Planeshift
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Message from the client to start a minigame. More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psMGStartStopMessage (uint32_t client, bool start) | |
psMGStartStopMessage (MsgEntry *me) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. More... | |
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void | FireEvent () |
Publishes the message to the local program. More... | |
virtual csString | GetMessageTypeName () const =0 |
Gets the name of the message type. More... | |
void | Multicast (csArray< PublishDestination > &multi, uint32_t except, float range) |
Multicasts the message to all current connections. More... | |
psMessageCracker () | |
void | SendMessage () |
Sends the message to the client/server. More... | |
virtual | ~psMessageCracker () |
Public Attributes | |
bool | msgStart |
Indicates that this is a request to start the game. More... | |
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int | filterNumber |
csRef< MsgEntry > | msg |
bool | valid |
Additional Inherited Members | |
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static MsgHandler * | msghandler |
Message from the client to start a minigame.
Definition at line 5606 of file messages.h.
psMGStartStopMessage::psMGStartStopMessage | ( | uint32_t | client, |
bool | start | ||
) |
psMGStartStopMessage::psMGStartStopMessage | ( | MsgEntry * | me | ) |
psMGStartStopMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
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virtual |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers |
Implements psMessageCracker.
bool psMGStartStopMessage::msgStart |
Indicates that this is a request to start the game.
Definition at line 5625 of file messages.h.