |
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void | SetIsCrafterIDValid (bool v) |
| Set wether the crafter ID is valid. SetCrafterID() sets this to true for you. More...
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void | SetIsGuildIDValid (bool v) |
| Set wether the guild ID is valid. SetGuildID() sets this to true for you. More...
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void | SetIsIdentifiable (bool v) |
| Set the Identifiable flag of the item. More...
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void | SetIsItemStackable (bool v) |
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void | SetIsKey (bool v) |
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void | SetIsLockable (bool v) |
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void | SetIsLocked (bool v) |
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void | SetIsMasterKey (bool v) |
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void | SetIsNpcOwned (bool v) |
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void | SetIsPickupable (bool v) |
| Sets the pickupable flag in order to not allow/allow the item to be picked up. More...
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void | SetIsPickupableWeak (bool v) |
| Sets the weak pickupable flag in order to not allow/allow the item to be picked up. More...
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void | SetIsSecurityLocked (bool v) |
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void | SetIsSettingItem (bool v) |
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void | SetIsTransient (bool v) |
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void | SetIsUnpickable (bool v) |
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void | SetItemDecayRate (float v) |
| Set the item decay factor. More...
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void | SetItemQuality (float v) |
| Sets the quality of the item. More...
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void | SetLoaded () |
| Flags that this item has been fully loaded, and is allowed to be saved on changes. More...
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void | SetLocationInWorld (InstanceID instance, psSectorInfo *sectorinfo, float loc_x, float loc_y, float loc_z, float loc_yrot) |
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void | SetLocInParent (INVENTORY_SLOT_NUMBER location) |
| Please consider using UpdateInventoryStatus() instead. More...
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void | SetLockpickSkill (PSSKILL v) |
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void | SetLockStrength (unsigned int v) |
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void | SetMaxItemQuality (float v) |
| Sets the maximum allowed quality of the item by changing the item_stat. More...
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bool | SetMusicalSheet (const csString &newMusicalSheet) |
| Sets the musical sheet. More...
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void | SetName (const char *newName) |
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void | SetRotationInWorld (float loc_xrot, float loc_yrot, float loc_zrot) |
| Set the x, y and z axis rotations for the item. More...
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void | SetScheduledItem (psScheduledItem *item) |
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bool | SetSketch (const csString &newSketchData) |
| Sets sketch data. More...
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void | SetStackCount (unsigned short v) |
| Sets the stack count. More...
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void | SetTransformationEvent (psWorkGameEvent *t) |
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void | SetUID (uint32 v) |
| Sets the Unique ID of this item. More...
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void | SetUniqueStats (psItemStats *statptr) |
| Used to set the UNIQUE flag in addition to setting base stats pointer TODO: This is pretty much untested at this point. More...
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void | SetXZRotationInWorld (float loc_xrot, float loc_zrot) |
| Set the x and z axis rotations for the item (y set in SetLocationInWorld) More...
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psItem * | SplitStack (unsigned short newstackcount) |
| Splits an item instance representing a stack into two smaller stacks. More...
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const char * | ToString () |
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void | UpdateInventoryStatus (psCharacter *owner, uint32 parent_id, INVENTORY_SLOT_NUMBER slot) |
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void | UpdateModifiers () |
| Recalculates the modifications for this item. More...
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void | UpdateView (Client *fromClient, EID eid, bool clear) |
| inform clients on view updates More...
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bool | UsesAmmoType (uint32_t id) const |
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void | ViewItem (Client *client, int containerID, INVENTORY_SLOT_NUMBER slotID) |
| Send an item to the client. More...
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virtual | ~psItem () |
| Destructs the psItem, and, if this is a container, all contained items. More...
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virtual | ~iScriptableVar () |
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virtual | ~iDeleteObjectCallback () |
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